Gaia Beyond is a handcrafted 2D Action-RPG, an exploration mix built around the core features fighting, mining and trading. Your decisions are footprints within a vast non-linear solar system. Forge alliances among numerous factions and develop relations with hundreds of NPCs.
All Reviews:
Positive (10) - 80% of the 10 user reviews for this game are positive.
Release Date:
Mar 30, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“First come, first serve. ;)

We are a small and independent group of 3 people, hardcore DIY you could say.
Back in early 2011 this ambitious project was started (with a selfmade engine) - and we kept working like mad ever since. We're finally ready to unleash all the mystery!

We strive for a unique, supportive community with tons of feedback within the next months. Our goal is to make this game become awesome - not just for ourselves but for all of you - and to keep working on updates for as long as possible.”

Approximately how long will this game be in Early Access?

“The 1.0 version is currently planned to be available by the end of this year.”

How is the full version planned to differ from the Early Access version?

“Our main goals for the E. A. period are:
  • Completing the full storyline and all related assets
  • Improved Leveling, Affinity, Ship buying
  • Special items and equips
  • More upgrade options for weapons, shields, and ships
  • Liveliness of the universe
  • Balancing
  • Gamepad support


Translations (such as german) are planned but will probably not be completely finished with 1.0. Community help is welcome anytime though!

Support for Linux and Mac is planned but may happen after Early Access.”

What is the current state of the Early Access version?

“Around 2 hours of main quests and a mostly complete first story arc (1/5).

Explore a lively solar system with
  • 25+ planets and moons (mostly terraformed),
  • 10 different factions coming with 100+ unique ships and stations
  • 100+ scripted NPCs and unlimited randomly-generated characters
  • Asteroid mining
  • Ship buying
  • A basic skill tree
  • Bounty head hunting missions, Trading missions


and some other things such as space rastafari, quick travelling, abandoned wreck stations and 50+ different debris pieces. ;)”

Will the game be priced differently during and after Early Access?

“Yes, we want to encourage people to join us during the development phase. We plan to gradually increase the price when new features are added.”

How are you planning on involving the Community in your development process?

“The Community is an important part of the development process. We welcome the feedback of all our players.”
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Recent updates View all (27)

July 5

Update 0.7.48 - 0.7.50


The Steam Intergalactic Summer Sale will end in 9 hours. Thanks for all the support and feedback so far!


New Features:
  • Controller: Support the Message HUD. Answer selection with new Dialog up/down shortcuts using the digital up/down buttons
  • Controller: Support axis-only Trigger
  • Controller: Add Zoom in/out buttons
  • Add option to select the primary display


Improvements:
  • Controller: Normalize the axis value when a threshold is set
  • Memorial location image update
  • Controller Menu: update the combobox list live (on connect/disconnect)
  • Add option to unassign a key/button shortcut
  • Show the default shortcut assignment on the static message
  • Mines are more visible (pulse light added)
  • Projectile graphics minor optimizations
  • Fallback to display 0 instead of resetting video settings if primary display is not connected


Bug Fixes:
  • O Dog quest script crash on older savegames
  • O-Dog does not drop mines anymore
  • Asteroid overlays (crystals / gas) rotated incorrectly
  • Many Controller fixes
  • Gamepad Cursor not working in "Quit Game" Popup
  • CoC Mining Station collision fixed
  • Loading Screen: hint formatting minor fixes
  • Weapon particles of mines are drawn above ships
  • Limit the maximum controller threshold value
  • Set a minimum controller sensitivity value
0 comments Read more

July 1

Update 0.7.45 - 0.7.47





New Features:
  • Controller Support (Beta)
  • Geisha portrait
  • Atlantic male kid portrait
  • Triton Colony polishing (New Dialog, New NPCs, changed portraits)
  • Allow customizing the mouse shortcuts
  • Add an enlarge fonts option
  • New Dialog for Lexa
  • New Caduceus weapons and shields


Improvements:
  • Fire each weapon only if it is in range
  • Auxi should mention red arrows for weapon targeting
  • Add support for mouse button 4 and 5
  • Allow to reset one input config entry with backspace
  • Add a mouse hover highlight for the shortcuts list


Bug Fixes:
  • Waechter hacking first wave can block the story from progressing
  • Create Shiro if he does not exist on save load
  • Ship/Rocket smoke alpha is reset when parent is destroyed
  • Krill and Zorg: Zorg doesn't attack
  • Interrupt the Transport: Some ships have no weapons
  • Genocide Consigment: Auxilium can be missed
  • Atlas has a wrong Dialog Block after the Diversion mission
  • Trade HUD: Sorting by price/weight is incorrect
  • Target icon for Xander/Trade Node is visible on all stations
  • Auxilium ship has a small red outline/edge at the bottom right
  • Flowers have the quest item color and icon
  • fix: "Attempt to delete Window that does not exist"
0 comments Read more
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Enter the 2nd dimension!

heating up the engines...

About This Game



Gaia Beyond is a handcrafted 2D Action-RPG, an exploration mix built around the core features fighting, mining and trading.

Your decisions are footprints...



within a vast non-linear solar system. Forge alliances among numerous factions and develop relations with hundreds of NPCs. Focus on trading and personal interaction or embark on science missions – hunt down pirates and collect their bounty. Infiltrate dubious factions and uncover secret plots and dark menaces.

  • Realtime Open-World Solar System
  • 4K Graphics
  • Modding-friendly

To deliver a seamless and unique experience, we created our own engine - presenting a massive 2D Open World in realtime, with no loading times inbetween. Every part of the universe is alive and active at every moment.

There you are, human.



At the face of a habitable planet way outside the Kuiper Belt, inquiringly gazing at the same stars as the rest of the living species. Everyone? Doesn’t look like we will ever find out.

The past is shadowed by war. Generations of humanity have fought on the edge of survival. First against themselves – until technology started to rise, created to serve their innate greed for dominance. During Earth times, self-inflicted catastrophies kept humanity struggling and finally forced the big departure. And yet, here they are. Split up all over the solar system, living separate realities under various conditions.

Everything is different – and actually nothing ever really changed. A new mindset of unity, awoken by the end of the Machine War, is facing hard times. Beneath the curtain of false peace and hope, bad blood had always remained. Old and new enemies are rising again and humanity will have to face its greatest trial, yet. Will you be part of mankind's downfall or guide the system into a brighter future?

It's in your hands.


And then there's us



We love gaming and we always wanted to realize our own vision of a good game. Back in 2011, this project was started with the motivation to unify the "good old" mechanics that had been around for decades and give them a nice polish with today's visual and technical standards.

It was influenced by games like Fallout 1 + 2, Diablo, Grand Theft Auto, Baldur's Gate, Icewind Dale, Escape Velocity, Deus Ex & Co. Creating a game only half as good as those titles is a damn challenge, but we will make the best effort to create something you'd enjoy!

System Requirements

    Minimum:
    • OS: Windows 7, 8, 10 (32 and 64-bit)
    • Processor: 2 GHz
    • Memory: 2 GB RAM
    • Graphics: 512 MB video memory
    • Storage: 1 GB available space
    • Additional Notes: OpenGL 3.3 or newer
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