Z: The End is a survival game set in a world infested with zombies with the perspective of a top down shooter. Explore a world destroyed by disease, scavenge for food, drinks, and weapons and survive as long as you can against the zombies and nature.
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6 user reviews - Need more user reviews to generate a score
Release Date:
Jun 15, 2018
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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Z: The End is in early access to get the game out there at a much earlier point compared to most games. The intention is to do what is already planned as well as taking the communities feedback and suggestions into consideration.”

Approximately how long will this game be in Early Access?

“Z: The End will likely be in early access for 2-3 years.”

How is the full version planned to differ from the Early Access version?

“The full version of the game will offer a much more polished experience as well as more features.”

What is the current state of the Early Access version?

“Currently the game is in very early access, there are bugs and other problems but the game is fairly playable in its current state.

Current Features:
  • Exploration - Explore the hand crafted open world going where you wan't when you wan't searching what you find.
  • Enemies - The world is infested with zombies, try to fight them off or run away to survive.
  • Loot - Scavenge the world and the many buildings for loot to keep yourself alive. Find food, drink, and medical supplies to stay healthy. Find weapons and ammo to keep from being eaten alive.
  • Survive - Use the food, drinks, and medical supplies you have scavenged to stay alive.
  • Fight - Use the weapons you find to fight off the zombies.
  • Harvest Resources - Find and harvest resources to craft tools and weapons.
  • Crafting - Use your resources to make weapons, tools, and supplies.
  • Build - Build your own base or reinforce existing buildings.

Will the game be priced differently during and after Early Access?

“The price will likely increase through early access with the addition of new content.”

How are you planning on involving the Community in your development process?

“The community will be greatly involved in the development of the game. Good suggestions will have the possibility of being added. Bug reports will be very helpful.”
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About This Game

Z: The End is a survival game set in a world infested with zombies with the perspective of a top down shooter. Explore a world destroyed by disease, scavenge for supplies and weapons and survive as long as you can against the zombies and nature.


SURVIVE

It's a cruel world.
  • Make sure to stay hydrated and fed.
  • Use medical supplies to heal up.
  • Stay safe throughout the night.


FIGHT or RUN

The only other option is death.
  • Unload your guns into hordes of zombies.
  • Try to keep a low profile by using silenced weapons and melee.
  • Or try to run away.


GET BETTER EQUIPPED

The bigger the better.
  • Find civilian grade weapons in towns.
  • Get military grade weapons from military outposts.
  • Find supplies to survive.
  • Find and harvest materials to rebuild.


EXPLORE

Find what civilization has left behind.
  • Roam the world that was destroyed by disease.
  • Find the best places to gather supplies.
  • Explore whats left of the old world

Mature Content Description

The developers describe the content like this:

Includes pixelated gun violence, blood, as well as drug and alcohol use.

System Requirements

    Minimum:
    • OS: Windows 7
    • Processor: Dual Core 3.0 GHz
    • Memory: 2 GB RAM
    • Graphics: Intergrated Graphics
    • DirectX: Version 9.0
    • Storage: 100 MB available space
    Recommended:
    • OS: Windows 10
    • DirectX: Version 11
    • Storage: 100 MB available space

What Curators Say

2 Curators have reviewed this product. Click here to see them.

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