Having ended up on an remote and abandoned island, you find yourself in a life and death battle against an evil coming straight from perdition. With each of your four friends possibly being a bone chilling demonic entity that will try to slaughter the rest of the group - who can you trust?
All Reviews:
Mostly Positive (40) - 72% of the 40 user reviews for this game are positive.
Release Date:
Aug 15, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We are a small team, and early access should provide us with enough funding and players feedback needed to finish the game and fully release it. Although the game is playable as it is, we plan to implement much more content and features, for which we need more resources.”

Approximately how long will this game be in Early Access?

“The plan is to keep the game in early access up to a year, but that could change when we consider players feedback.”

How is the full version planned to differ from the Early Access version?

“We plan to implement more demons, more map additions, work some more on procedural map generation, possibly add some new game modes. Also work on bot support.

The final version should have at least a couple different demon types, and lots of demon skills.

The weapons and tools that humans use will be expanded too, as well as map elements.”

What is the current state of the Early Access version?

“Current game version is fully playable with functional online multiplayer, matchmaking, one playable demon type, and a couple of tools that you can use as a human to win or harm the demon. Also features night and day cycle, positional voice chat, character customization and much more.”

Will the game be priced differently during and after Early Access?

“The current plan is for the final game to be priced a bit higher than early access title once we release it fully.”

How are you planning on involving the Community in your development process?

“We plan on continuing the community involvement as we are doing it right now - we are open about our plans, and we are considering each and every idea our community comes up with. We have already implemented a couple of them in the game itself and we will continue to do so.

Also, we are planning to tweak gameplay and balance out the game according to what our players say.”
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Recent updates View all (19)

September 16


Hey everyone,

new update is here with a big gameplay change - the demon transformation works different now. You can choose when to transform, and it takes a bit time to do it now.

This means 2 things - you can pretend to be friends with someone then turn into demon scaring the hell out of him, but at the same time he has a couple of seconds to escape so it shouldn't be unbalanced. This solves many problems with the game too that you guys pointed out throughout time. Also, the flashlight now requires batteries, and you can also find a new one on the map if you lose the current one. Many fixes in there too, full changelog below!

Our free weekend is almost over, so to celebrate it we are doing a giveaway of 3 copies of Daemonical on our Discord! Join it and check #giveaways channel! ( https://discord.gg/fearem )

See you in the game,



- improved demon smoke
- new demon transformation implemented
- you can now pick the moment when you will transform in a demon, with a 90 second time limit
- flashlight now has limited power
- you can drop flashlight and pickup flashlight now
- there are flashlights spawned around the map now
- there are batteries spread out around the map that you can pickup to charge the flashlight
- demon can now break the door even when right next to them
- fixed troubles with picking up some items
- fixed branches not having a pickup marker
- fixed voice chat icon being too low and going under the new demon UI
- fixed altar particles a bit so they are more visible
- fixed ritual pickup sound
- fix the thing where someone can dump the ritual parts in the ocean
- invisibility lasts shorter now because it was too OP
- fixed demon vision to be more useful, I messed it up in one of the last updates
2 comments Read more

September 11

v0.5.3.1 OUT! Free Weekend Incoming!

Hey guys,

here is another update while you are waiting for the XP system to be finished. This one is focused on looks and feel, optimization, map variety, and some demon skill mechanics.

We also added new exterior spawners for barrels and mannequins, and changed how barrels work. Now, when you explode a barrel, a small fire spawns in its place, which cripples the demon.

You can also remove the alpha test sticker in the settings now, as some of you requested on our Discord.

But here is one more exciting announcement!

We will be having a free weekend paired with a 25% off discount, starting this Thursday - Sep 13, and ending on Sunday - Sep 17!

Tell your friends! We are looking forward to hanging out with you guys this weekend!

In preparations for it, make sure to visit our discord and say hi: https://discord.gg/fearem


PATCH v0.5.3.1 changelog

- optimized and changed how volumetric fog works to be less performance impactful
- demon damage blur lowered
- barrels, when destroyed, now spawn a little fire which last for some time and cripples the demon
- vision passive now helps with the demon damage blur
- you get demon skill points slower now by default
- you get rewarded 2 skill points for each kill now
- you get demon points quicker while you are stalking your prey
- houses get randomized more now, there is less of them, and they have more complete interiors
- added a settings option to remove the alpha sticker
- added a settings option to remove lens dirt
- removed "bloom" being optional - disabling it influenced the experience too much, visibility greatly reduced
- added motion blur
- added depth of field
- added motion blur setting
- added depth of field setting
- tweaked looks and feel a bit
- added new procedural exterior spawners
- fog color tone is now randomly picked each match to add a bit of variety in mood/feel between various matches
- tldr. map should be much more different each match now, plus everything should look bit better :)
- fixed some audio init problems
9 comments Read more
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About This Game

Having ended up on an abandoned remote island you find yourself in a life and death battle against the evil coming straight from perdition.
Enter a terrifying multiplayer horror experience featuring sessions for up to five players, where any one of them has chance of becoming the bone chilling demonic entity that will try to slaughter the rest of the group.

Daemonical is an asymmetrical horror multiplayer game in which a group of people find an unfinished demon summoning ritual. With the demonic entity released upon the island, the players must find a way to send it back to hell or end up slaughtered.

Never knowing which one of them has become possessed by the demon, it is their decision to make on if they want to team up and trust each other or try surviving alone.

The humans are played in the first-person mode. In order to exorcise the demon, they need to find the missing ritual components and bring them back to the alter. Their only alternative is hiding and surviving until the dawn, when the sunlight will purge the demon from the grounds. They can use fire, which hurts the demon, or weapons and tools hidden around the island to their advantage. While the demon can’t be killed, he can be crippled, stalled and distracted.
The demon is played in the third person, needs to simply slaughter all the humans and prevent them from finishing the ritual. He is fast, agile, powerful and deadly.

The humans are stronger when they band together, but they are easier to find. Stay together or split up to avoid ending up in a group with a demon – it is for you to choose.

Will you go for the missing ritual parts, or just try to hide until dawn? Will you help the others, or just be a lone wolf – the game leaves that up to you.

When a player dies in the game, their soul gets separated from their body and they can float around the map in the shape of a glowing ball of light. He can light the way for the players, and find the demon and follow him so the others can see where he is.

Daemonical also features a positional voice chat, so you can tell the other players that are close to you your plan, or pick a strategy together, but be careful! The demon might be listening in.

Customize your character – pick your gender, choose between various player models, clothes, colors and symbols that you can put on your clothing.

Key Features:
  • Asymmetrical multiplayer
  • First person and third person playing mode
  • Dynamic time of day and weather system
  • Most of the map is procedurally generated
  • Tools and weapons randomly placed across the map
  • Big open landscapes
  • Positional voice communication
  • Fully customizable characters
  • Interesting locations and landmarks
  • Nonlinear gameplay
  • The most terrifying hide and seek experience in gaming
  • Scare your friends, or get scared with your friends!

Mature Content Description

This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: Frequent Violence or Gore, General Mature Content

System Requirements

    • OS: Vista+
    • Processor: 2 Ghz
    • Memory: 8 GB RAM
    • Graphics: GPU with DirectX 10 capabilities
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • OS: Windows 10
    • Processor: 3 Ghz
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 1060
    • DirectX: Version 11
    • Storage: 2 GB available space

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