TRIGGERED is a speed runner game, get from point A to point B as fast as you can, without dying.
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7 user reviews - Need more user reviews to generate a score
Release Date:
Apr 27, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access is great for Indie Developers that doesn't have a huge team of game testers to test the game, being able to get help from the Community is extremely helpful in terms of making better games and helping out with the development.”

Approximately how long will this game be in Early Access?

“The current state of the game is very stable so expected time in early access should be around ~6 months.”

How is the full version planned to differ from the Early Access version?

“The Early Access release includes everything that the final version will have, there may be changes to game play and in game events as the development continues.”

What is the current state of the Early Access version?

“The game is fully playable in both single & multiplayer, everything that is planned for the game at this state is included in the EA release.”

Will the game be priced differently during and after Early Access?

“The pricing may increase after early access.”

How are you planning on involving the Community in your development process?

“If you are interested in the development of the game, you can participate in the Community forum discussion board, questions and feedback is always appreciated!”
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Recent updates View all (4)

July 17

PATCH v0.87

The game is still in Early Access, this patch brings a lot of changes to game play and a lot of game code has been rewritten and reworked, this CAN potentially introduce new bugs and break things, please report any bugs you find in the community forums!

Network Optimization
* Added Client prediction, eliminating delays when using abilities like Shooting or Rolling
* Client Prediction needs to be confirmed by the server before applying damage etc, but noticable "lag" or "delay" when eg. shooting is eliminated completely

Item Shop
* Added a new In game Item shop, where you can purchase characters, weapons and armor.
* Purchased characters and weapons are lost on death (money is unaffected)

Weapons / Armor
* You can now Purchase weapons from the in game Shop
* All weapons are lost on death, same as with characters
* The military no longer drop weapons that can be picked up
* Bullet projectiles have been removed and replaced with a simplified hit scan, to allow clients to predict hit results properly
* Adjusted bullet/weapon spread
* Added an armor value instead of Hitpoints to unlockable characters, this will be used and explained in the future
* Weapon accuracy (ranged) for AI is affected by game difficulty level

* Now fully utilizes Steam lobbies for matchmaking, the system in place is an early prototype build but should be fully functional

General Game Improvements
* The base game mode class has been reworked completely, making it a lot easier to make new game modes in the future
* Changed how the AI turns, interpolating between rotations to make the movement less robotic
* A lot of UI changes
* Level loading / Restarting should now be quicker
* Now fully utilizes steam lobbies for matchmaking
* You can now see the other players selected character and weapon in the Lobby matchmaking screen
* Fixed lamp/light bugs
* Turning on the Lights in one level will keep the lights activated in all levels
* Money reward now scales with game difficulty
* Increased money reward for bosses
* Added difficulty multipliers description
* A lot of misc changes
0 comments Read more

May 20

PATCH v0.85


* Increased money gained throughout the game
* You can now view the leaderboards in the main menu for levels that you have completed
* Leaderboards for level scores is now also visible in the main menu
* Removed software mouse cursor and replaced with a hardware cursor (will eliminate slight mouse lag that might occur with software cursors)
* Fixed some level collision issues and other minor bugs
0 comments Read more
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Report bugs and leave feedback for this game on the discussion boards

About This Game

Locked inside a mental hospital, your mission is to simply, escape.

This game is very difficult, you get 1 life, 1 hp, limited time & limited ammo, when you die, you start from the beginning.

  • Different kind of enemies, ranged and melee.
  • Bosses
  • Limited ammo
  • Limited time
  • No checkpoints, you die, you reset.
  • 3 Difficulty levels
  • Multiplayer support, play with a friend (2 player coop)
  • Time & Score Leaderboards

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 7/8/10 (64-Bit only)
    • Processor: 2.4 GHz Dual core
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 670 or AMD R9 270
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • Requires a 64-bit processor and operating system
    • OS: Windows 7/8/10 (64-Bit only)
    • Processor: 2.5 GHz Quad core
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 970 or AMD R9 290X
    • Network: Broadband Internet connection
    • Storage: 4 GB available space

What Curators Say

2 Curators have reviewed this product. Click here to see them.
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