Gaia Beyond is a handcrafted 2D Action-RPG, an exploration mix built around the core features fighting, mining and trading. Your decisions are footprints within a vast non-linear solar system. Forge alliances among numerous factions and develop relations with hundreds of NPCs.
All Reviews:
Positive (18) - 83% of the 18 user reviews for this game are positive.
Release Date:
Mar 30, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“First come, first serve. ;)

We are a small and independent group of 3 people, hardcore DIY you could say.
Back in early 2011 this ambitious project was started (with a selfmade engine) - and we kept working like mad ever since. We're finally ready to unleash all the mystery!

We strive for a unique, supportive community with tons of feedback within the next months. Our goal is to make this game become awesome - not just for ourselves but for all of you - and to keep working on updates for as long as possible.”

Approximately how long will this game be in Early Access?

“The 1.0 version is currently planned to be available in 2019.”

How is the full version planned to differ from the Early Access version?

“Our main goals for the E. A. period are:
  • Completing the full storyline and all related assets
  • Improved Leveling, Affinity, Ship buying
  • Special items and equips
  • More upgrade options for weapons, shields, and ships
  • Liveliness of the universe
  • Balancing
  • Gamepad support


Translations (such as german) are planned but will probably not be completely finished with 1.0. Community help is welcome anytime though!

Support for Linux and Mac is planned but may happen after Early Access.”

What is the current state of the Early Access version?

“Around 2 hours of main quests and a mostly complete first story arc (1/5).

Explore a lively solar system with
  • 25+ planets and moons (mostly terraformed),
  • 10 different factions coming with 100+ unique ships and stations
  • 100+ scripted NPCs and unlimited randomly-generated characters
  • Asteroid mining
  • Ship buying
  • A basic skill tree
  • Bounty head hunting missions, Trading missions


and some other things such as space rastafari, quick travelling, abandoned wreck stations and 50+ different debris pieces. ;)”

Will the game be priced differently during and after Early Access?

“Yes, we want to encourage people to join us during the development phase. We plan to gradually increase the price when new features are added.”

How are you planning on involving the Community in your development process?

“The Community is an important part of the development process. We welcome the feedback of all our players.”
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Buy Gaia Beyond

 

Recent updates View all (35)

October 20

Halloween Pumpkin Pursuit (Update 0.7.80)



Quest available until 5. November, unlocked content remains!







#Discussions_QuoteBlock_Author

Traveler,

allow me to introduce myself – it's Count Ixua.

I've come to inform you that the ancient spirits have been released (which sucks). So, now that you know everything, it's time to send them back to the land of the dead.

Counting on you, player!




Get the new Pumpkin Gun...




...hunt down Undead Pirates...




...and unlock the mysterious Ghost Ship!










Regular patch notes:





  • Spotlight turrets




  • FTA Samson container port



  • Shield hit effect



  • Chest opened graphic



  • Twaine Fatman portrait
    • "I even have balls inside my balls."






  • "Player gets airlocked" animation



  • Bartholdy station polishing (see above)

  • CoC Dostravka polishing


  • Some weapon reassignments
  • Only refresh the image cache if "dev_mode" is enabled
  • Drones should only take damage if the player is nearby




  • Reduce the damage of cargo drop collisions
  • Null the physcis collision handler on level unload
  • Pluto person deletion can crash
  • Bartholdy has a null AI
  • Do not allow quest items to be dropped
  • Savegames: Don't crash when the ship weapon slot amount is reduced
  • Ships give no XP
  • Heimwehr_Airlocked() is not called with the longer dialog path
  • Support script error reporting for warnings
  • Savegames: Switch to Shuttle when the ship data was not found


Let's have a chat on:

0 comments Read more

October 10

Update 0.7.71 - 0.7.76


  • Hacking / hackable freight containers


  • New Ship: Peacekeeper (Atlantic Alliance)
    (2 versions, standard version purchasable at Schuhmacher)

  • New pirate hunt mission at CoC Stralsund
  • Weapon damage types
  • New Weapon: Plasma Accelerator

  • New location: Essex wreck

  • New Skills: Hacking, Persuasion, Mechanicus


  • Hidden chest


  • Gas items




  • Automatically savegame-upgrade all spawners and backgrounds
  • Shuttle polishing
    + all adaptions updated, full resolution here!


