Gaia Beyond is a handcrafted 2D Action-RPG, an exploration mix built around the core features fighting, mining and trading. Your decisions are footprints within a vast non-linear solar system. Forge alliances among numerous factions and develop relations with hundreds of NPCs.
All Reviews:
Mostly Positive (33) - 75% of the 33 user reviews for this game are positive.
Release Date:
Mar 30, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“First come, first serve. ;)

We are a small and independent group of 3 people, hardcore DIY you could say.
Back in early 2011 this ambitious project was started (with a selfmade engine) - and we kept working like mad ever since. We're finally ready to unleash all the mystery!

We strive for a unique, supportive community with tons of feedback within the next months. Our goal is to make this game become awesome - not just for ourselves but for all of you - and to keep working on updates for as long as possible.”

Approximately how long will this game be in Early Access?

“The 1.0 version is currently planned to be available in 2019.”

How is the full version planned to differ from the Early Access version?

“Our main goals for the Early Access period are:
  • Completing the full storyline and all related assets
  • Improved Leveling, Affinity, Ship buying
  • Special items and equips
  • More upgrade options for weapons, shields, and ships
  • Liveliness of the universe
  • Balancing
  • Gamepad support

Translations (such as german) are planned but will probably not be completely finished with 1.0. Community help is welcome anytime though!

Support for Linux and Mac is planned but may happen after Early Access.”

What is the current state of the Early Access version?

“10+ hours of story and side quests and a mostly complete first story arc (1/5).

Explore a lively solar system with
  • 25+ planets and moons (mostly terraformed),
  • 10 different factions coming with 100+ unique ships and stations
  • 100+ scripted NPCs and unlimited randomly-generated characters
  • Asteroid mining
  • Ship buying
  • A basic skill tree
  • Bounty head hunting missions, Trading missions

and some other things such as space rastafari, quick travelling, abandoned wreck stations and 50+ different debris pieces. ;)”

Will the game be priced differently during and after Early Access?

“Yes, we want to encourage people to join us during the development phase. We plan to gradually increase the price when new features are added.”

How are you planning on involving the Community in your development process?

“The Community is an important part of the development process. We welcome the feedback of all our players.”
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Recent updates View all (43)

April 22

Mini Update 0.10.1

  • Automatically switch the UI shortcut hints when using a controller
  • Show the customized shortcuts instead of the default ones where possible
  • Capital ships balancing (thanks deymoslex)

  • Add missing prices to some ships who still have the default pricing
  • Savegame upgrade for "Simon Boswell" can crash the script if the cad station is destroyed
  • Recreate persons that sell stuff for capital ships
  • Don't compare the same equipped item multiple times in tooltips
  • When large tooltips go out of screen they should check on which side the cutoff is less
  • First free slot is not used on auto equip
  • A very rare Landable HUD Player_Leaves() crash

Let's have a chat on Discord:

Learn more & stay tuned!
2 comments Read more

April 20

Capital Commanders (Update 0.10.0)

  • New ships
    • Capital ships are available now!

      Each one is coming with a unique big type weapon slot (click for video).

      The capitals were added in dialog with the community – due to your wishes to actually fly these things, we revised our first plan to hold them back until the carrier feature arrives. We will just add more of the big guys as it gets implemented. Have fun!

    • Higher-level Mosura versions are also available!
      (Top level comes with FIVE weapon slots)

  • Quests
    • Crash Course has been changed to include a pirate wave defense segment
    • New escort sidequest
    • New Rajid pirate bounty hunt mission

  • Portraits
    • Because that last guy was just a placeholder (to re-appear as Jack Sperrholz), here is the real Vasquez - coming with a badass robo lizard!

      Captain Vasquez, new CoC random male

  • UI
    • Map mode: Non-discovered quest targets selectable for auto pilot
    • Add a key shortkut "0" to re-center the camera to the player in map mode
    • Custom icon for readable items
    • Plasma field map icons
      (known bug: icons should not be visible from the start)

  • Quests
    • Many dialog improvements and formatting fixes

  • Ships / Stations
    • Ship movement prediction improvements
    • Wächter & Caduceus Station size increased
    • FTA Hub polishing
    • FTA Hub open version (placed only once for now, at FTA Nexsen)
    • Essex Wreck full res polishing
    • Zion farms: lights animation
    • J12 Capital overall edge-fixing
    • Shuttle: turret slots swapped

      Note: CoC Mining Stations are not landable anymore.

  • Weapons
    • Shock weapons are burst weapons now
    • More weapon upgrades and some minor balancing
    • Added 3 big weapons for capital ships

  • World
    • J12 & GAC colony pics updated
    • New kind of Nebula spawner at Zion Station
    • Some Pluto nebula gradient smoothing

  • UI
    • Origin menu re-layout, ship preview added
    • Added Autopilot text status "following", "landing", or "leaving"
    • Journal sorting: Sort by Main/Side/Finished Quests
    • Hide invalid slots when a drag-and-drop event starts
    • Analysis HUD: Show distance
    • Add a location person list "Visitors" sub-header
    • Freight hacking: show "Hack failed" (red) and "Hacked" (green)
    • Inventory: ship stats re-layout (turn rate + view range added, cargo moved to list)
    • Make RESUME the first main menu button
    • Inventory HUD: Replace the first matching weapon/shield/device slot by double clicking or on controller select
    • Inventory HUD: Remove "Boost" if it is the same value
    • Ship Trade HUD: Add turn rate, radar range, view range and layout improvements
    • Inspect-item window responsive layout

      HUD emitters are only animated with auto-pause off.

