A modern revisitation of the 80s arcades. Use your Razerwire to cut through waves of nanobugs with a rogue-like inspired progression.
All Reviews:
Positive (29) - 96% of the 29 user reviews for this game are positive.
Release Date:
Feb 28, 2018
Publisher:

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy Razerwire:Nanowars

 

Recent updates View all (8)

July 10

Major Update 1.07 - Full controller support





  • Added Full controller support, Game and Menu
  • Changed the naming system for new profiles to allow use in Big Picture
  • Shortened the duration of the Nanoblade (tiers 2 and 3)


Dear Razewires, the time has come for a big update.

Lots of you asked for a fully supported game controller build of RWNW, and here we are!

Personally I think think that having been born with mouse in mind as a controller, the game is quite harder with controller, even though after a while that I was playing with it I started loving it. But on the other hand, I am SO BAD with the controller, that I hardly represent a standard user :D

But that said, now it's in, you can choose to use it or not, your pick (Just go to the settings menu and select the controller type). The big cool thing is that you can now play from your sofa :P

The naming of a new profile has now been automated, so that you can use the game from Big Picture without having to use the keyboard at all.
As part of the balancing, the nanoblade has been slightly underpowered by reducing its duration according to some of the latest user feedback.

I am gonna be away for one week guys, I am back on the 18th. If any problem, write me, post, etc, but I don't know if I will be able to answer until that day! Have a blast!

Cheers,
Hogan, @DokHgn
4 comments Read more

June 19

Minor Update 1.06



Hello guys,

I know I promised a new powerup for this month, but I honestly didn't have enough time for it, but I made a couple of fixes to the current version of the game

  • The game can't be paused by mistake during the loading screen
  • Fixed a minor bug with the mines timers
  • Balanced out the teleporting times and range of the teleporting enemies

Keep on giving me feedback and I will keep on applying it (and yes, the XXL extension of the game is growing on design, will update you as soon as i have a bit more free time!)

Cheers,
H
4 comments Read more

Reviews

“...un titolo che si presta, nella sua onesta semplicità, a genuine sfide tra amici o anche a soddisfare la vostra sete di distruzione, tutto al prezzo simbolico di un caffè.”
8/10 – The Games Machine

“Appearances are deceiving, of course. I actually had fun, in spite of my initial reservations.”
7/10 – The Inner Circle Games Network

“Il gioco è piuttosto semplice, ma nella sua semplicità risulta davvero piacevole.”
Rewindie

About This Game



RW:NW™ is a personal revisitation of the 80s' arcades where I spent most of my pocket money as a kid. It's also my very first solo project after six years of working on much larger team projects.
After all that work on slow pachyderms, I wanted to take a stab at something smaller, faster to make, and granting a more immediate fun.
So, I dusted a gameplay idea I hid in a drawer a couple of years back, I set it up as a 30 minutes-a-day project and started working on it during lunch breaks. When the prototype was welcomed quite enthusiastically by the first testers, I decided to make it real.

Razerwire:Nanowars™ is as a simple little game, quite replayable and with a little nice set of upgrades, achievements and highscores to beat to satisfy the progression geek in all of us.

It is suggested to play with a mouse, but now since version 1.07, Razerwire integrates full controller support as well



If you get to have half the fun playing it as I had making it, I think you'll cherish it!

Cheers,
Emiliano, @DokHgn




  • Use the mouse to maneuver a monomolecular filament (the RazerWire) to protect your generators and kill the nanobugs assaulting them.
  • Survive endless waves of attackers with increasing difficulty.
  • Avoid hits on the Generators.
  • Use the RazerWire to destroy your enemies.
  • Use left and right mouse click to activate some powerups (like the Antimatter Blaster and the PowerWave).

Enjoy a rogue-like progress: Survive as many waves as possible, die, use earned points to unlock upgrades and powerups, and then jump back in the fight (there are checkpoints every 20 waves, no worries!)




  • Multiple enemy types with several variants each :
  • 7 Movement types (including Teleport, Accelerating Zig zags and Escaping from the Wire)
  • 4 Shooting modes including homing missiles, scrambling bullets and all-around shooting
  • 2 Armor types
  • Multiple unlockable upgrades for the Wire including Shields, Armor, Health and Recovery Times
  • Up to 7 powerups including Anabolishields, Nanoblades and Chrono Molasses
  • Procedural difficulty increase in the endless waves progression
  • If you like what you see, feel free to follow me (@DokHgn) and RWNW (@RzW_NW) on Twitter! Support is the best fuel for productivity ;)




In a future far, far away, humanity has colonized most of the galaxy. However, our world is being exterminated by an unseen enemy.

When scientists figured out that the killers are nano-sized, virus-like aliens, Dr.Illerotsap modifies a medical tool, a monomolecular filament used for nano-scale medical operations, and turns it into a formidable weapon against the enemy.

The RazeWire was born.




My thanks go first and foremost to my family and to Jenny, for supporting my mad attempts at making a living with a job that I love.

To Olaf for sharing my office throughout the whole development, drooling over my flip flops and covering the floor with hair and love.

To my friend Ottavio from Mash Machine for having made the super cool music for the game.

To Yannis for all the help with the copies and marketing (I am even worse at that than at art otherwise ;) ).

To Juhani Junkala for his amazing 8-bit VFX libraries https://juhanijunkala.com/

To Siim and Mikk for the moral support throughout the project.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows 7 32bit
    • Processor: i3
    • Memory: 256 MB RAM
    • Graphics: Integrated Graphic Card
    • Storage: 100 MB available space
    Recommended:
    • OS: Windows 10 64bit
    • Processor: i5
    • Memory: 512 MB RAM
    • Graphics: Low-end Graphic Card
    • Storage: 200 MB available space
    Minimum:
    • OS: Mac Os X 10.9
    • Processor: i3
    • Memory: 256 MB RAM
    • Graphics: Integrated Graphic Card
    • Storage: 200 MB available space
    Recommended:
    • OS: Mac Os X 10.12
    • Processor: i5
    • Memory: 512 MB RAM
    • Graphics: Low-end Graphic Card
    • Storage: 300 MB available space

What Curators Say

13 Curators have reviewed this product. Click here to see them.
Customer reviews
High Volume of Reviews Detected:
Exclude  or  View Only
Review Type


Purchase Type


Language


Date Range
To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar.

Show graph



Display As:
Review Beta NEW!
When enabled, will sort reviews by new Helpfulness score. Read more about it in the blog post.
Show graph
 
Hide graph
 
Filters
Review Helpfulness Beta Enabled
There are no more reviews that match the filters set above
Adjust the filters above to see other reviews
Loading reviews...