Protolife is an unique tower-based strategy game which gives you a direct control over the builder robot in a struggle against the hungry proto-life organism.
All Reviews:
Mostly Positive (127) - 78% of the 127 user reviews for this game are positive.
Release Date:
Jun 15, 2018
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Recent updates View all (13)

September 12

September Status Report

Hello, everyone! Is it September already? Wow, time sure flies by.

A short status update to all Protolife defense squads: Update 1.1 is coming along well!



Although this picture will probably better reflect the harsh reality:



Despite the problems, we still continue our journey! Most of the new content revolves around 3 big features.

NG+ levels are almost complete! I took the idea of each map and turned it into absurd levels. To deal with that, you'll have the full tower arsenal for your disposal, plus 2 of the all-new tower class patterns. Meet boosters:



Almost all basic blocks and gunpoints for the tower editor have been completed. Here's the sneak peek of the mortar gunpoint, that will replace old and trusty missile launchers for the customizable long range support.



You will have access to standard stat improving blocks, as well as to some mods which will drastically change the way tower fires.



Keep it up, spread the news, and buy the game if you still haven't! We won't be charging any extras for content updates, so every small bit helps us to develop a better game.
1 comments Read more

July 17

Week #06 — Status Report

The work on update proceeds as planned. Here are some progress notes.

New Game Plus

Levels are being updated and reworked by hand to make them interesting to seasoned player armed with a full range of towers from the start. Don't expect that NG+ will be a breeze through a known route.
Of course, we also heard your feedback on difficult levels of the original story mode. This time we'll try to make new levels difficult, but fair. Well, except maybe 2 or 3 special ones…



Random Campaigns

Random campaign is in highly technical stage right now, so not much we can say about the actual gameplay principles. Don't treat anything as a promise here.
As far as our current vision goes, random campaigns will take place independently from the story mode. Each one will contain several random-generated levels complete with the boss fight. After beating the campaign you will receive reward in some form of credits. We'll probably also limit the amount of patterns that player can use throughout the single campaign.



Tower Editor

All of those rng campaign limits and rewards are justified by the fact that it's designed to work together with the third big feature of the update — the tower editor. I won't be telling much about that one, just watch the gifs and see for yourself.


7 comments Read more

About This Game

15 years since the first colonization parties landed on Gagarin-5. 15 years of tedious yet satisfying work on making this planet our home. I miss these years now.
It all happened in mere days. The corruption spread across our lands, waves of crimson doom washed away our mushroom farms, and giant worms devoured our cities. As far as I know, only few thousands of people were able to escape into the emergency bases. Now the thing.. is dormant. It sleeps during the day, and grows only slowly over the night, filled with tumors, blights and rolling, nauseating pink lights.
This small opening seems to be our only chance to fight back, to clean the planet. And we are sure to take it.

Gameplay

Stand to defend a distant human colony against the growing lifeform that devours everything in its wake. Build complex defenses from the simplest element possible – a single block, save few remaining settlements and clean the planetary surface from the corruption in this original tower-based RTS. Initially built for a Ludum Dare 38 game jam, it was completely redesigned, got a graphics update, tons of new content, but still works around a simple idea: build towers from blocks, contain the enemy, survive the night onslaught and strike back.

Key features

  • Unique approach to building process: Every tower is constructed from patterns of simple blocks. Build your defense grid piece by piece the way you like it, upgrade, combine, optimize space and resources to survive against the overwhelming odds.
  • An enemy unlike usual RTS adversaries: Growing, living entity designed to exploit every small weakness in your defense. The more space it takes from you, the more powerful it becomes.
  • Freedom of strategy and flexible defense perimeter: Go for quick low-tier tower rush or bunk with well-defended artillery posts, then collect your blocks and rebuild the defenses on the spot — just mind the free space and resources left.
  • Direct control over the builder: Or two? Dynamically switch between several battlefronts and dominate over the enemy.
  • Over 30 levels with variative gameplay and win objectives.
  • Remappable keyboard or gamepad controls. Please note that the game was not designed for mouse control.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows 7 or later
    • Processor: 2.7 GHz
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2.0 support, 256 MB VRAM
    • Storage: 500 MB available space
    • Additional Notes: Minimum resolution: 1280 x 720
    Minimum:
    • OS: Mac OS X 10
    • Processor: 2.7 GHz
    • Memory: 2 GB RAM
    • Graphics: 256 MB VRAM
    • Storage: 500 MB available space
    • Additional Notes: Minimum resolution: 1280 x 720

What Curators Say

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