Adventure Land is an experimental Indie MMORPG. ANYONE can Code not just one, but up to 4 characters! You can play manually, use the given default Javascript Code, or learn programming to do more! Going open-source at 10,000 installs!

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Permainan Akses Awal

Dapatkan akses segera dan mula bermain; libatkan diri dengan permainan ini seiring pembangunannya.

Nota: Permainan dalam Akses Awal belum lengkap dan mungkin akan mengalami perubahan. Jika anda tidak berminat untuk bermain permainan ini dalam versi semasa, anda seharusnya menunggu untuk melihat jika permainan ini akan terus dibangunkan. Ketahui lebih lanjut

Nota: Kemas kini terakhir oleh pembangun telah dibuat lebih 5 tahun yang lalu. Maklumat dan garis masa yang diterangkan oleh pembangun di sini mungkin bukan maklumat yang terkini.
Kata-kata daripada pembangun:

Kenapa Akses Awal?

“Adventure Land is at a sweet spot in its development journey. Most of the major challenges have been tackled and lately all the feedback has been positive. I believe and hope early adopters will enjoy the game, and at the same time, the game will benefit from a growing community.

I've been working on Adventure Land for more than 5 years, up to this point, I concentrated mainly on the technology and the feature set. There's still a long road ahead. There are a lot of maps, monsters, bosses ready to be introduced. There are items to design and integrate.

As the game isn't complete, but playable and hopefully enjoyable, Early Access is the way to go. We're finally ready for the last sprint.”

Berapa lama permainan ini dijangka akan berada dalam Akses Awal?

“Hoping for 6 months but realistically more”

Apakah perbezaan yang dirancang antara versi penuh dan versi Akses Awal?

“Here are the objectives I'm aiming to achieve:
  • Rich Content
  • Daily Engagements
  • Engagements that Bring Players Together
  • Fully Documented CODE with a Tutorial

Bagaimanakah keadaan semasa versi Akses Awal?

“Gameplay - Refined and Final
Features:
  • 6 Characters
  • Party System - Complete with Dynamic Distribution
  • Skills System - Feature-wise Completed
  • Bank - Completed
  • Tavern - Dice Game Live
  • Item Upgrade System - Completed
  • Item Compound System - Completed
  • Item Exchange System - Completed
  • Item Crafting System - Functional but lacking content
  • Player to Player Economy - Both buying and selling
  • Seasonal Events
  • Regular and Cooperative Bosses
CODE - Fully Functional
PVE Balance - Satisfactory and dynamically regulated
PVP Balance - Nope
Guilds (aka Familias) - Work in Progress, Not Live
CODE Documentation - Work in Progress, Live
Cosmetics System - Work in Progress, Preview
Daily Events - Work in Progress, Sometimes Tested
Deeper Steam Integration - Work in Progress, Priority
Steam Achievements, Cards - Work in Progress, Not Live
Steam Mac, Linux Versions - Planned
Multiple Players Allowed From The Same IP - Work in Progress, Currently the anti-cheating system disconnects characters if limits are exceeded”

Adakah harga permainan ini berbeza semasa dan selepas Akses Awal?

“Price can fluctuate but it won't dramatically increase or decrease, it's safe to expect a fluctuation around 30% of the current price. Admittedly, pricing the game against multiple currencies is a challenge.”

Bagaimana anda merancang untuk melibatkan Komuniti dalam proses pembangunan anda?

“We have a Discord with #feedback and #new_ideas channels. I reply to each and every email, take each request into consideration, reply to every GitHub issue. The main challenge for me as a developer is introducing new content without creating balance issues. I intend to create a public group of people within the Discord community called Refiners, there'll be strict rules, the process will be transparent, fair, and Refiners will take ideas from #new_ideas, and convert them into #refined_ideas.”
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Beli Adventure Land - The Code MMORPG

 
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Tentang Permainan Ini


There are no quests, no guides you have to strictly follow to the letter. No objectives either. You can do anything you want. Even farming the lowest monster will yield satisfactory results! You can trade, gamble in tavern, party with friends, pvp solo with your rouge or go after rare loots!


Adventure Land wasn't originally a Code based game, during early development, it ended up a bit like a Clicker MMORPG, simple but fun. Then came Code, to let machines do the clicking! So it's not something extremely complex no one can understand, it's just basic automation!


Mage, Warrior, Rogue, Ranger, Priest and Merchant. All with different, easy to understand, but unique skills. There are no skill trees or the need to pick attributes, it's all automatic to keep things simple. Items provide some depth, and Code adds some variation to the mix.


There's a lot to work on. Daily Events, Paladin Class, Pets, Guilds (or Familias, as they will be small), New Zones, New Items, New Skills. All features are shaped and vetted by the playerbase.

Keperluan Sistem

Windows
macOS
SteamOS + Linux
    Minimum:
    • Memerlukan pemproses 64-bit dan sistem pengendalian
    • OS *: Windows 7 [64-Bit]
    • Pemproses: 1.5Ghz or better
    • Memori: 2048 MB RAM
    • Grafik: Direct3D 9.0 Capable System
    • DirectX: Versi 9.0
    • Storan: 200 MB ruang tersedia
    • Nota Tambahan: While the game is 2D and simple, the system needs to be WebGL capable, and running multiple characters use up RAM
    Dicadangkan:
    • Memerlukan pemproses 64-bit dan sistem pengendalian
    • OS: Windows 10
    • Pemproses: 2Ghz or better
    • Memori: 4096 MB RAM
    • Grafik: 2GB Dedicated
    • DirectX: Versi 9.0
    • Rangkaian: Sambungan Internet jalur lebar
    • Storan: 200 MB ruang tersedia
* Mulai 1 Januari 2024, Steam Client hanya akan menyokong Windows 10 dan versi yang lebih baharu.
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