La storia di un difficile viaggio di un uomo. Sperimenterai certe situazioni, quelle che potrebbero essere accadute con i nostri genitori, i bambini o anche i vicini di casa in qualsiasi altra guerra. Attraverso gli occhi del nostro eroe vedrai la sua lotta in una guerra moderna, lotta con se stesso.
Tutte le valutazioni:
Nella media (50) - 50 recensioni degli utenti (56%) di questo gioco sono positive.
Data di rilascio:
2 nov 2018
Sviluppatore:
Editore:
Etichette

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ASH OF WAR™ - Message from CEO

"Let's make it for fun, for ourselves"

- our first words since we started.


Greetings, hope all of you are enjoying your days great.
I wrote this, because I want to share something to you that important for me.

First of all, let me tell you how it all started.
One day, I was playing my console in a known game published by a known company. Game is indie, 2D, about first World War with excellent narrative and art style that made me very sad in the end.
Literally, that game inspired me way too much that I decided to create something own. Yes, I have passion to war histories, because my family was strict addicted to the warfare since I was born.

"Hey, mate! I have something to do!"

- our first step in the idea.


I made a call to my buddy, he is an artist. We discussed the idea wisely and he supported me. We were army of two, first concepts have being created. It helped us to hire some enthusiasts who brought their ideas as well. Concept after concept, level after level, idea after idea we were boiling in our process.

“ASH OF WAR? What do you think?”

- our first thoughts on the project’s name.


Yes, not the ashes as you think. “ASH” sounds badass. We created a local in-game squad’s name “ASH” to avoid questions. Fine, we blindly started to create 2D sprites and characters that fit in the project. At that moment we didn’t have powerful programmer and animator to test our sprites and scenes in Unity3D.

“It looks cool, keep going mate!”

- our first impressions on development process.


Not cool at all. Inspiration went away too unexpectedly. We stuck. There were still no animator and programmer to bring our lifeless sprites to life. Finally, we found 2D animator for our sprite characters. New wave of inspiration for all of us. Okay, few animations on our balance. I was searching deeply for a programmer and I found him!

“We should make an announce on Greenlight!”

- our first mistake was made.


Focused as never before, we created few scenes for a demo to capture some screenshots and trailer. We were so close to show off but just for trailer and screenshots. So, we published, I remember how happy we were like we launched a rocket into the space.

“What is this shit? Trailer describes nothing!”

- our first review on Greenlight.


Like a fall into the wet dirt. No worries, we kept strong but difficulties struck a lot in the development progress. Problems with animations, coding arrived in a wrong time when we were demoralised by reviews. It was all summed up and made a crack in our small team. Programmer and animator left us. Army of two, again.

“Mate, I can’t take it anymore…”

- our first failure.


The process was frozen. Our dreams ruined at all. I supported my buddy artist as much as I could do. Anyway he found a job and same was for me. It seemed like the end for our project. I experienced a very strong kind of depression that changed my life completely.

“Do you think I stopped?”

- our first serious business.


Come back of our history like rise from the ashes. I earned some money while I was working and made a tiny budget for us. We united for “ASH OF WAR” again. Hired new animator, new programmer and sound designer that allowed to us promote the project further. New professional level of development came too. Huge changes impacted us as well. We decided to rework some sprites completely and replace 2D sprite characters to 3D, because it’s cheaper with animations. So, a year of development passed away.

“Sir, we are landing!”

- our first release.


I can’t believe we’ve done this. I wrote this personally from my heart and this message is directed to my team too. My appreciation is borderless. Yes, probably I’m bad organiser in some moments but my goal was to let freedom that all of us brought their ideas into the project. For example, we had tasks and I said like “You are an animator, bring your thoughts how they should act in your opinion. I trust your choice, it’s up to you”. It worked and the only thing I’ve got that our team has talented guys who can understand what to do. The road was extremely difficult especially for me and the artist but in the end our dream came true.
Thank you, all of you.


