Gaia Beyond is a handcrafted 2D Action-RPG, an exploration mix built around the core features fighting, mining and trading. Your decisions are footprints within a vast non-linear solar system. Forge alliances among numerous factions and develop relations with hundreds of NPCs.
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Release Date:
Mar 30, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“First come, first serve. ;)

We are a small and independent group of 3 people, hardcore DIY you could say.
Back in early 2011 this ambitious project was started (with a selfmade engine) - and we kept working like mad ever since. We're finally ready to unleash all the mistery!

We strive for a unique, supportive community with tons of feedback within the next months. Our goal is to make this game become awesome - not just for ourselves but for all of you - and to keep working on updates for as long as possible.”

Approximately how long will this game be in Early Access?

“The 1.0 version is currently planned to be available by the end of this year.”

How is the full version planned to differ from the Early Access version?

“Our main goals for the E. A. period are:
  • Completing the full storyline and all related assets
  • Improved Leveling, Affinity, Ship buying
  • Special items and equips
  • More upgrade options for weapons, shields, and ships
  • Liveliness of the universe
  • Balancing
  • Gamepad support

Translations (such as german) are planned but will probably not be completely finished with 1.0. Community help is welcome anytime though!

Support for Linux and Mac is planned but may happen after Early Access.”

What is the current state of the Early Access version?

“Around 2 hours of main quests and a mostly complete first story arc (1/5).

Explore a lively solar system with
  • 25+ planets and moons (mostly terraformed),
  • 10 different factions coming with 100+ unique ships and stations
  • 100+ scripted NPCs and unlimited randomly-generated characters
  • Asteroid mining
  • Ship buying
  • A basic skill tree
  • Bounty head hunting missions, Trading missions

and some other things such as space rastafari, quick travelling, abandoned wreck stations and 50+ different debris pieces. ;)”

Will the game be priced differently during and after Early Access?

“Yes, we want to encourage people to join us during the development phase. We plan to gradually increase the price when new features are added.”

How are you planning on involving the Community in your development process?

“The Community is an important part of the development process. We welcome the feedback of all our players.”
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Buy Gaia Beyond

SUMMER SALE! Offer ends July 5


Recent updates View all (24)

June 21

Update 0.7.44

Gaia Beyond is in on the SUMMER SALE action!

New Features:
  • Music: New title theme! (by Miguel Johnson)
  • Neptune moons: Triton & Nereid
  • Pirate portrait
  • Jerome portrait
  • Added a bouncer to the CoC Bars
  • More CoC traders
  • FTA Ship type: small loaded

  • Many performance improvements (especially near asteroid rings)
  • Improved Mission 2 mechanics and dialog
  • Thruster will now stay active once activated for the full boost duration
  • Pirate bounty missions: Pirates positioned differently, Tate Tobin dialog improved
  • UI: Character stats cleanup, Inventory "drop" button added, Progress bar optimization (and more)
  • GAC male portrait update, facial tattoo
  • Show multiple Quest descriptions on the map tooltip
  • J12 polishing & animated lights
  • O-Dog Fight polishing: background lightnings
  • P4 + P5 Defense guns price increased and dmg reduced

Bug Fixes:
  • Restore dialog when loading
  • Some J12 portrait links broken
  • UI fixes: Character menu portrait clipping, long savegame names unscrollable, inventory "Max Speed" clipping at 4:3 res
  • Some quest markers don't disappear
  • A lot of dialog corrections & polishing (Heimwehr, Kalypso, Auxi, Zopa, Ganymede Node, Waechter... + many more)
  • Multiple Quest target icons visible with the Blood Testing quest
  • Person names in landable list are not centered anymore
  • Travel groups can be broken if leading person is in defend state while the group should be traveling
  • Game is auto paused in dialogs when enemy ships are nearby but not actually attacking the player
  • FTA Transporters engine positions corrected
  • Assault Spammer broken sound link fixed
  • Auxi Missiles: turret rotation off
  • Many rocket types had no trails
  • Earth Nebula edge fix
  • Kalypso guard fight start can crash if a patrol ship died
  • When Lopez is not available the kalypso script can crash
  • Added the missing Barkeepers to the CoC Station
  • Game Over is drawn behind game sprites
  • Jurgen quest: Heimwehr is target but has nothing to do with the quest
  • Shift in trade activates thrusters
  • Exiting an auto-paused HUD releases the dialog autopause
  • Bartholdy is not spawned
  • Enable F10 and F11 only in dev mode

