Welcome to your own Game Dev Studio! How will you run your own offices and ascend to greatness in the gaming industry?
All Reviews:
Very Positive (54) - 85% of the 54 user reviews for this game are positive.
Release Date:
Mar 12, 2018

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Recent updates View all (22)

April 24

Update #15

Hello! This update addresses various balance issues with expansion packs and tweaks the UI in a couple of spots.

- expansion packs will now boost the sales of the original game, and can even bring it back onto the market for more sales, if it wasn't released too late
- expansion packs will now generally sell more
- game sales now span out over a longer period of time (don't forget that you can advertise games after their release to further extend the game's lifetime on the market!)
- hovering over the genre/theme buttons in project setup now show all currently-trending themes and genres
- game review event box elements now use a different icon & color to be more distinguishable
- expansion packs now transfer a portion of popularity to the game they're made for upon release
- expansion packs now transfer popularity to the base game, if it is on-market
- the market duration boost from advertisement will now be higher for some time, and will then go down to its usual value
- the "fans are asking for more content" pop-up will now appear only if the game has sold at least than 100k copies in no more than 4 weeks
- fixed some issues with ideal game pricing
- fixed an incorrect ideal price being told to you by a manager in some cases
- fixed expansion packs selling much less than they were supposed to
- fixed expansion packs taking a review score hit due to features that aren't even implementable not being present in the project
- various minor UI fixes and tweaks

If you encounter any bugs or crashes, please report them here.

Please allow up to an hour for the game to update, alternatively you can restart Steam to instantly queue up an update for Game Dev Studio.
3 comments Read more

April 21

Update #14

Hello! This update fixes some bugs, improves various aspects of the game and brings a new project type - MMOs.

- added new game project type - MMOs:
* it is a new game project type that will require more preparation than regular game projects
* MMOs will use up Server Capacity, which can be increased by purchasing Server racks for your offices, or renting them out, the latter requiring you to pay a monthly fee
* each subscriber will also add increase customer support by 1 point, which you will need to increase as more and more people start playing
* in order to be able to develop a MMO game project, you'll need to research "Massively Multiplayer Online" first, which becomes available in September of 1996
* you will need to set a monthly subscription fee right before release
* the lifetime of these projects depends on multiple factors, and can be extended by expansion packs, but releasing too many will make players feel like you're nickel-and-diming them, causing them to buy the recently released expansion pack(s) at a lower rate
* these projects are even tougher to get right, so don't be surprised if your first several MMOs fail!

- added the ability to select between easy and normal difficulty at the beginning of a playthrough (all playthroughs that were started prior to this will default to the "normal" difficulty setting), the game will default to the "Easy" difficulty in the New Game window until the Tutorial has been completed
- added buttons for switching between constrution/demolition mode in office expansion mode
- changed how expansion pack content variation penalty is evaluated to not go crazy when large content amounts are involved
- low employee skill/hardware level notification is now on a cooldown, so that it doesn't spam the event box too much with a lot of employees/tasks related notifications
- clicking on the "noone has hardware capable to work on <task>" event box element will now provide you the option to upgrade all workplaces
- can now click on the sale display element in the upper right corner of the screen to show various project interaction options
- the option to upgrade all workplaces is now always present (even if you don't have enough money), when possible
- amount of people that can leave an office due to frustration reduced to 2 max per month, as opposed to every single person
- clicking on the monthly expenses element in the event box now creates an option to open the finances report popup
- enabling auto-organization of team-building activities will now skip the chance roll for attempting a schedule
- lowered minimum employees required for auto-organization of team building activities to 2 (was 6)
- fixed incorrect frustration values config for microtransactions, resulting in platform users becoming frustrated with microtransactions after 1 game being made, and never becoming unfrustrated
- fixed bad clearing of books in bookshelves, resulting in UI issues under certain circumstances
- fixed invalidity display being present when entering expansion mode, moving camera away from the object in question, exiting expansion mode and moving back into the visibility are of the object
- fixed various drive affector text not being displayed when asking employees whether there is anything you can do to improve their working conditions
- various german translation fixes
- various UI tweaks and adjustments

If you encounter any bugs or crashes, please report them here.

Please allow up to an hour for the game to update, alternatively you can restart Steam to instantly queue up an update for Game Dev Studio.
3 comments Read more

About This Game

Welcome to your own Game Dev Studio!

How will you run your own offices and ascend to greatness in the gaming industry?

Non-linear progression. Fill the empty spaces in your office with any objects you wish, and when you run out of space, buy a new building to continue expanding!

Find the best employees for your studio. Employees have their skills, attributes, traits, interests, and knowledge on topics.
Create multiple teams, work on multiple game projects at once, or reach for the stars by focusing all your workpower on one game.
Just don't forget that you won't get to keep your employees forever.

Rev up those engines. Make game engines, update them with new tech, and revamp them when the code gets too messy!

Make awesome games. Employees? Check. Game engine? Check. Now it's time to make great games!

Hype it up! Advertise your games through a multitude of ways: invite reviewers for an interview, start a mass advertisement campaign, contact online personalities to create early playthrough videos of your game, hire agencies to shill your game online, and even bribe reviewers!

Show your rivals who's boss of this industry. Your rivals are on the lookout for talented developers just like you are, so get ready to fight off their attempts to lure your employees away with higher salaries. Give them a taste of their own medicine and buy them out when they go under!

Sway the odds of platform manufacturers. Games you release influence the fate of platform manufacturers for which they're made.
Good games will make a platform more attractive to gamers and change its market share for the better.

Never a dull moment. Story mode, three extra campaigns, a freeplay mode, and the ability to randomize various aspects of the game at the beginning of a playthrough make for greater replayability.

System Requirements

    • OS: Windows XP SP3
    • Processor: Dual core @ 2GHz
    • Memory: 1 GB RAM
    • Graphics: 128 MB VRAM
    • DirectX: Version 9.0
    • Storage: 150 MB available space
    • Processor: Quad core @ 2GHz
    • Memory: 2 GB RAM
    • Graphics: 256 MB VRAM
    • DirectX: Version 9.0
    • Storage: 150 MB available space
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