Gaia Beyond is a handcrafted 2D Action-RPG, an exploration mix built around the core features fighting, mining and trading. Your decisions are footprints within a vast non-linear solar system. Forge alliances among numerous factions and develop relations with hundreds of NPCs.
All Reviews:
Mostly Positive (34) - 76% of the 34 user reviews for this game are positive.
Release Date:
Mar 30, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“First come, first serve. ;)

We are a small and independent group of 3 people, hardcore DIY you could say.
Back in early 2011 this ambitious project was started (with a selfmade engine) - and we kept working like mad ever since. We're finally ready to unleash all the mystery!

We strive for a unique, supportive community with tons of feedback within the next months. Our goal is to make this game become awesome - not just for ourselves but for all of you - and to keep working on updates for as long as possible.”

Approximately how long will this game be in Early Access?

“The 1.0 version is currently planned to be available in 2019.”

How is the full version planned to differ from the Early Access version?

“Our main goals for the Early Access period are:
  • Completing the full storyline and all related assets
  • Improved Leveling, Affinity, Ship buying
  • Special items and equips
  • More upgrade options for weapons, shields, and ships
  • Liveliness of the universe
  • Balancing
  • Gamepad support

Translations (such as german) are planned but will probably not be completely finished with 1.0. Community help is welcome anytime though!

Support for Linux and Mac is planned but may happen after Early Access.”

What is the current state of the Early Access version?

“10+ hours of story and side quests and a mostly complete first story arc (1/5).

Explore a lively solar system with
  • 25+ planets and moons (mostly terraformed),
  • 10 different factions coming with 100+ unique ships and stations
  • 100+ scripted NPCs and unlimited randomly-generated characters
  • Asteroid mining
  • Ship buying
  • A basic skill tree
  • Bounty head hunting missions, Trading missions

and some other things such as space rastafari, quick travelling, abandoned wreck stations and 50+ different debris pieces. ;)”

Will the game be priced differently during and after Early Access?

“Yes, we want to encourage people to join us during the development phase. We plan to gradually increase the price when new features are added.”

How are you planning on involving the Community in your development process?

“The Community is an important part of the development process. We welcome the feedback of all our players.”
Read more

Buy Gaia Beyond


Recent updates View all (44)

June 4

Explosive Trades (Update 0.11.0)

  • Trading NPC items now restock
  • High Harvey Mini Questline
  • McKenzie is now helping to stop the CAD transport if you got his leg first

Location images

  • Ship Trade: Show the slot icons
  • Missile Battery
  • Med-Drone Launcher
  • Weapon turrets are colored in faction schemes now

New turret shooting 3 missiles at once

The Cure got himself a nice new drone launcher.

  • Pirate boss Dieu-Le-Veut, Simon Krull, Mr. Gates
  • Adaptions: Vasquez' lizard own portrait, GAC male: Sun-Moon version

Other stuff
  • More neon info signs (quick travel, ship trade, cargo container, garage, bar / café)
  • Punch sounds added to various dialog scenes
  • One-hit-exploding asteroids

Not too dangerous yet, but could become salty in the future.... ;)

Ships & weapons
  • Capitals acceleration increased
  • Weapon optimization (Capital lasers and more)

  • General performance improvements
  • Renderer modernization

  • Ship Trade: Show additional drawables and emitter
  • Analysis HUD: Draw items and asteroids with emitter
  • Tooltip improvements
  • Readables inspect window: vert scrollbar added

  • Updates & polishing

    FTA random female, Atlas, J12 random military, J12 female, Mr. Shiro, Caduceus male, Supreme Court judge, FTA agent male


Other stuff
  • A lot of dialog and dialog format polishing
  • Savegames: Validate shields and devices too
  • General savegame improvements

