Gaia Beyond is a handcrafted 2D Action-RPG, an exploration mix built around the core features fighting, mining and trading. Your decisions are footprints within a vast non-linear solar system. Forge alliances among numerous factions and develop relations with hundreds of NPCs.
All Reviews:
Positive (12) - 83% of the 12 user reviews for this game are positive.
Release Date:
Mar 30, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“First come, first serve. ;)

We are a small and independent group of 3 people, hardcore DIY you could say.
Back in early 2011 this ambitious project was started (with a selfmade engine) - and we kept working like mad ever since. We're finally ready to unleash all the mystery!

We strive for a unique, supportive community with tons of feedback within the next months. Our goal is to make this game become awesome - not just for ourselves but for all of you - and to keep working on updates for as long as possible.”

Approximately how long will this game be in Early Access?

“The 1.0 version is currently planned to be available by the end of this year.”

How is the full version planned to differ from the Early Access version?

“Our main goals for the E. A. period are:
  • Completing the full storyline and all related assets
  • Improved Leveling, Affinity, Ship buying
  • Special items and equips
  • More upgrade options for weapons, shields, and ships
  • Liveliness of the universe
  • Balancing
  • Gamepad support


Translations (such as german) are planned but will probably not be completely finished with 1.0. Community help is welcome anytime though!

Support for Linux and Mac is planned but may happen after Early Access.”

What is the current state of the Early Access version?

“Around 2 hours of main quests and a mostly complete first story arc (1/5).

Explore a lively solar system with
  • 25+ planets and moons (mostly terraformed),
  • 10 different factions coming with 100+ unique ships and stations
  • 100+ scripted NPCs and unlimited randomly-generated characters
  • Asteroid mining
  • Ship buying
  • A basic skill tree
  • Bounty head hunting missions, Trading missions


and some other things such as space rastafari, quick travelling, abandoned wreck stations and 50+ different debris pieces. ;)”

Will the game be priced differently during and after Early Access?

“Yes, we want to encourage people to join us during the development phase. We plan to gradually increase the price when new features are added.”

How are you planning on involving the Community in your development process?

“The Community is an important part of the development process. We welcome the feedback of all our players.”
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Recent updates View all (29)

August 15

Update 0.7.51 - 0.7.56






  • New Ship
    Speed Shuttle "Ferrara"
    available at: Schumacher @FTA Nexsen (SPOILER!)

  • New Sidequest
    "Tedious Tours"
  • Unique Asteroid types
    (Plutonium, Dilithium, Strontium, Thorium, Thallium, Nitrogen)

  • Fighting Music!(Miguel Johnson)

  • Burst weapon support (for the Guardian Suppression Gun)

  • Wreck Location images


  • Plasma Field + new Plasma item drops

  • Add ship rotation shortcuts (assigning them will disable the automatic ship rotation)

  • New portraits:

    - Cram Bokaj, Addai (Seraphim Applicator)

    - CoC Bouncer, CoC Barkeeper


  • New missile graphic (used for Pharma Missiles, Ahoi-Rockets, Missile S)

  • Faction-colored bars for CoC, GAC, J12

  • ISA Hospital version



  • Option to disable the auto pause when under attack with the map mode enabled (not yet in options menu)



  • Improved Mission 3 "Genocide Consignment" mechanics / dialog and an alternative outcome
  • Add a travel group setting to change the fight behavior
  • Controller menu: Show the button names (Right Trigger, D-Pad up, etc)
  • Turrets restoration / polishing / animations

  • Weapons: faction colors optimized

  • Level polishing: more asteroid fields, trash fields, faction spawners added

  • ISA Research Station: animated lights + visible edges fix

  • Vulcan bursts emitter

  • 'The Waechter' - wrecked graphic

  • CoC Mining Station polishing

  • Affinity for manually spawned faction ships
  • CoC Fighter (renamed "Molotok"): 1 turret slot, engine position fixed
  • Turret platforms red signal lights added
  • Only auto pause when a new ship attacks with the map mode if the fight started
  • Accelerate missiles even without a target
  • UI improvements:
    • Level Up / item received position on landables
    • Show Quest Info tooltips on FoW hidden target icons
    • Quest HUD: Failed missions should show (failed) instead of 100%
    • Quest HUD: Unfinished quest stages should also have an icon
    • 'big' font optimization (spacebar width, draw quality, etc)
    • Current location highlighted on FTA Quick Travel maps
  • Data cleanup: Ships, Weapons, NPCs
  • Add the video driver info to the error logs
  • Savegames: Save persons defaulted (reduces the savegame size)
  • Mark savegames incompatible if they are from a newer version



