Atmocity allows you to build impressive, gravity-defying cities. Test your skills as a mayor in the campaign mode with set objectives, or let your creativity go wild in the free-roaming mode.
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Release Date:
May 29, 2019
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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Atmocity is a game that relies heavily on balancing several complex systems. In order to test this full scale, the game will be released as Early Access at a lower initial price. Once the local economy, the business cycle and the resource management systems are all well balanced, the game will see its full release.
Early Access will also allow players of the game to put forth ideas that can improve the game.”

Approximately how long will this game be in Early Access?

“The Early Access period is expected to last 4-8 months.”

How is the full version planned to differ from the Early Access version?

“The final version will differ in that it will have well fuctioning economy and resource systems. During the early access period, there will also be other issues that will need to be corrected. I am also hoping for community participation that adds in some more brilliant ideas.
The final game should be a very stable and a comprehensive experience built on my own experience as a developer and the input from the community.”

What is the current state of the Early Access version?

“Currently the game is in early alpha. The first Early Access release version will feature all planned 100+ buildings, the entire campaign and the free roam mode. The systems will all be implemented but may be lacking in some places.”

Will the game be priced differently during and after Early Access?

“When development of the game reaches a significant milestone, the price will increase incrementally until it reaches the full release price.”

How are you planning on involving the Community in your development process?

“I am hoping players of the game will support the development of the game by interacting via social media or via the Steam community pages.”
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Available: May 2019

 

Recent updates View all (46)

March 17

Devlog

Hello!

Short entry this week, as I’ve mostly done fixes for minor issues (not really news worthy).

First bit of news is that I’ve postponed the release of the game by one month (from april to may). This is due to an overall heavy workload, but also because I want things to be really well functioning and polished when the game releases into Early Access. This grants me some extra time to add a good deal of fine tuning and polish.

I’m in the process of finishing up the last few buildings. The nuclear power plant has been finished:



The nuclear power plant outputs a lot of electricity at a fairly decent cost, but it also outputs spent fuel that needs to either be stored, or neutralized. The storage facility (second from the right) and the neutralizer (right) can be seen here:



Most of the remaining buildings will most likely be done next week and will mean I finish up resource production and education. The vactrain station includes a lot of new code, so that will be done after next week.



Overall, things are coming together, but as the delay suggest, a bit slower than I would have wanted. But I’d rather release a stable game than an unstable one.



/ Dispersing Minds
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March 17

New release date - May 29th

Hello everyone!

I've decided to, yet again, delay the game. The main reason for this is that I feel that it needs yet more polish even before entering Early Access.

The main goal has always been to release a very stable and well-functioning game into Early Access, and to have the EA period used for feature additions, overall polish and system adjustments. Currently the game is fairly well on track for this, but it needs just a bit more time before it lives up to my own expectations.

The new release is set to May 29th and this is the final delay for sure!

/ Dispersing Minds
0 comments Read more
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About This Game

Atmocity allows you to build impressive, gravity-defying cities. Test your skills as a mayor in the campaign mode with set objectives, or let your creativity go wild in the free-roaming mode.

Create vibrant and remarkable cities, which are not constrained by the laws of physics. Construct and manage facilities that produce the building materials, food and goods that a growing city and its citizens need. Set up long-term trade contracts, or trade resources directly to the global market. Implement policies such as tax rates, unemployment welfare and retirement systems, to satisfy the needs of both citizens and local businesses.

Features:
- Campaign mode with 25 levels to slowly introduce systems to the player.
- A vast and expanding variety of buildings ranging from lower class to upper class residences and commercial buildings, from production facilities to universities.
- Need solid ground? A retro mode to build more conventional cities.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 or later
    • Processor: 2GHz
    • Memory: 4 GB RAM
    • Storage: 4 GB available space
    • Additional Notes: Specs subject to change.
    Recommended:
    • OS: Windows 7 or later
    • Processor: 3Ghz
    • Memory: 8 GB RAM
    • Graphics: Dedicated Graphics Card
    • Storage: 4 GB available space
    • Additional Notes: Specs subject to change.
    Minimum:
    • Processor: 2GHz
    • Memory: 4 GB RAM
    • Storage: 4 GB available space
    • Additional Notes: Specs subject to change.
    Recommended:
    • Processor: 3Ghz
    • Memory: 8 GB RAM
    • Graphics: Dedicated Graphics Card
    • Storage: 4 GB available space
    • Additional Notes: Specs subject to change.
    Minimum:
    • Processor: 2GHz
    • Memory: 4 GB RAM
    • Storage: 3 GB available space
    • Additional Notes: Specs subject to change.
    Recommended:
    • Processor: 3GHz
    • Memory: 8 GB RAM
    • Graphics: Dedicated Graphics Card
    • Storage: 3 GB available space
    • Additional Notes: Specs subject to change.
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