Protolife is an unique tower-based strategy game which gives you a direct control over the builder robot in a struggle against the hungry proto-life organism.
All Reviews:
Mostly Positive (145) - 79% of the 145 user reviews for this game are positive.
Release Date:
Jun 15, 2018
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Recent updates View all (15)

November 6

Protolife 1.1.2 (+1.1 update notes)

Version 1.1.2
This patch addresses multiple issues reported via Steam, Discord and email.

Experiments game mode
  • Resource spawners and colony base won’t block any major paths on randomly generated levels. (thanks to Kezzbo, vervedan and Ernest)
  • Resource spawners for survival type missions are closer to the base now
  • Orange Centipede spawn chance is significantly lower for low risk experiments

(resource spawners location, 'before' and 'after')

All existed experiments could have significant changes due to these improvements. The amount of enemies and spawn locations may vary, but the layout of each level will be the same.

Please note that we are still working on Tower Editor balance issues. Thank you for all the feedback provided about this feature.

Fixes
  • Crash Report: _this5.substate.closeDialog is not a function (thanks to Austinlb90)
  • Crash Report: Cannot read property 'length' of undefined at new Watcher (thanks to Jseah)
  • Crash Report: Cannot read property 'bringToTop' of undefined (kudos to Sam Quan)
  • Crash Report: Cannot read property 'a' of undefined (thanks to⎝Dr. Danger!⎠and Austinlb90)
  • Crash Report: Renaming a tower to a name you already have freezes the game
  • Shader error for experiments reward dialog (thanks to do335)
  • TMSL boost breaks its projectile trajectory (thanks to vervedan)

Version 1.1.0, 1.1.1
  • New game mode: Experiments
  • New game mode: New Game+
  • New game feature: Tower Editor
  • New game feature: Unlockable Tower Blocks
  • New enemy structure: Pattern Shutdown — disables random tower pattern until the structure destroyed (health: 5, armor: 1)
  • New enemy mob: Orange Centipede — drops orange slimes
  • New tower patterns: TY1/TY2 — short range shotguns, low ap, high dps, high spread
  • New booster pattern: RBST — boosts reload for all towers in range by x0.85, stackable
  • New UI feature: survival wave preview — shows the amount of enemies in each wave
  • Some performance optimizations


Levels tweaks
  • 28 - Squid Ravine: now has 2 TX3 on start
  • 33 - Cluster: now does not spawn Magnetos (while still have two repulsor structures)
  • All survival levels now use wave spawners (cocoons) instead of spawn-from-the-air approach

Balance tweaks
  • TX3 rework — now guards will return to the orbit upon target’s death, more sustainable
  • TMSL1 — projectile follows the enemy
  • TMSL2 — now fires 3 projectiles with 5 dmg each instead of 1x20dmg, projectiles follow the enemy
  • WBUILDER (wall printer) — build time rate reduced to 0.5 seconds (was 2.0 seconds)
  • Every tower now have a x0.5 time delay for the first reload (more convenient in a rush situation)
  • Behemoths won’t spawn from L0 buds
  • Enemy ZAPPER reload time decreased to 0.5 sec (was 0.7 sec) due to TMSL2 rework
  • Wave spawners health increased from 1 to 10 to avoid unintentional agro

Fixes
  • Crash Report: Cannot read property 'invincible' of undefined at TiledLevel.checkDefenceIntersection (multiple reports)
  • A lot of minor UI tweaks and fixes

Misc
  • Robot now makes one step side if reaches an obstacle on its way
  • New secret robot ability to lock towers configuration (default key ‘L’) — allows to nail down any tower so it will ignore any other possible transformations

Cheers!
3 comments Read more

October 29

Protolife 1.1 — Welcome to the Lab!

Hello everyone!

After a long wait we are glad to announce that Protolife Lab institution is finally complete and now hiring new researchers.



You are required to participate in experiments* conducted in the safe** controlled environment.

* fights
** if you take all necessary precautions, see chapter 2 (Try Not To Die), p67 of the manual.

Research
  • Every experiment is a unique experience on the randomly generated maps with a different challenge level.
  • Once completed, the experiment will provide research data necessary for discovering new technologies.
  • You are in control of setting up experiment conditions. Take a low risk, or go for a high reward.
  • If your experiment is proven to be too tough, you can always return to it later, when you obtain some new weapons.



Engineering
  • You can design a custom tower pattern and use it in your fights.
  • Balance the energy and stats to construct the super-weapons of your choice.
  • Use the experiments data to unlock new gunpoints, stat boosters and behavior modificators.

New Game+
  • New Game+ is now available for everyone who finished the game
  • Manually redesigned levels, including new harder versions of bosses. If you, like me, thought that the original campaign was a bit on the easy side, you will like NG+.
  • All towers available from the start — and as you play, you will unlock a couple of new ones exclusive to the NG+ mode.

We also updated the game with the Steam Trading Cards (finally)! And full patch notes are coming a bit later.

If you want to follow / contact us, you can do it here:
https://twitter.com/VolcanicGiraffe
https://discord.gg/RdhbkBn

XOXO,
Volcanic Giraffe
6 comments Read more

About This Game

15 years since the first colonization parties landed on Gagarin-5. 15 years of tedious yet satisfying work on making this planet our home. I miss these years now.
It all happened in mere days. The corruption spread across our lands, waves of crimson doom washed away our mushroom farms, and giant worms devoured our cities. As far as I know, only few thousands of people were able to escape into the emergency bases. Now the thing.. is dormant. It sleeps during the day, and grows only slowly over the night, filled with tumors, blights and rolling, nauseating pink lights.
This small opening seems to be our only chance to fight back, to clean the planet. And we are sure to take it.

Gameplay

Stand to defend a distant human colony against the growing lifeform that devours everything in its wake. Build complex defenses from the simplest element possible – a single block, save few remaining settlements and clean the planetary surface from the corruption in this original tower-based RTS. Initially built for a Ludum Dare 38 game jam, it was completely redesigned, got a graphics update, tons of new content, but still works around a simple idea: build towers from blocks, contain the enemy, survive the night onslaught and strike back.

Key features

  • Unique approach to building process: Every tower is constructed from patterns of simple blocks. Build your defense grid piece by piece the way you like it, upgrade, combine, optimize space and resources to survive against the overwhelming odds.
  • An enemy unlike usual RTS adversaries: Growing, living entity designed to exploit every small weakness in your defense. The more space it takes from you, the more powerful it becomes.
  • Freedom of strategy and flexible defense perimeter: Go for quick low-tier tower rush or bunk with well-defended artillery posts, then collect your blocks and rebuild the defenses on the spot — just mind the free space and resources left.
  • Direct control over the builder: Or two? Dynamically switch between several battlefronts and dominate over the enemy.
  • Over 30 levels with variative gameplay and win objectives.
  • Remappable keyboard or gamepad controls. Please note that the game was not designed for mouse control.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows 7 or later
    • Processor: 2.7 GHz
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2.0 support, 256 MB VRAM
    • Storage: 500 MB available space
    • Additional Notes: Minimum resolution: 1280 x 720
    Minimum:
    • OS: Mac OS X 10
    • Processor: 2.7 GHz
    • Memory: 2 GB RAM
    • Graphics: 256 MB VRAM
    • Storage: 500 MB available space
    • Additional Notes: Minimum resolution: 1280 x 720

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