With this one time price you get not only full access to our shop, our Lootboxes, our DLC management system and our Live Services, but you also get the base game! We want that the player feels pride and accomplishment from getting upgrades through DLCs, Lootboxes and Live Services.
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Release Date:
Oct 19, 2018
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access provides the possibility to get feedback and fix issues, before the game actually releases. In my case getting feedback is the whole point of Early Access.”

Approximately how long will this game be in Early Access?

“This depends on how much feedback I get. I will consider every input and decide if it makes sense to implement or not. So I plan to keep it in early access for at least a couple of weeks, but not longer than a couple of months.”

How is the full version planned to differ from the Early Access version?

“I plan to implement as much feedback as possible. But it will mostly be balancing and convenience of life improvements.

Optimisation will play a role.

The Story Mode will be completed.”

What is the current state of the Early Access version?

“The game is more or less feature complete. Early access is used for implementing feedback, optimisation and convenience of life improvements.

Features in the game at the start of Early Access:
- Single Player First Person Shooter with two modes:

-> Custom Mode: Chose some of the map parameters before the start of the game.
It is a randomly created map, with an ever increasing difficulty in form of harder enemies.
There is also an decreasing fictional bank account, that functions like a timer. The point is to collect as many DC (Different Currencies - The in-game currency) as possible in order to spend it for upgrades (DC also functions as a highscore). Also upgrades can be collected by looting tougher enemies (boss-enemies). The goal of the mode is to increase your personal highscore and to have some fun


-> Story Mode: Discover the story of 3 individuals. As you progress in the Story Mode, you will have to make decisions and in that way choose your own story. The goal of the mode is to show the game mechanics and tell a story, in which you had a part in building it. The Story mode in Early Access is not complete!

Will the game be priced differently during and after Early Access?

“I plan to discount the game in early access, because the intention is to gather feedback and I see it as a "thank you" for the people willing to do this.”

How are you planning on involving the Community in your development process?

“I will consider every (serious) feedback. This is the whole point why this game is in Early Access. The Early Access users will have a significant impact on which features will be tweaked, balanced or even added, as long as it seems a good idea. I welcome every kind of Feedback. For Feedback please contact me in any way (through the forum on my website, through email, through a steam review, etc.)”
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About This Game

Disclaimer:
- Be aware of satire and irony in the product description as well as in the game****
- Everything - without exception - can only and exclusively be acquired in-game. It is and never will be possible to buy items in-game (including Lootboxes, power-ups, etc). This is a pinky finger promise
- No identification with actual persons or companies (living or deceased) or products is intended or should be inferred
- For persons and companies with high sympathy for Lootboxes and/or other scammy monetization schemes this product may not be suitable. In this case, parental guidance is strongly advised.

Description:
This is the newest first-person shooter game you and your friends have to play (please bring your mum's credit card*). With this one time price, you not only get full access to our shop, our Lootboxes, our DLC management system and our Live Services, but you also get the base game! But no worries, all in-game purchases are just there for player choices and are only cosmetic in nature**. We want that the player feels pride and accomplishment from getting upgrades through DLCs, Lootboxes and Live Services.

Why we put all of that additional monetization into a full priced game*** in the first place you may ask? Good that you ask, our PR department has already prepared the perfect answer: All that additional monetization is totally necessary for this day and age, because of the immense and constant rising costs of video game development. Look no further than this game: Even though a lot of the tools used to create this game are open source and that one developer working for us develops this game out of his parents basement, the cost for the steady flow of soda pops and coffee, that this single developer gets instead of an actual wage, justifies - in our eyes - the urgent need for all the additional monetization schemes. Because all those soda pops and cups of coffee will not pay for themselves, will they?

So jump right in, into the world of uncountable DLC fragments, Lootboxes and Live Services, to give us all the money in this world.

Features:
- Shoot hostile Lootboxes in the face. But be aware, they might shoot back
- Upgrade your character through DLC fragments, Lootboxes and Live Services
- Earn "Different Currencies" (DCs - the in-game currency) through kill combos and melee attacks
- Every dollar spent on this game is guaranteed a dollar NOT spent on an actual Lootbox or other Live Service

* Your father's credit card is also OK!
** Except a few, very rare and totally-not-pay-to-win upgrades for the whales out there (things like movement speed, damage, dual weapon wield and so on)
*** Full priced in the sense of that the price tag is not empty.
**** Legal disclaimer and Features are mostly free of satire and irony

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 or later
    • Processor: i3
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3
    • Storage: 500 MB available space
    Recommended:
    • OS: Windows 7 or later
    • Processor: i7
    • Memory: 8 MB RAM
    • Graphics: OpenGL 3
    • Storage: 500 MB available space
    Minimum:
    • OS: 10.13.3 or later
    • Processor: i3
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3
    • Storage: 500 MB available space
    Recommended:
    • OS: 10.13.3 or later
    • Processor: i7
    • Memory: 8 GB RAM
    • Graphics: OpenGL 3
    • Storage: 500 MB available space
    Minimum:
    • OS: Ubuntu 12.04 or later
    • Processor: i3
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3
    • Storage: 500 MB available space
    Recommended:
    • OS: Ubuntu 12.04 or later
    • Processor: i7
    • Memory: 8 GB RAM
    • Graphics: OpenGL 3
    • Storage: 500 MB available space

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