  • Savegames: docked ships loose the detail mode state
  • Controller: Cursor gone after exiting trade window with B
  • Thruster is always uncharged on savegame load
  • Possible crash when a person is deleted but still has a pending Message Request
  • Burst weapons can fail trying to finish the first recharge
  • Ship AI does not attack the Player sometimes if no friendlies are nearby
  • The Travel group waiting at destination state disables the ship target rotation (The Cure doesn't rotate during battle)
  • Auxilium cannot attack the CAD Escort
  • Crash when opening inventory (old savegame)
  • Old saves could have an invalid rajid dialog block
  • Ship selection stays after death when the respawn is delayed
  • Only show autopilot landing/leaving when a docking state is active
  • Autopilot says "landing" even if it cannot land
  • End an auto pause, on dialog end, only when it came from the dialog
  • Show the Cooldown HUD when a laser is bursting
  • Minimum energy required for laser should be based on the p_ttl
  • Remove the unused "Zion Farm" ship data

Let's have a chat on Discord:

Learn more & stay tuned!
6 comments Read more

April 22

Mini Update 0.10.1

  • Automatically switch the UI shortcut hints when using a controller
  • Show the customized shortcuts instead of the default ones where possible
  • Capital ships balancing (thanks deymoslex)

  • Add missing prices to some ships who still have the default pricing
  • Savegame upgrade for "Simon Boswell" can crash the script if the cad station is destroyed
  • Recreate persons that sell stuff for capital ships
  • Don't compare the same equipped item multiple times in tooltips
  • When large tooltips go out of screen they should check on which side the cutoff is less
  • First free slot is not used on auto equip
  • A very rare Landable HUD Player_Leaves() crash

Let's have a chat on Discord:

Learn more & stay tuned!
3 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards


“The nuances, the colours, the galaxies in the distance, all about Gaia Beyond is an open-air poem. More than once we stopped in front of a planet or a space station to enjoy the show.”
Il Videogioco

“Easily gobbling up dozens of hours, Gaia Beyond still has plenty to offer, from trading / faction management to upgrades, to mining, it really has a full roster of features and plenty of space to explore.”
Chalgyr's Game Room

Enter the 2nd dimension!

heating up the engines...

About This Game

Gaia Beyond is a handcrafted 2D Action-RPG, an exploration mix built around the core features fighting, mining and trading.

Your decisions are footprints...

within a vast non-linear solar system. Forge alliances among numerous factions and develop relations with hundreds of NPCs. Focus on trading and personal interaction or embark on science missions – hunt down pirates and collect their bounty. Infiltrate dubious factions and uncover secret plots and dark menaces.

  • Realtime Open-World Solar System
  • Handdrawn 4K Graphics
  • Upgradable Ships
  • Original Soundtrack by Miguel Johnson (available here!)

To deliver a seamless and unique experience, we created our own engine - presenting a massive 2D Open World in realtime, with no loading times inbetween. Every part of the universe is alive and active at every moment.

There you are, human.

At the face of a habitable planet way outside the Kuiper Belt, inquiringly gazing at the same stars as the rest of the living species. Everyone? Doesn’t look like we will ever find out.

The past is shadowed by war. Generations of humanity have fought on the edge of survival. First against themselves – until technology started to rise, created to serve their innate greed for dominance. During Earth times, self-inflicted catastrophies kept humanity struggling and finally forced the big departure. And yet, here they are. Split up all over the solar system, living separate realities under various conditions.

Everything is different – and actually nothing ever really changed. A new mindset of unity, awoken by the end of the Machine War, is facing hard times. Beneath the curtain of false peace and hope, bad blood had always remained. Old and new enemies are rising again and humanity will have to face its greatest trial, yet. Will you be part of mankind's downfall or guide the system into a brighter future?

It's in your hands.

And then there's us

We love gaming and we always wanted to realize our own vision of a good game. Back in 2011, this project was started with the motivation to unify the "good old" mechanics that had been around for decades and give them a nice polish with today's visual and technical standards.

It was influenced by games like Fallout 1 + 2, Diablo, Grand Theft Auto, Baldur's Gate, Icewind Dale, Escape Velocity, Deus Ex & Co. Creating a game only half as good as those titles is a damn challenge, but we will make the best effort to create something you'd enjoy!

System Requirements

    • OS: Windows 7, 8, or 10 (32 and 64-bit support)
    • Processor: 2 GHz
    • Memory: 4 GB RAM
    • Graphics: 2 GB video memory
    • Storage: 4 GB available space
    • Additional Notes: OpenGL 4.2 or newer

What Curators Say

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