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June 3

Update 0.7.42 + 0.7.43

  • AA Congress Center graphic updated
  • ISA Male (e.g. Paitoon) portrait updated
  • Fade music out when entering landable
  • Add credits screen music

Bug Fixes:
  • Physic hangs and crashes
  • Cracks/Pops when a new music track is started
  • More story NPCs with a correct minimum affinity
  • In-Space Message box scaling issue (4:3) fixed
  • Landable Portrait size does not fit completely
  • Esc on landable opens menu before exiting planet
  • Health bar is only shown if under 50%
  • Health bar is sometimes not shown for null AI ships (drones)
  • CoC Sidequest 'One Hard Day of Work' multiple bugs
  • Ludwick/Epstein jr/Iris/Miss Peel/Omar/Wenzel dialog is broken (FTA Rookie License)
  • Loading a savegame should correctly respawn asteroids
  • Draw layer ordering can overflow after a long time
  • Volume is too high (sounds noisy/broken) when music with a fade in starts
  • Fighting ships move too fast
  • Explosion shockwave + Shield hit + Asteroid/Item collision sparks are not drawn
  • Tracked damage hits counter is not increased
  • Only start the crash with kalypso if the zopa_arrival stages are finished
  • Savegame Menu: Handle Return + Arrow keys + Begin/End keys
  • Add text input box cancel button (for the Savegame overwrite confirmation)
  • Deleting a savegame does not delete the FoW file
0 comments Read more
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Enter the 2nd dimension!

heating up the engines...

About This Game

Gaia Beyond is a handcrafted 2D Action-RPG, an exploration mix built around the core features fighting, mining and trading.

Your decisions are footprints...

within a vast non-linear solar system. Forge alliances among numerous factions and develop relations with hundreds of NPCs. Focus on trading and personal interaction or embark on science missions – hunt down pirates and collect their bounty. Infiltrate dubious factions and uncover secret plots and dark menaces.

  • Realtime Open-World Solar System
  • 4K Graphics
  • Modding-friendly

To deliver a seamless and unique experience, we created our own engine - presenting a massive 2D Open World in realtime, with no loading times inbetween. Every part of the universe is alive and active at every moment.

There you are, human.

At the face of a habitable planet way outside the Kuiper Belt, inquiringly gazing at the same stars as the rest of the living species. Everyone? Doesn’t look like we will ever find out.

The past is shadowed by war. Generations of humanity have fought on the edge of survival. First against themselves – until technology started to rise, created to serve their innate greed for dominance. During Earth times, self-inflicted catastrophies kept humanity struggling and finally forced the big departure. And yet, here they are. Split up all over the solar system, living separate realities under various conditions.

Everything is different – and actually nothing ever really changed. A new mindset of unity, awoken by the end of the Machine War, is facing hard times. Beneath the curtain of false peace and hope, bad blood had always remained. Old and new enemies are rising again and humanity will have to face its greatest trial, yet. Will you be part of mankind's downfall or guide the system into a brighter future?

It's in your hands.

And then there's us

We love gaming and we always wanted to realize our own vision of a good game. Back in 2011, this project was started with the motivation to unify the "good old" mechanics that had been around for decades and give them a nice polish with today's visual and technical standards.

It was influenced by games like Fallout 1 + 2, Diablo, Grand Theft Auto, Baldur's Gate, Icewind Dale, Escape Velocity, Deus Ex & Co. Creating a game only half as good as those titles is a damn challenge, but we will make the best effort to create something you'd enjoy!

System Requirements

    • OS: Windows 7, 8, 10 (32 and 64-bit)
    • Processor: 2 GHz
    • Memory: 2 GB RAM
    • Graphics: 512 MB video memory
    • Storage: 1 GB available space
    • Additional Notes: OpenGL 3.3 or newer
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