Adventure Land is an experimental Indie MMORPG. ANYONE can Code not just one, but up to 4 characters! You can play manually, use the given default Code, or learn programming to do more! Going open-source at 50,000 installs!
All Reviews:
Positive (38) - 86% of the 38 user reviews for this game are positive.
Release Date:
Jan 28, 2019
Developer:
Publisher:

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Adventure Land is at a sweet spot in its development journey. Most of the major challenges have been tackled and lately all the feedback has been positive. I believe and hope early adopters will enjoy the game, and at the same time, the game will benefit from a growing community.

I've been working on Adventure Land for more than 2 years, up to this point, I concentrated mainly on the technology and the feature set. There's still a long road ahead. There are a lot of maps, monsters, bosses ready to be introduced. There are items to design and integrate.

As the game isn't complete, but playable and hopefully enjoyable, Early Access is the way to go. We're finally ready for the last sprint.”

Approximately how long will this game be in Early Access?

“Hoping for 6 months but realistically expecting to complete Adventure Land by October 2019”

How is the full version planned to differ from the Early Access version?

“Here are the objectives I'm aiming to achieve:
  • Rich Content
  • Daily Engagements
  • Engagements that Bring Players Together
  • Fully Documented CODE with a Tutorial

What is the current state of the Early Access version?

“Gameplay - Refined and Final
Features:
  • 6 Characters
  • Party System - Complete with Dynamic Distribution
  • Skills System - Feature-wise Completed
  • Bank - Completed
  • Tavern - Dice Game Live
  • Item Upgrade System - Completed
  • Item Compound System - Completed
  • Item Exchange System - Completed
  • Item Crafting System - Functional but lacking content
  • Player to Player Economy - Both buying and selling
  • Seasonal Events
  • Regular and Cooperative Bosses
CODE - Fully Functional
PVE Balance - Satisfactory and dynamically regulated
PVP Balance - Nope
Guilds (aka Familias) - Work in Progress, Not Live
CODE Documentation - Work in Progress, Live
Cosmetics System - Work in Progress, Preview
Daily Events - Work in Progress, Sometimes Tested
Deeper Steam Integration - Work in Progress, Priority
Steam Achievements, Cards - Work in Progress, Not Live
Steam Mac, Linux Versions - Planned
Multiple Players Allowed From The Same IP - Work in Progress, Currently the anti-cheating system disconnects characters if limits are exceeded”

Will the game be priced differently during and after Early Access?

“Price can fluctuate but it won't dramatically increase or decrease, it's safe to expect a fluctuation around 30% of the current price. Admittedly, pricing the game against multiple currencies is a challenge.”

How are you planning on involving the Community in your development process?

“We have a Discord with #feedback and #new_ideas channels. I reply to each and every email, take each request into consideration, reply to every GitHub issue. The main challenge for me as a developer is introducing new content without creating balance issues. I intend to create a public group of people within the Discord community called Refiners, there'll be strict rules, the process will be transparent, fair, and Refiners will take ideas from #new_ideas, and convert them into #refined_ideas.”
Read more

Buy Adventure Land - The Code MMORPG

 

Recent updates View all (11)

April 16

Early Access: Weeks 9,10,11 in Review



Started Week 9 by continuing the cosmetics efforts from Week 8 - Added eyewear to the list of possible face modifications - Integrated new cosmetics to character thumbnails that appear on the party list and the character selection screen



I had a trip planned that spanned Week 9 and Week 10, I originally planned to continue working on the game during this trip, yet this proved to be impossible, I mainly wish I took my mechanical keyboard with me, the faulty and icky butterfly keyboard of my Macbook made it torturuous to do any work, as the "Y" / "O" keys don't register most of the time :|

On Week 10, we had one catastrophic event where Europas servers went offline - after inspection - seems to be a dataserver issue where the server was actually disconnected from the network momentarily

Added a new system where noteworthy events appear on the top/right part of the screen, near where the party list appears, during the Easter, this new UI counts down minutes to the Wabbit spawn, and takes you to Wabbit with smart_move - Also integrated Franky and Snowman, whenever they are engaged, the engagement appears for every player on that server - This new UI will come in very handy when daily events are implemented



Added a new 20 second server shutdown cooldown, and when this cooldown starts, every engaged monster drops to 1 HP so all engagements can be completed - The last thing I want is to upset players, so this new mechanic ensures no progress is wasted during somewhat frequent yet irregular game updates



Changelist:
- Reflected magic damage is now reduced by the attacker's resistance too
- Several fixes to the new send_cm logic that also sends local messages, seems stable now
- 4 New Easter themed items and set bonus
- New Mechanic: Defeating a monster granting a buff
- New System + UI: Snowman, Franky, Wabbit engagements appear near the Party UI
- New System: Shutdown cooldown and engaged monsters dropping to 1HP
- Golden Bat spawn no longer broadcasted
- Fixed desertland's spawn/map issues
- New variable in parent: I - including instance data, only used in Tavern
- New variable in parent: S - includes server event data - S.wabbit, S.snowman, S.franky can be populated
- Special monsters now level up 20 times slower
- New game event - "shutdown" - Documented at DOCS
0 comments Read more

April 13

Event: Easter





Our Easter event is live! The eggs drop globally, collect them, craft them into a basket and exchange them for rewards!

The Wabbit can spawn in any place - defeating the Wabbit grants the Easter buff for +100% Luck for 24 hours!

0 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

About This Game


There are no quests, no guides you have to strictly follow to the letter. No objectives either. You can do anything you want. Even farming the lowest monster will yield satisfactory results! You can trade, gamble in tavern, party with friends, pvp solo with your rouge or go after rare loots!


Adventure Land wasn't originally a Code based game, during early development, it ended up a bit like a Clicker MMORPG, simple but fun. Then came Code, to let machines do the clicking! So it's not something extremely complex no one can understand, it's just basic automation!


Mage, Warrior, Rogue, Ranger, Priest and Merchant. All with different, easy to understand, but unique skills. There are no skill trees or the need to pick attributes, it's all automatic to keep things simple. Items provide some depth, and Code adds some variation to the mix.


There's a lot to work on. Daily Events, Paladin Class, Pets, Guilds (or Familias, as they will be small), New Zones, New Items, New Skills. All features are shaped and vetted by the playerbase.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 [64-Bit]
    • Processor: 1.5Ghz or better
    • Memory: 2048 MB RAM
    • Graphics: Direct3D 9.0 Capable System
    • DirectX: Version 9.0
    • Storage: 200 MB available space
    • Additional Notes: While the game is 2D and simple, the system needs to be WebGL capable, and running multiple characters use up RAM
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: 2Ghz or better
    • Memory: 4096 MB RAM
    • Graphics: 2GB Dedicated
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 200 MB available space
    Minimum:
    • Requires a 64-bit processor and operating system
    Recommended:
    • Requires a 64-bit processor and operating system
    Minimum:
    • Requires a 64-bit processor and operating system
    Recommended:
    • Requires a 64-bit processor and operating system

What Curators Say

2 Curators have reviewed this product. Click here to see them.

Customer reviews

Review Type


Purchase Type


Language


Date Range
To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar.

Show graph



Display As:
Review Beta NEW!
When enabled, will sort reviews by new Helpfulness score. Read more about it in the blog post.
Show graph
 
Hide graph
 
Filters
Review Helpfulness Beta Enabled
There are no more reviews that match the filters set above
Adjust the filters above to see other reviews
Loading reviews...