  • Savegames: Support restoring the target of each weapon

  • Dr. Orish polishing


  • AI improvements
  • Some smaller performance improvements
  • Asteroids "Crystal" -> "Gemstone" Group created

  • Feedback sound for activated skills




  • Possible fix for a game init crash
  • Landable Leave button breaks dialogs
  • Holding TAB breaks the map camera movement
  • Savegames: Skill points are not loaded
  • Ship engine is hidden under the wreck sprite
  • Disable the Cooldown HUD icon click function for non weapon types
  • Waechter diversion: Nortnex should attack Delga and Nobunaga first
  • Skill tooltip disappears on click
  • Loaded savegame: no shield collision
  • Validate all savegame loaded sprites and remove broken ones (fixes asteroid crashes)
  • Asteroids can give no XP if they are not the weapon target
  • Ramming asteroids reward no XP
  • Old savegames: Ships attack invisible Asteroids
  • Remove the ship healthbar window correctly when it is not needed anymore
  • First Analyis HUD animation goes from right to left
  • Savegames: Unloaded skill points are not reset back
  • Music stops/switches after the tutorial
  • ship trade comparison is inversed


Also, we got a brand-new Discord server!
See you on the other side:

1 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

Enter the 2nd dimension!

heating up the engines...

About This Game



Gaia Beyond is a handcrafted 2D Action-RPG, an exploration mix built around the core features fighting, mining and trading.

Your decisions are footprints...



within a vast non-linear solar system. Forge alliances among numerous factions and develop relations with hundreds of NPCs. Focus on trading and personal interaction or embark on science missions – hunt down pirates and collect their bounty. Infiltrate dubious factions and uncover secret plots and dark menaces.

  • Realtime Open-World Solar System
  • 4K Graphics
  • Modding-friendly

To deliver a seamless and unique experience, we created our own engine - presenting a massive 2D Open World in realtime, with no loading times inbetween. Every part of the universe is alive and active at every moment.

There you are, human.



At the face of a habitable planet way outside the Kuiper Belt, inquiringly gazing at the same stars as the rest of the living species. Everyone? Doesn’t look like we will ever find out.

The past is shadowed by war. Generations of humanity have fought on the edge of survival. First against themselves – until technology started to rise, created to serve their innate greed for dominance. During Earth times, self-inflicted catastrophies kept humanity struggling and finally forced the big departure. And yet, here they are. Split up all over the solar system, living separate realities under various conditions.

Everything is different – and actually nothing ever really changed. A new mindset of unity, awoken by the end of the Machine War, is facing hard times. Beneath the curtain of false peace and hope, bad blood had always remained. Old and new enemies are rising again and humanity will have to face its greatest trial, yet. Will you be part of mankind's downfall or guide the system into a brighter future?

It's in your hands.


And then there's us



We love gaming and we always wanted to realize our own vision of a good game. Back in 2011, this project was started with the motivation to unify the "good old" mechanics that had been around for decades and give them a nice polish with today's visual and technical standards.

It was influenced by games like Fallout 1 + 2, Diablo, Grand Theft Auto, Baldur's Gate, Icewind Dale, Escape Velocity, Deus Ex & Co. Creating a game only half as good as those titles is a damn challenge, but we will make the best effort to create something you'd enjoy!

System Requirements

    Minimum:
    • OS: Windows 7, 8, 10 (32 and 64-bit)
    • Processor: 2 GHz
    • Memory: 2 GB RAM
    • Graphics: 512 MB video memory
    • Storage: 1 GB available space
    • Additional Notes: OpenGL 3.3 or newer

What Curators Say

4 Curators have reviewed this product. Click here to see them.
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