Sincerely yours,
V.B.

Informazioni sul gioco

Two-Way team a due vie ti apprezza e lancia il suo primo progetto nel franchise di ASH OF WAR™.
Cominciamo,

Il gioco è stato ispirato da eventi reali, libri e cronache.

La storia di un difficile viaggio di un uomo. Sperimenterai certe situazioni, quelle che potrebbero essere accadute con i nostri genitori, i bambini o anche i vicini di casa in qualsiasi altra guerra. Attraverso gli occhi del nostro eroe vedrai la sua lotta in una guerra moderna, lotta con se stesso.
È tutto sulla guerra, dopo un noto atto di terrore. La situazione è cambiata per una famiglia, la famiglia principale di Joe.
Joe era un giovane giocatore che era "educato" dai videogiochi sulla guerra. Da adulto si arruolò con l'esercito e divenne un medico come parte di una squadra di supporto in Afghanistan, e divenne un soldato davvero valoroso. Tuttavia la differenza tra i giochi e la realtà era folle. Joe è rimasto intrappolato in circostanze difficili che gli avrebbero cambiato la vita.

Quali circostanze? Vedrai.

Caratteristiche principali del gioco:



  • Ricca storia della Modern War con la sua filosofia. Avventura basata su eventi reali di alcuni registri e libri di guerra *.
  • Meccaniche multiple come scene d'azione, hit-in-time, puzzle, labirinto e così via.
  • Design unico e allo stesso tempo realistico.
  • Cimeli di gioco che descrivono storie aggiuntive.
  • Interfaccia elegante e narrazione di storie.
  • Animazioni uniche fatte a mano.
  • Original Orchestral Soundtrack, composta dal noto compositore russo Evgeny Prokhorenko.
  • E molti altri dettagli divertenti.

* (Inc. Lone Survivor di Marcus Luttrell e Black Hawk Down di Mark Bowden)

Descrizione del contenuto per adulti

Ecco come gli sviluppatori descrivono questi contenuti:

This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: Frequent Violence or Gore, General Mature Content

Requisiti di sistema

Windows
macOS
    Minimi:
    • Sistema operativo *: Windows 7/8/8.1/10
    • Processore: Intel Pentium IV 630 @ 3.0 GHz and higher or AMD Athlon64 3000 + @ 1.8 GHz and higher
    • Memoria: 2 GB di RAM
    • Scheda video: DX9 (shader model 2.0) capabilities; generally everything made since 2004 should work
    • DirectX: Versione 9.0
    • Memoria: 4 GB di spazio disponibile
    • Scheda audio: 100% DirectX 9.0b compatible 16-bit sound card and latest drivers
    Consigliati:
    • Sistema operativo *: Windows 7/8/8.1/10
    • Processore: Intel Core i5 any generation
    • Memoria: 2 GB di RAM
    • Scheda video: Intel HD 5000 or NVIDIA GeForce GT450 or AMD Radeon HD series or higher
    • DirectX: Versione 11
    • Memoria: 4 GB di spazio disponibile
    • Scheda audio: 100% DirectX 9.0b compatible 16-bit sound card and latest drivers
* A partire dal 1° gennaio 2024, il client di Steam supporterà solo Windows 10 e versioni successive.
    Minimi:
    • Sistema operativo: Mac OS X 10.7+
    • Processore: Intel Core 2 Duo any generation
    • Memoria: 2 GB di RAM
    • Scheda video: Intel HD 3000
    • Memoria: 4 GB di spazio disponibile
    • Scheda audio: Compatible 16-bit sound card and latest drivers
    Consigliati:
    • Sistema operativo: Mac OS X 10.7+
    • Processore: Intel Core i5 any generation
    • Memoria: 2 GB di RAM
    • Scheda video: Intel HD 5000 or NVIDIA GeForce 6 series or AMD Radeon HD series
    • Memoria: 4 GB di spazio disponibile
    • Scheda audio: Compatible 16-bit sound card and latest drivers

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