Gaia Beyond is a handcrafted 2D Action-RPG, an exploration mix built around the core features fighting, mining and trading. Your decisions are footprints within a vast non-linear solar system. Forge alliances among numerous factions and develop relations with hundreds of NPCs.
All Reviews:
Positive (13) - 84% of the 13 user reviews for this game are positive.
Release Date:
Mar 30, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“First come, first serve. ;)

We are a small and independent group of 3 people, hardcore DIY you could say.
Back in early 2011 this ambitious project was started (with a selfmade engine) - and we kept working like mad ever since. We're finally ready to unleash all the mystery!

We strive for a unique, supportive community with tons of feedback within the next months. Our goal is to make this game become awesome - not just for ourselves but for all of you - and to keep working on updates for as long as possible.”

Approximately how long will this game be in Early Access?

“The 1.0 version is currently planned to be available in 2019.”

How is the full version planned to differ from the Early Access version?

“Our main goals for the E. A. period are:
  • Completing the full storyline and all related assets
  • Improved Leveling, Affinity, Ship buying
  • Special items and equips
  • More upgrade options for weapons, shields, and ships
  • Liveliness of the universe
  • Balancing
  • Gamepad support


Translations (such as german) are planned but will probably not be completely finished with 1.0. Community help is welcome anytime though!

Support for Linux and Mac is planned but may happen after Early Access.”

What is the current state of the Early Access version?

“Around 2 hours of main quests and a mostly complete first story arc (1/5).

Explore a lively solar system with
  • 25+ planets and moons (mostly terraformed),
  • 10 different factions coming with 100+ unique ships and stations
  • 100+ scripted NPCs and unlimited randomly-generated characters
  • Asteroid mining
  • Ship buying
  • A basic skill tree
  • Bounty head hunting missions, Trading missions


and some other things such as space rastafari, quick travelling, abandoned wreck stations and 50+ different debris pieces. ;)”

Will the game be priced differently during and after Early Access?

“Yes, we want to encourage people to join us during the development phase. We plan to gradually increase the price when new features are added.”

How are you planning on involving the Community in your development process?

“The Community is an important part of the development process. We welcome the feedback of all our players.”
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Recent updates View all (31)

September 16

Update Highlights – Summer 2018



Interstellar folks,

Hope you had an awesome summer. First, thanks a bunch for supporting us so far – your feedback is helping us to keep focused. Here's a recap of everyone's achievements during the past 3 months. Also, the first main story arc will be finishable very soon!

Cheers from the GB team!






    • 1 new Mainquest – the story continues!
    • 8 new Sidequests

    • First Achievements

    • More ships


    • Gamepad Support

    • New NPCs & character portraits

    • More traders
    • New Asteroid types
    • New weapons, shields and items
    • New locations & moons







    • Mission polishing throughout
    • World improvement / liveliness
    • Big bunch of character portrait updates



    • AI improvements
    • Weapon-, shield- and enemy balancing
    • Major UI & UX improvements
    • Turret graphics HD restoration & polishing

    • More control & key mapping options
    • More display options
    • Story-related improvements / fixes
    • Performance improvements
    • Loading times decreased









    • Visit the Community Hub to find out more!



    • Stay up to date about what's going on with the game and us on Twitter.
    4 comments Read more

    September 15

    Update 0.7.59 - 0.7.63





    • New Mainquest
    • 3 New Sidequests
      (2 around Pluto, Cram Bokaj quest)

    • Added a Ship Trade HUD & Improved the weapon/shield comparison in Tooltips

    • New weapons: Projectile round (Genom/Tyrell), Seraphim Cross

    • Added a Render Thread: Should improve performance a lot in asteroid fields and vsync limited scenes

    • Bobby Cliff & Kingston





    • Portrait updates


      polished: Cameron, CoC Mechanics, Lume, Miss Eliz3, Player portrait (again;))

    • Pick a smoother logic Hz (based on the Monitor Hz. 70 for 140 and 72 for 144 Hz)
    • Zion "Junk Machinery" location image update
    • Dialog polishing
    • ISA "Daedalus" polishing & Cram Bokaj custom version

    • GAC "Sukarabe" custom engine

    • Asteroid death emitter improved
    • New plasma field at Lashkar Gah area
    • Tooltips: Use the full width for the description
    • High quality textures updated




    • Greifswald does not attack
    • Start key/gamepad trade/save selection from the correct item if no item is selected
    • Leave_Event_Music() keeps looping music playing if it does not start new music
    • Play_Event_Music() does not fade in if repeat is disabled
    • The Genocide Transporter still attacks the player after the "I'm giving up" Dialog
    • Tooltip DPS comparison with a laser is incorrect
    • "Repair me" option is twice or outdated
    • Don't show "compared to" in trade tootlips
    • Only show weapon accel in Tooltips when it is used
    1 comments Read more
    See all discussions

    Report bugs and leave feedback for this game on the discussion boards

    Enter the 2nd dimension!

    heating up the engines...

    About This Game



    Gaia Beyond is a handcrafted 2D Action-RPG, an exploration mix built around the core features fighting, mining and trading.

    Your decisions are footprints...



    within a vast non-linear solar system. Forge alliances among numerous factions and develop relations with hundreds of NPCs. Focus on trading and personal interaction or embark on science missions – hunt down pirates and collect their bounty. Infiltrate dubious factions and uncover secret plots and dark menaces.

    • Realtime Open-World Solar System
    • 4K Graphics
    • Modding-friendly

    To deliver a seamless and unique experience, we created our own engine - presenting a massive 2D Open World in realtime, with no loading times inbetween. Every part of the universe is alive and active at every moment.

    There you are, human.



    At the face of a habitable planet way outside the Kuiper Belt, inquiringly gazing at the same stars as the rest of the living species. Everyone? Doesn’t look like we will ever find out.

    The past is shadowed by war. Generations of humanity have fought on the edge of survival. First against themselves – until technology started to rise, created to serve their innate greed for dominance. During Earth times, self-inflicted catastrophies kept humanity struggling and finally forced the big departure. And yet, here they are. Split up all over the solar system, living separate realities under various conditions.

    Everything is different – and actually nothing ever really changed. A new mindset of unity, awoken by the end of the Machine War, is facing hard times. Beneath the curtain of false peace and hope, bad blood had always remained. Old and new enemies are rising again and humanity will have to face its greatest trial, yet. Will you be part of mankind's downfall or guide the system into a brighter future?

    It's in your hands.


    And then there's us



    We love gaming and we always wanted to realize our own vision of a good game. Back in 2011, this project was started with the motivation to unify the "good old" mechanics that had been around for decades and give them a nice polish with today's visual and technical standards.

    It was influenced by games like Fallout 1 + 2, Diablo, Grand Theft Auto, Baldur's Gate, Icewind Dale, Escape Velocity, Deus Ex & Co. Creating a game only half as good as those titles is a damn challenge, but we will make the best effort to create something you'd enjoy!

    System Requirements

      Minimum:
      • OS: Windows 7, 8, 10 (32 and 64-bit)
      • Processor: 2 GHz
      • Memory: 2 GB RAM
      • Graphics: 512 MB video memory
      • Storage: 1 GB available space
      • Additional Notes: OpenGL 3.3 or newer

    What Curators Say

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