  • Portraits
    • Kouji polishing
    • ISA male polishing
    • Quick-polishing / backgrounds updated: Player #5, Bobby Cliff, Noob Henderson, Cram Bokaj, Teal, GAC Soldier x3, Zion female 1, Visitor
    • CoC male 2 added to random pool
    • James Lancaster -> Xander pic

  • FX
    • Explosion lens flares added
    • Frame-animated marketplace neon sign
    • Unique plasma drops
    • New FX for upcoming weapons

    • Old Intel graphics driver detection triggers too often
    • Memory usage increases with every savegame when parsing until all are loaded
    • Inventory HUD: memory leak when the ship changes
    • Script Attack() function should not validate the radar range
    • Rajid (on planet) should not have an input lock during dialog
    • Ship Set_Behavior() should ignore an undefined active behavior state even if it was not temporary
    • Cursor default image is changed when leaving inventory (only the back button works)
    • Level_Savegame_Person_Loaded() can continue with a deleted person
    • Savegame upgrade: do not continue upgrading destroyed sprites
    • Savegames: turret position problems with the size-increased stations
    • Weapon target selection icon is not updated on savegame load
    • Weapon target selection is not reset on unequip
    • Don't show Device "Init Time" if it's 0
    • Don't show Regen + Energy usage for devices
    • Turret Platform DEFEND_HOLDING can get stuck
    • Ship hull/shield bar stays at the screen position when landing
    • Mark the ship behavior if it came from a dialog lock and only remove these on dialog exit (allows setting any behavior in dialogs)
    • The initial HUD focus with a controller doesn't work
    • Correctly show "(failed)" when selecting a failed quest
    • Add a failed quest color
    • Ship Trade HUD: Show fractional digits for mass
    • Crash if mouse is over a landable icon while it is being reloaded
    • Use the fully reduced max speed when in distance_reached_far range
    • Don't allow opening blocking HUD windows when the menu is active (quickbar)
    • Savegames: loading can crash if the person parent is deleted (because the sprite validation failed)
    • Stronger shields for NPC capital ships
    • A Travel group at the waiting stage does not avoid collisions correctly (Mr. Shiro hugs Caduceus Station and wants to destroy himself)
    • Fix hard day of work with pre 0.9 saves
    • Don't spawn Dostavka OL
    • Support a default input key with a Ctrl modifier (Ctrl missing for the zoom reset shortkey)
    • Update the gamecontroller db
    • Location -> 'available persons' list: horizontal scrollbar (in 4K only)
    • Don't save the news in saves anymore

    Let's have a chat on Discord:

    Learn more & stay tuned!
4 comments Read more
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“The nuances, the colours, the galaxies in the distance, all about Gaia Beyond is an open-air poem. More than once we stopped in front of a planet or a space station to enjoy the show.”
Il Videogioco

“Easily gobbling up dozens of hours, Gaia Beyond still has plenty to offer, from trading / faction management to upgrades, to mining, it really has a full roster of features and plenty of space to explore.”
Chalgyr's Game Room

Enter the 2nd dimension!

heating up the engines...

About This Game

Gaia Beyond is a handcrafted 2D Action-RPG, an exploration mix built around the core features fighting, mining and trading.

Your decisions are footprints...

within a vast non-linear solar system. Forge alliances among numerous factions and develop relations with hundreds of NPCs. Focus on trading and personal interaction or embark on science missions – hunt down pirates and collect their bounty. Infiltrate dubious factions and uncover secret plots and dark menaces.

  • Realtime Open-World Solar System
  • Handdrawn 4K Graphics
  • Upgradable Ships
  • Original Soundtrack by Miguel Johnson (available here!)

To deliver a seamless and unique experience, we created our own engine - presenting a massive 2D Open World in realtime, with no loading times inbetween. Every part of the universe is alive and active at every moment.

There you are, human.

At the face of a habitable planet way outside the Kuiper Belt, inquiringly gazing at the same stars as the rest of the living species. Everyone? Doesn’t look like we will ever find out.

The past is shadowed by war. Generations of humanity have fought on the edge of survival. First against themselves – until technology started to rise, created to serve their innate greed for dominance. During Earth times, self-inflicted catastrophies kept humanity struggling and finally forced the big departure. And yet, here they are. Split up all over the solar system, living separate realities under various conditions.

Everything is different – and actually nothing ever really changed. A new mindset of unity, awoken by the end of the Machine War, is facing hard times. Beneath the curtain of false peace and hope, bad blood had always remained. Old and new enemies are rising again and humanity will have to face its greatest trial, yet. Will you be part of mankind's downfall or guide the system into a brighter future?

It's in your hands.

And then there's us

We love gaming and we always wanted to realize our own vision of a good game. Back in 2011, this project was started with the motivation to unify the "good old" mechanics that had been around for decades and give them a nice polish with today's visual and technical standards.

It was influenced by games like Fallout 1 + 2, Diablo, Grand Theft Auto, Baldur's Gate, Icewind Dale, Escape Velocity, Deus Ex & Co. Creating a game only half as good as those titles is a damn challenge, but we will make the best effort to create something you'd enjoy!

System Requirements

    • OS: Windows 7, 8, or 10 (32 and 64-bit support)
    • Processor: 2 GHz
    • Memory: 4 GB RAM
    • Graphics: 2 GB video memory
    • Storage: 4 GB available space
    • Additional Notes: OpenGL 4.2 or newer

What Curators Say

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