The Day I Died is a first-person, short storytelling game with light and scalable puzzle and zombie melee fight elements, with 40 minutes of voice actor narration (English).
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Release Date:
May 10, 2018

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October 10, 2018

The Day I Died Soundtrack - with a bonus track!

A patch for those who purchased the game: I added a soundtrack DLC to the package: with a very cool bonus track!

You can listen to a sample of all three tracks here.
If you love music and would consider buying this title for the music only - I think the price tag goes nice even with that.

Some background info about the bonus track & the future of this game or any new ones, for those who are interested:
As you probably assumed from looking at the store page, selling didn't go very well for this title. It's OK, I didn't expect getting rich from this game, I just wanted to create a title strong enough to be published, good enough to be fun to play, and I had high hopes I will earn enough to start coding the next one (probably an even if not much better one).
The sad thing is, for being "a noob" in this business, I was scammed by 3rd parties with different parts of the game, that I couldn't create by myself (I couldn't afford to hire full time guys so I had to go for "freelancers").
This resulted in lower quality (and with it, a lower price tag), a "weaker gaming experience" on a very busy market, where content and fun ideas or gameplay is not enough anymore: even the highest standards may not prove enough for success.

I have no hard feelings and not telling you this to feel sorry for me: I learned a lot from this experience, both about people, the gaming business and how prices and selling go in general, so even though I spent all my savings creating this game and not even 1% of it came back, I say it worth it for the experience and for what I learned from this.

The reason I described the above is, I had this other title in my mind for a very, very long time now (along with billions of others), codenamed "EWAC", "Elite Warriors: Commando", which was inspired by two old games, 'Ikari Warriors Elite' and 'Commando', and would have had been a cool mixture of the two, rethinked and redesigned, "modernized", "facelifted" so to speak with a lot of great features in a thrilling and exciting, fast pace and very rapid gameplay.
Now, looking at how much would this cost, and the ratio by which I can save money (I work for living so... uhhh...), this title most likely will never happen.
But as I bought one of the music tracks, the most inspiried one a few years ago, to make at least a bit of this dream come true, and it is awesome, I didn't want it to be lost forever without anyone (except for me) enjoying it.

So... Enjoy!

Over & Out

( Here's a direct link to the DLC in case it does not appear for you on the store page for some reason; you can find the three -mp3- tracks in a 'dlc' folder on the game install path)
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About This Game

The Day I Died is a first-person storytelling game with light puzzle and zombie melee fight elements. Your goal is to find a way out of the lab where you have been trapped. The game is about to experience a story, the last day alive of the protagonist (you), via discovering the play area, solving puzzles on the way and having a few fights versus zombies. You can level both combats and puzzles based on your preference, make them easy or more challenging.

I have high hopes you will have fun playing this game, or even adore it. However, like the game or not, please do not spoiler it. Respect other fellow players and let them discover the full story on their own. Thank you!


  • About 40 minutes (native English speaker, voice actor) narration
  • Interact with the environment to find out what's going on, and how your day -and your life- ends
  • Solve puzzles to progress
  • Defeat zombies in light (easy) melee combat
  • Level both fighting and puzzles as you wish: set combat difficulty and decide if you wish to reveal hints for solving tasks; (hints are grouped based on the level of help they give: suggestions, recommendations or the exact solution to a problem)
  • The estimated play time is 2-4 hours, depending on your pace, attitude and routine in the genre
  • The game saves your progress automatically, you don't have to worry about that
  • Trading Cards are ready for the game and will come as soon as the game is marked eligible by Valve

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 7 / 10 64 bit
    • Processor: Intel Core i3 2.3 GHz or equivalent
    • Memory: 4 GB RAM
    • Graphics: NVIDIA® GeForce® GTX 950 or equivalent
    • DirectX: Version 11
    • Storage: 3 GB available space
    • Sound Card: DirectX Compatible Audio
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 / 10 64 bit
    • Processor: Intel Core i5 3.4 GHz or equivalent
    • Memory: 8 GB RAM
    • Graphics: NVIDIA® GeForce® GTX 1050 or equivalent
    • DirectX: Version 11
    • Storage: 3 GB available space
    • Sound Card: DirectX Compatible Audio

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