  • Genocide Consignment Story can break
  • Quickload saves instead of loading
  • Savegames: Skills are not instantly applied on load
  • A lot of ship engine & further ship corrections
  • Jupiter clouds seam fixed
  • First two Med-Guards during the Waechter hacking should not spawn with rockets
  • Do not allow changing the esc key binding
  • Ship 'signal lights' never had 0% alpha
  • FTA Hub/COC Mining Station leading person is not set to passive ai
  • Crash when accepting the Marcel Wallace quest
  • Fta Hub, CoC Mining Station, GAC Solar Station: no faction in Analysis
  • When the input assignment window is open the game cannot be closed and does not react to focus loss events
  • New controllers are not detected when the input assignment window is open
  • Auxi map tutorial stage: when already in map, dialog fails to continue
  • Some respawning ship fixes (engine sound, collision, color)
  • Vasily "I wanted something else." exits the dialog
  • Tooltip Type match/mismatch is only checking the first ship turret slot
  • Fix a game init std::length_error
  • HUD Inventory: when opened and the ship is switched the tooltips are not updated
  • Player map window is not displayed/hidden in pause mode
  • After Kalypso crash: when Kalypso is attacked she loses the callisto pos target
  • Quest HUD: There is no padding if there is only one quest stage
  • Quest HUD: On finished/failed quests an empty stage is shown
  • Remaining Med-Guards from Hacking escape can kill the player during dialog (should auto pause on dialog)
  • Waechter should not burst shoot after hacking
  • Always use the Travel group max speed
  • Shown ship price in dialogs is not the actual value that is deducted
  • Hoshi sells you the "Patriot" ship instead of "Hanako"
  • Nortnex tradable while hacking
  • Pre-hacking Kalypso-/Waechter Dialog: Shiro leaves to Cad Station
  • Shiro destination is set every time "I'm waiting." is selected
  • Player ship is not save upgraded
  • Save upgrade: Chondros is still on a planet
  • Pharma Missiles: type "fixed" but rotating
  • Bobby Cliff SOS perma noti stays visible forever
  • Asteroid fields update type is wrongly based on movement (should improve performance too)
  • Wrong music playing in space fixes
  • Add a leading zero to the "Time played" stat
  • fix FTA sation nolan travel person name
  • Strip the person name for the dialog handler of all incompatible characters
  • Save upgrade "Travel Network Access" to "Travel Network NOL"
  • Guard Lopez still respawns when the Genocide quest was accepted from Zopa
  • Mission 3 escort ships do not defend each other (on pirate attacks)
  • Ship engine boost particle bug
  • Spawner created + save loaded drops have no drop_emitter set
  • Saturn Rings existed twice
  • Selection arrows z fight in map mode
  • Shiro Travel Group should only approach when the player is near
  • "ship_explosion_4" emitter is not really visible on smaller explosions
  • Check person gaia state in weapon target invalidation
4 comments Read more

July 5

Update 0.7.48 - 0.7.50


The Steam Intergalactic Summer Sale will end in 9 hours. Thanks for all the support and feedback so far!


New Features:
  • Controller: Support the Message HUD. Answer selection with new Dialog up/down shortcuts using the digital up/down buttons
  • Controller: Support axis-only Trigger
  • Controller: Add Zoom in/out buttons
  • Add option to select the primary display


Improvements:
  • Controller: Normalize the axis value when a threshold is set
  • Memorial location image update
  • Controller Menu: update the combobox list live (on connect/disconnect)
  • Add option to unassign a key/button shortcut
  • Show the default shortcut assignment on the static message
  • Mines are more visible (pulse light added)
  • Projectile graphics minor optimizations
  • Fallback to display 0 instead of resetting video settings if primary display is not connected


Bug Fixes:
  • O Dog quest script crash on older savegames
  • O-Dog does not drop mines anymore
  • Asteroid overlays (crystals / gas) rotated incorrectly
  • Many Controller fixes
  • Gamepad Cursor not working in "Quit Game" Popup
  • CoC Mining Station collision fixed
  • Loading Screen: hint formatting minor fixes
  • Weapon particles of mines are drawn above ships
  • Limit the maximum controller threshold value
  • Set a minimum controller sensitivity value
0 comments Read more
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Enter the 2nd dimension!

heating up the engines...

About This Game



Gaia Beyond is a handcrafted 2D Action-RPG, an exploration mix built around the core features fighting, mining and trading.

Your decisions are footprints...



within a vast non-linear solar system. Forge alliances among numerous factions and develop relations with hundreds of NPCs. Focus on trading and personal interaction or embark on science missions – hunt down pirates and collect their bounty. Infiltrate dubious factions and uncover secret plots and dark menaces.

  • Realtime Open-World Solar System
  • 4K Graphics
  • Modding-friendly

To deliver a seamless and unique experience, we created our own engine - presenting a massive 2D Open World in realtime, with no loading times inbetween. Every part of the universe is alive and active at every moment.

There you are, human.



At the face of a habitable planet way outside the Kuiper Belt, inquiringly gazing at the same stars as the rest of the living species. Everyone? Doesn’t look like we will ever find out.

The past is shadowed by war. Generations of humanity have fought on the edge of survival. First against themselves – until technology started to rise, created to serve their innate greed for dominance. During Earth times, self-inflicted catastrophies kept humanity struggling and finally forced the big departure. And yet, here they are. Split up all over the solar system, living separate realities under various conditions.

Everything is different – and actually nothing ever really changed. A new mindset of unity, awoken by the end of the Machine War, is facing hard times. Beneath the curtain of false peace and hope, bad blood had always remained. Old and new enemies are rising again and humanity will have to face its greatest trial, yet. Will you be part of mankind's downfall or guide the system into a brighter future?

It's in your hands.


And then there's us



We love gaming and we always wanted to realize our own vision of a good game. Back in 2011, this project was started with the motivation to unify the "good old" mechanics that had been around for decades and give them a nice polish with today's visual and technical standards.

It was influenced by games like Fallout 1 + 2, Diablo, Grand Theft Auto, Baldur's Gate, Icewind Dale, Escape Velocity, Deus Ex & Co. Creating a game only half as good as those titles is a damn challenge, but we will make the best effort to create something you'd enjoy!

System Requirements

    Minimum:
    • OS: Windows 7, 8, 10 (32 and 64-bit)
    • Processor: 2 GHz
    • Memory: 2 GB RAM
    • Graphics: 512 MB video memory
    • Storage: 1 GB available space
    • Additional Notes: OpenGL 3.3 or newer

What Curators Say

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