Yume Nikki has been hailed as one of the greatest (and most controversial) games ever created with RPG Maker. The new YUMENIKKI -DREAM DIARY- is not a remake, but a full reimagining of the original―reconstructed and enhanced using elements and styles of modern indie games.
Recent Reviews:
Mostly Positive (20) - 70% of the 20 user reviews in the last 30 days are positive.
All Reviews:
Mixed (574) - 61% of the 574 user reviews for this game are positive.
Release Date:
Feb 22, 2018

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SPECIAL PROMOTION! Offer ends May 31


Recent updates View all (29)

May 24

Patch Notes 2.0.1

Thank you to everyone enjoying YUMENIKKI -DREAM DIARY-, we have just updated the game to Ver. 2.0.1 with the following updates and corrections.

  • Fixed: interacting with the ghost in the school could freeze the player.
  • Fixed: pressing the escape key in the cartridge selection menu could freeze the player.


PLAYISM Steam Group
0 comments Read more

May 24


Yume Nikki has been hailed as one of the greatest (and most controversial) games ever created with RPG Maker.

YUMENIKKI -DREAM DIARY- Ver. 2.0, featuring all-new stages, expansions and updates to existing maps, and many more additional and enhanced features, is available as of May 24th, 2018.
Additionally, Ver. 2.0 is available as a free update for those who have already purchased Ver.1.


  • Added several new areas to the game.
  • Added new concept art.
  • Added some new effects.
  • Mini games now save high scores when quitting.
  • Added audio for when the girl in the school disappears.
  • Added some missing effects to the mall.
  • Added an option to adjust the brightness of the game.
  • Improved performance of the eyeball wave.
  • Added some more secrets.
  • Improved AI of NPC that chases you.

Bug Fixes
  • Fixed NPCs in school acting as if you weren’t there when you jumped while in front of them, possibly letting you get behind them and thus causing you to get stuck.
  • Fixed selecting an effect in the inventory and then loading a save without that effect, causing the inventory to not auto-select an item and show the image and description from the previously selected one.
  • Fixed mini game pause menu not un-pausing with cancel button.
  • Fixed graphics menu closing sound playing at a lower volume than the rest of the items in the In-Game menu.
  • Fixed a slope in the school where if you go down the stairs the player kept playing the falling animation.
  • Fixed a bug were if you flew above an eyeball you could remain flying in place for a while.
  • Fixed: In the mall NPC encounter scene some effects could be activated and deactivated while the cut scene was playing.
  • Effects can’t be activated anymore while having the menu opened.
  • Fixed a bug where after dying once, the physics would start working weirdly with the slopes.
  • Fixed: Pinching immediately after starting effects would leave the 3D model of the effect floating around.
  • Various localization updates.
  • Wind zone in school resized to avoid the bug where if you open the umbrella at the end of the stairs next to the wind area she travels up while doing it.
  • Fixed a collider of an NPC near a house where you could go through to an unintended location.
  • Fixed a bug where if you interact with doors while using an effect it opened and closed fast multiple times.
  • Improved the stairs collider in the school.
  • Fixed “100%” text going outside of the frame in the diary with some languages and window sizes.
  • Fixed: Player could interact with triggers while being in the menu
  • Fixed bug where hitting the NPC that gives you the eye while running caused Madotsuki to keep running in place.
  • Fixed: Opening the menu in front of an active trigger that teleported Madotsuki or loaded a new location, and pressing the interaction button while in the menus would cause problems and could lock the game.
  • Fixed: Closing the menu with the interaction button while in front of an interaction trigger would cause the trigger to activate unintendedly.
  • Fixed: Pressing pinch while taking the flute out could get you stuck until taking the flute out again.
  • Fixed: Could go through door in elevator room, lower floor.
  • Fixed: Could use the flute while waiting in the elevator, causing the input to be enabled too early.
  • Fixed a bug where one of the lights that explodes near an NPC kept exploding on its own.
  • Fixed: It was possible to skip the eye wave chasing you by running into the alley where the wave comes from at the right edge where the eyes wouldn’t touch you.
  • Fixed: On every scene change and when closing the in-game menu, the problem with the very high level audio was occurring when playing with very low frame rates, just like quitting to the main menu before.
  • Fixed: When sitting in the chair, pressing the interact button to get up would result in Madotsuki getting up and sitting down again.
  • Fixed: When having a controller connected, interacting with some things (like the light switch) using the keyboard would result in a duplicated interaction (e.g. the light would be turned off and on immediately).
  • Fixed: The places that started with an animation of Madotsuki closing the door had a problem where if you held the lantern or umbrella button you could see a floating item appearing/disappearing while the animation finished.
  • Other small bug fixes.


PLAYISM Steam Group
18 comments Read more


“Overall the game is interesting, and much like the original I suspect that it will soon become a cult classic.”
70 – Gaming Couch Potato

“Its a fun puzzle platformer with a creepy setting, was cool seeing Madotsuki and the gang in beautiful 3D, the nostalgia was well done, had great music and ambiance, and was overall pretty fun.”
80 – Game FAQs

“As much as it bends my mind, I’ve still got plenty to get stuck into and I’m looking forward to doing so.”
70 – DVD Fever

About This Game

Yume Nikki has been hailed as one of the greatest (and most controversial) games ever created with RPG Maker. YUMENIKKI -DREAM DIARY- is a collaborative show of the utmost respect for auteur Kikiyama-san’s groundbreaking release.

The RPG Maker team at Kadokawa has paired up with Active Gaming Media’s development team of ardent Yume Nikki fans to bring you this modern indie title in the form of YUMENIKKI -DREAM DIARY-.
This diverging follow-up combines influences from the original game and other recent indie juggernauts to create something wholly unique.


  • Yume Nikki’s legendary characters and locations reimagined in 3D
  • 6 expansive dreams to explore
  • Exploring dreams with gameplay evocative of modern indie classics
  • An inventive concept that sets the imagination running
  • Deep item- and Effect-driven dream exploration
  • NASU the minigame: Evolved

Featuring an "all-new old" original character!

A character dormant in Kikiyama’s imagination (and design documents) has surfaced 16 years after Yume Nikki’s original release.

YUMENIKKI -DREAM DIARY- was created under supervision and with the full cooperation from the original creator, Kikiyama themselves.
We hope it will help to create a whole new wave of fans, as well as push the envelope in terms of what RPG Maker games can become.

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 7/8/10 (64-bit OS required)
    • Processor: Intel Core 2 Quad Q6600 @ 2.4 GHz, AMD FX 8120 @ 3.1 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GT 630 / 650m; AMD Radeon HD6570; HD Graphics 4000 (or equivalent)
    • DirectX: Version 9.0c
    • Storage: 4 GB available space
    • Sound Card: 100% DirectX 9.0c compatible sound card
    • Requires a 64-bit processor and operating system
    • OS: Windows 8/10 (64-bit OS required)
    • Processor: Intel i7 920 @ 2.7 GHz, AMD Phenom II 945 @ 3.0 GHz
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 660, Radeon R9-270
    • DirectX: Version 11
    • Storage: 4 GB available space
    • Sound Card: 100% DirectX 9.0c compatible sound card

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