LifeZ - Survival is a third-person sandbox-survival game. Build your hideout, search for water and food, mine resources and fight against zombies and finally find ways to contact the outside world and leave Catastrophie Area.
All Reviews:
Mostly Positive (78) - 76% of the 78 user reviews for this game are positive.
Release Date:
Mar 29, 2018
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“This game is developed by one person. I have been working on the game for almost a year now and I would like to show the players what has already been done. I would like to receive feedback from players and discuss new ideas. This is also my first game of this scale to be developed by myself.”

Approximately how long will this game be in Early Access?

“I hope to finish the game in 8-10 months. However, this deadline may increase due to features or problems that may arise during this period.”

How is the full version planned to differ from the Early Access version?

“The final version of the game will have features:
- multiple global map improvements: random events, meetings of other survivors, action of military, exploration of new areas
- leveling character
- change the time of day, night mechanics: lighting, aggressive zombies
- more buildings and the ability to improve already built objects
- more varieties of zombies with unique behavior
- more animals and more ways of hunting them
- transport: jeep, all-terrain vehicle, boat, helicopter
- special locations: the area of a meteorite, metropolis
- plot development: the ability to communicate with the military forces and leave the quarantined area
- better visual and audio effects
- Steam achievements ^_^”

What is the current state of the Early Access version?

“The game is completely playable right now. Many mechanics of the sandbox are already working: the player can cook food, to search for and to drink water, explore global map, mine resources, produce materials, build a base, kill the zombies.

Of course, the game is not yet complete. It lacks many locations on the global map, some existing locations are still unfinished.
Many effects are placeholders, locations are missing a lot of objects.
I'll need time and maybe other people's help to add it to the game.”

Will the game be priced differently during and after Early Access?

“Yes, the price will rise in the future as new content will be added.”

How are you planning on involving the Community in your development process?

“I'm open to all kinds of suggestions. I'll review everything you want in the game and I will do my best to make changes that would benefit the community.”
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Recent updates View all (17)

April 6

10th Anniversary Update

Good news, everyone!

10th Anniversary Update has been released yesterday! It brings to the game a lot of new features and positive changes.

One of the most important change is that the rate of hunger attrition is changed.
The player can now not starve. Hello to Mirona1; Ein Grüß an nobbevonobbe.

So, let's take a look, what is changed.

A LEVELING SYSTEM

A new leveling system has been added. Now the player is able to get experience for various actions, such as mining resources and killing zombies.



When getting enough experience, the chatacter gets a new level.

Leveling allows you to learn new crafting recipes, get access to new workbenches and workkshops, create new types of weapons and armor.

In future updates, "Perks" will be added: with each new level the character will be able to get one of the available bonuses to choose from. This will make leveling event more interesting and important.

RECYCLING

A new workbench has been added: Recycler



It's available for learn at level 20. After you craft and build it, allows you to instantly recycle all unnecessary items into basic resources.

You can disassemble weapons and armor, which have very little strength left.
Thus, it is possible to get some of the resources spent on their crafting.

A new resource has been added: Scrap metal



This resource can be found at varios locations or obtained as a result of disassembling unnecessary items. It can be melted into an iron ingot in a furnace.
Also in the future, scrap metal will be used in other crating and repair recipes.

UI IMPROVEMENTS

The main screen got a lot of changes. All buttons are smaller now. Also, the parameters of the character, such as attack and protection, are removed from the main screen. These parameters can now be viewed by the Inventory window.

Due to this, the main screen has more free space now.

The buttons "Craft" and "Building" show counters of new recipes \ building.



You do not miss important changes now. :)

The durability of the equipped weapons and armor is now shown as a silhouette of the character only when items with a little durability left are weared on the character.



OTHER CHANGES

  • hunger attrition rate significantly reduced; 100 hunger points is now enough for 19.3 minutes (before it was 13 minutes)
  • fixed: incorrect animations when changing weapons quickly
  • fixed: Russian tips on English and German languages

Thanks to everyone for the feedback and support of LifeZ.

Stay alive and have fun ^_^
3 comments Read more

March 3

Update #9.3 The economic growth!


