Ghostly Matter is a metroidvania with elements borrowed from graphic adventures. The year is 1986. A professor obsessed with the paranormal, an old friend who disappeared mysteriously. Time to arm yourself with the best anti-ghost technology and set off in search of the truth.
All Reviews:
Mixed (12) - 66% of the 12 user reviews for this game are positive.
Release Date:
Jul 12, 2018
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July 20

Interview with the author of Ghostly Matter: Ivan Porrini




• Hello Ivan, congratulations for the release of your first game. How do you feel after this long work?

A total liberation and an incredible satisfaction, for me it all started as a trial, the idea of creating a game from scratch had always fascinated me. Over time, the project has become something bigger and more structured.
Compared to the beginning, things were becoming more complicated, but it was a great challenge for me.

• Three years ago you were a novice developer, tell us a little about the challenges you had to face to complete the project.

Being a graph, surely the part of programming was the most difficult because initially I did not know the engine, so I had to learn how it worked first of all. The engine is called Construct 2.
In general, the story was also very complex, both because I was not going to tell something trivial, so I tried as much as possible to be profound, both because it was very difficult to hold the reins of a narrative and at the same time establish how it would be carried out on the level of the game.

• Let's talk a bit about the game: living dead, ghosts and scientists with balls ready to run all the way to Scotland on a Mustang. This is a game with many references, fantasy, but also related to your life?

There are no particular references to my life, rather that I have included what I really liked, in fact the references we find take us back to horror movies, obviously to some historical videogames of the past, but also to some characters from the world of cinema or music.



• Why a Metroidvania?

Simply because it's my favorite genre.

• Do you have any other project in your mind? Can you anticipate a little something? Come on, we're sure you have some other hidden idea in a secret crypt, inside a well-sealed treasure chest ... Do not make us find the key.

Yes, I actually have at least three new projects in mind. I still do not know which of the three I will work on, but they will certainly be on the style of Ghostly Matter. In my free time I'm working on a game set in the Far West, with shootings and stuff like that.
On the other hand I would have the desire to carry on the horror genre. The next title could be called "Zombie Matter", which in fact I had thought before Ghostly Matter, set in a city infested with zombies, but with the novelty of the PG switch. And then finally there would be "Alien Matter", with this we could say ended the trilogy.



• Are you willing to enlarge your studio? Maybe ahead of the launch of a new title.

In reality I was only at the beginning and I assume that I will remain only in the future, but only for a matter of optimization of time and resources. It would be very difficult for me to think about splitting the work or setting up a new line of work.
I feel more organized in this way, thus avoiding unnecessary waste of time with the bureaucracy and things like this.

• How was this relationship established between you and Milestone, your publisher?

Milestone was interested in the development of the indie games at that time, but still had nothing definite. By pure chance one day I met a person from Milestone who I talked about about the project. Let's say it was immediately appreciated, indeed it was he who stimulated me to conclude the project.
so the company would have wanted to invest in the publishing of the indies and this, in a sense, I would have been the trailblazer.
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July 17

Ghostly Matter: new patch released 20/07/2018



A new update has been released to solve some problems encountered in some points of the game.
Here is the list of the most important fixed bugs:

- Bug block in the "black lodge" area: after talking to the visionary the character was no longer able to interact with the objects of the environment or open doors.

- Bug block in the area of ​​the upper floors: at this point, once passed a door located on the upper floors of the house, the game went into a black screen with the inability to continue.

- Correct translation error ING and FRA relative to closed doors unlockable with simple keys.

- Correct error that allowed, by loading a saved game, to use the viewer in the prologue even before having collected it.
Tuning: chance of spawning objects from enemies reduced to 25%

- Enigma of the scale - sometimes it was possible to repeat it endless times even after having solved it,
other times the player could not repeat it after getting it wrong, if it went out and returned to the room


- Fixed the bug that damages the save files, when saving the game in the rescue area located near the church.

- Fixed bugs on various ports in the last scenario.

- Various minor bug fixes
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About This Game

Professor Penderghast, the world's leading expert in the capture of ghosts and other supernatural creatures, receives a desperate cry for help over the radio: it's Melvil, his old friend and colleague.
All clues lead to the mysterious Blackwood mansion: an estate located in a remote area of northern Scotland, which is said to be afflicted by a terrible curse. Guide the professor through the darkness and solve the mystery of the haunted house as you try to find out what happened to your missing friend. Solving puzzles, exploring, collecting items and uncovering a mystery form the basis of the game; but there will be no shortage of deadly weapons and explosions, disgusting enemies popping up everywhere and frenetic action.
The first game from the Small Bros studio and developed by single person, Ghostly Matter is a typical metroidvania where mechanics borrowed from graphic adventures combine for an exciting genre crossover.

  • Fully explorable open world map: over 600 rooms with more than 20 evocative, detail-rich settings
  • 40+ enemies divided into 3 categories
  • 10 bosses
  • 14 power-ups that will help you in your adventure, some inspired by the world of ghost hunters
  • 6 weapons with different behaviours depending on the class of the enemy
  • More than 100 collectible items
  • Use the "polterscope" visor to see ghosts and other hidden items
  • Fully customisable CRT filter: decide the blur, curved screen, desaturation and glitch effects
  • Dozens of references to the pop culture of the 80s
  • Platforming and action combine with graphic adventure mechanics
  • Lots of puzzles to solve
  • Discover the story little by little by finding clues and talking to NPCs

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows XP, Windows Vista, Windows 7, Windows 8, Windows 10
    • Processor: 1.4GHz processor or faster
    • Memory: 2 GB RAM
    • Graphics: Integrated graphics
    • Storage: 500 MB available space
    Recommended:
    • Requires a 64-bit processor and operating system
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