SinSlayers is a turn-based roguelite game about the fight of the sinners against their sins with elements of dungeon crawler and pixel-art graphics.
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Available: 2018


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September 16

Devlog #2 - Location Map

So, as promised, this time we will talk about the Location map.

We have a turn-based strategy game, so the gameplay on the map is also TBS.

When you get to it, the first thing you see is squares (cells, tiles). In each new move you need to choose one cell from several available. Once you have selected and activated it, it will turn over and you will see:
  • icon of the event that is played on the cell
  • the color ground of the cell

Let's tell about each point separately.

The icon on the cell after its activation shows that some event will be played. There are many events, and they are divided into two groups: ordinary and special. Here are some of them.

Usual events:
  • fight against monsters
    your squad is attacked by one, two or three monsters

  • traps
    traps deal damage to your squad, cast on it the poison and other negative spells (debuffs)

  • altar
    the altars, on the contrary, cast positive spells on the squad (buffs), for example, increase defense or speed in battle

  • teleport
    it opens an uncharted area of the map

  • rest camp
    it restores vitals of the squad

  • chest with items
    it can be opened, closed or empty

Special events:
  • dead on the roadside
    it can be rummaged, but the results are always unpredictable

  • dug graves
    in them you can find something, that the grave robbers did not have time to pick up, or be ambushed and regret your curiosity

  • missions/quests
    sometimes you will meet the inhabitants of this dark world who need your help

  • the wandering merchant
    he sells useful and sometimes unique items

The color ground of the cell
Each cell is a specific location. For example, in the "Forest of gluttony" you will see meadows, marshes, living and dead trees and a cemetery.

Special squad abilities
The characters in your squad have special ability for a specific Location map. Each ability has its own way of using and terms of "recharging".

Abilities can be used in three ways:
  • Instant way – the ability is triggered immediately after activation
    For example, the character "Priest" restores health points to the whole squad

  • Targeted per cell – the ability is triggered when it is activated and one of the cells is selected
    For example, the character "Warrior" shows whether there is an event in the cell and in its neighbors

  • Event-based - the ability is activated after a certain event
    For example, the character "Defender" can allow your squad not to fight if you opened the cage with the event "Battle monsters"

Buffs and debuffs
All buffs and debuffs that the characters are received at the squadron on the Location map, are automatically transferred to the battle with the monsters. Be careful in each turn and monitor the status of the characters.

You will win, when you eliminate the boss and his squad. On the contrary, the simultaneous death of all the characters is considered a defeat, and you will have to go through the map again.

That's all about location maps – I hope you’re intrigued. Please, write in the comments what you think about it.

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The third devlog, which will be released soon, will be about...

Bye for now!

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September 8

Devlog #1 – World Map

Woo-hoo, let’s get our devlog started! In this part we will tell you in detail about the world map and difficulty levels.

The first thing the game introduces is the map. It is placed on one game screen and is divided into seven locations. All of them correspond to a certain theme both visually and by monsters inhabiting them. For example, the first available location will be the forest of the Sin Lord of Gluttony. In this location you will see how large crowns of evergrowing trees are replaced by fields and swamps. And if the local flora is quite friendly, the fauna is clearly doesn't expect to strangers’ visit. But about this we will tell you more in the next devlog.

So, before you go on a trip, you need to choose a location to explore. At the very beginning of the game only one will be available – the rest will be unlocked as you progress through.

The next step is to choose one of two difficulty levels. The complexity is also unlocked consistently, so you will have to start with the beginning. The complexity of the location affects the size of the game map, the missions, the degree of development of monsters and, of course, the final boss.

If you are not confident in your abilities, you can always repeat the passage at a lower level of complexity to collect additional resources, perform additional tasks or just to study the tactics of the enemies, for example.

The final boss is different for each difficulty. After the first passage of the location you will always encounter a henchman (right hand) of one of the Sin Lords, and after the second – with the Lord himself.

In addition, alongside with the game locations there will be the special locations on the world map. The most important of them is the Church. It is where your characters can fill their strengths, change clothes, learn new ones or replace old abilities and much more.

That's all for now. In the second devlog we will tell you about "Location Map". Comment what you liked or disliked in the map and levels description, questions and suggestions are welcome!

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See ya!

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About This Game

SinSlayers is a turn-based strategy about sins and sinners with elements of dungeon crawler and pixel art graphics. The game will provide you a roster of 12 heroes, each with his/hers own story, unique specialization and battle abilities. You will build your team of 3 and send them to fight seven deadly sins, depicted as dreadful and ruthless monsters: Pride, Envy, Wrath, Sorrow, Greed, Gluttony and Lust. Each of those sins rule their own realm, so every location that player will visit will differ from others. Same with creatures, that inhabit these lands. Furthermore, these locations will be procedurally generated every time you play to provide you with new experience.
But don’t worry, you won’t have to slash monsters indefinitely. You will be able to rest from the battles in the Old Church - the last refuge of the sinners - on the crossroads between the warring realms. Here, in the specially equipped place, you’ll be able to change the equipment, learn new skills, switch heroes in your team, get new tasks from other undead, or just have a good sleep in the safe area.
But player, be aware - wherever you go your sins will follow.

In this game we tried to take several interesting game mechanics and ideas from various games and unify them. We were inspired by Final Fantasy battle system, Castlevania visual style and Dark Souls atmosphere.

SinSlayers is the game about several servants of once big and wealthy Empire. All wars were won, all inner conflicts solved, the honor and glory were split equally. People told legends about them and bards sang their songs. But being humans like us, no one lives forever. These heroes have their own stories, merits and rewards, but there is one thing that bounds them together - they are sinners, and their sins are huge. They were tired and their souls wanted to rest, but unknown forces kept them alive. Then one day everything changed.
One day, when clear sky was covered with darkness and flash striked the center of town square, crimson flare outburst and covered everything around, When it was over and darkness faded away, those 12 heroes disappeared. They vanished without a trace and a bloodspill.

Their story only starts there.
They found themselves in the old church, in the nameless world and in the place known as Last Sinner Valley.
And now, to come back to the world of living, undead souls of the heroes have to walk throug seven circles of hell and fight the dreadful enemies of all humankind, the incarnation of evil - Lords of Sins and their minions.

System Requirements

    • OS: Windows XP
    • Processor: CPU 1700 MHz
    • Memory: 512 MB RAM
    • Graphics: GeForce 210 or similar videocard
    • DirectX: Version 9.0
    • Storage: 1 GB available space
    • OS: Windows 7
    • Processor: CPU 2400 MHz
    • Memory: 1024 MB RAM
    • Graphics: GeForce 210 or similar videocard
    • DirectX: Version 9.0
    • Storage: 1 GB available space

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