Good day, Survivor!

Update #9.3 has been released today. This update introduces many different improvements and fixes, as well as completely changes the approach to the in-game economy.

Next, after #9.3, there will be an anniversary update #10, which will introduce new animations, locations and much more. But more about that later.

Overall, LifeZ completely changed after #9.3. Now this is completely new in-game experience, craft, economy, etc.
It's just not possible to describe absolutely all changes in this update.

Therefore, I describe only the most significant and key changes.
And in order to fully meet and feel all the changes - you just need to go into the game and start a new game :)

So, the list of changes # 9.3.

CRAFTING

Reworked almost all crafting recipes.

Changed resource requirements for creating workbenches. Many workbenches can now be created very easy!

Also changed the recipes on the workbenches themselves. Most items are now made faster, and in some cases less resources are spent.

Many resources can now not only be found on locations, but also create on workbenches. For example, the springs needed to create a firearm can now be created on a plumbing bench.


NEW ITEMS

Added 4 new items:

Wooden box

You can craft it using pine logs. This is a small box for the initial stage of the game. Allows you to save the first surplus of resources

Threads

You can create it by sewing machine using ropes. Required to craft some types of armor.

Sweater

You can craft it using threads and cloth. It's a initial armor.

Worker boots

You can create it by craft. boots with good protection.

EQUIPMENT CHANGES

  • changed damage and strength for almost all weapons
  • changes armor protection values
  • in the boxes on the location you can now find various types of armor and weapons
  • Firearms are now much more common in Air Drops

INVENTORY CHANGES

  • usable slot removed and quick slots panel added instead
  • usable items (food, treatment) can now be used directly from quick slots
  • inventory base capacity changed from 8 to 10 slots
  • capacity of all backpacks changed:
  • lightweight backpack adds 5 slots
  • combat backpack adds 10 slots
  • army backpack adds 15 slots

Now the maximum inventory capacity is 25 slots. 10 base + 15 for the army backpack!

A new type of items will be added later: a belt. And the number of available quick slots will depend on the grade of the equipped belt.


SILHOUETTE

Added silhouettes, if the character is hidden behind any obstacle, such as a tree.

Here's what it looks like:


Likewise, zombies are now highlighted when they are hidden behind trees or other obstacles.


OTHER CHANGES

  • A GUI-cure of game is fully reworked. Now all interfaces work smoother, and the response has become more comfortable. Moreover, the load on the CPU is significantly reduced.

  • The tooltips for items now show more parameters, such as "attack speed" for weapons and "burning time" for fuel.

  • Zombies are no longer attacking the player until the map is fully loaded.
9 comments Read more
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About This Game

"LifeZ - Survival" is a third-person sandbox-survival game, in which players build their hideouts, mine resources, collect food and water. As well as fight the zombies encountered.

You find yourself in a disaster zone. In the world where electricity, restaurants, medicine and home delivery still exist. Some go to work or school every day... but that's all on the other side of The Wall, one that was erected around the disaster zone, your new home. Your life is now in your hands. You must find a way to contact those on the other side and to get out of here, at any price. You must tell the rest of the world about the danger that hides inside the zone.

Cure features


Survive
Find water. Hunt for food or grow it. Make medical supplies.

Build
Build and improve your shelter, create workbenches to make better materials. Stockpile resources.

Craft
Craft weapons, armor, tools and other useful items. Use anything you can find. Over 100 items available for crafting.

Global Map
Discover multitude of locations, find various resources, fight mutants and other survivors.

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: Core 2 duo or better
    • Memory: 2048 MB RAM
    • Graphics: HD 5xxx series or greater
    • DirectX: Version 9.0c
    • Storage: 1024 MB available space
    • Sound Card: Optional
    Minimum:
    • OS: Ubuntu 12.04 LTS or greater
    • Processor: Core 2 duo or better
    • Memory: 1024 MB RAM
    • Graphics: HD 5xxx series or greater
    • Sound Card: Optional

What Curators Say

4 Curators have reviewed this product. Click here to see them.

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