Welcome to your own Game Dev Studio! How will you run your own offices and ascend to greatness in the gaming industry?
All Reviews:
Very Positive (80) - 82% of the 80 user reviews for this game are positive.
Release Date:
Mar 12, 2018

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Recent updates View all (35)

August 9

Progress Report #12

Hello! Work on the Steam Workshop update is going nicely, and for the last couple of days I've been working on improving various aspects of the game, and making a new tutorial. This tutorial is not harsh in any way, unlike the current one. The current tutorial will remain, but has been renamed to "Introduction". The new tutorial consists of 3 parts (basics of construction, employees, and projects), and you can start any part at any time, so that in case you missed something, then you can simply start a specific part of it and play through it again. With this new tutorial, think of the tutorial that came with the 1.0 release as a final exam of the things you've learned in the new one.

Another new addition is the ability to control the amount of pedestrians on the streets. So in case you're having performance issues, or if you don't like the visual noise that they bring, then you can simply reduce the amount of pedestrians, or remove them altogether. Prior to this update, the amount of pedestrians out on the streets was 200, with the Workshop update it has been reduced down to 50, and the option allows you to further reduce, increase, or completely remove the pedestrians.

On the gameplay side of things, genre-theme matches now affect the review rating of games. Now, along with boosting the game sales, it also boosts the review ratings themselves, which means that picking a good genre-theme combo will be more beneficial than it was before, and will make up for some short-comings of your game when it comes to the quality itself.

Another thing that was changed is the distribution of review ratings: the better a game is, the lower the lowest possible rating a review can roll is (for example, previously a game worth a 9/10 rating could get 7/10, now the lowest score a 9/10 game can get is 8/10, and that is only if the game's rating is barely over the 9.0 mark)

The 'develop' branch has been updated with the changes mentioned here, and your feedback on the new tutorial would be very appreciated. So if you'd like to help out in that regard, just start up the game, play through the tutorial, and let me know whether there's anything that is in need of improvement.

Thanks for reading!
2 comments Read more

August 1

Progress Report #11

Hello! In the previous progress report post I mentioned that I was working on documenting the game for the Steam Workshop feature, and I'm happy to say that it is now fully documented. The upcoming update is now available on the 'develop' branch of the game. In addition to the Workshop support, you'll notice that some things have also been changed, that is because the Steam Workshop update will feature various changes meant for an easier introduction into the game.

With Steam Workshop support integrated, the next step for the Workshop update is creation of a couple of more example mods for developers, and then moving on to improving the tutorial by splitting it up into multiple separate parts, instead of having one big tutorial scenario. The existing tutorial will remain in the game, but will be renamed to something different, since while it does introduce people to the game, it is also very challenging and punishing. Think of the current tutorial as a final exam of the player's abilities after the initial, easier tutorials that will be added in this update.

Once that is done, I will be moving on to further optimizing the game, while working on a rather large Workshop example mod in parallel, to further showcase what can be done with mods, and how it all works, which is very important for developers, as the more reference material they have, the easier it will be for them to get into modding, and start making all sorts of cool content.

If you wish to start making mods for the Steam Workshop of Game Dev Studio, then switch over to the 'develop' branch of the game, read up on the documentation, and check out the example mods.

Currently the Steam Workshop is accessible through the tab at the top of the Community Hub, since the update is not yet fully released.

Goes without saying that the first couple of weeks (or maybe even a month or two) will see very little mods, but as people get familiar with how the game code words and how mods are made, you can expect all sorts of mods to be made from the community.

Thank you for reading!
5 comments Read more

About This Game

Welcome to your own Game Dev Studio!

How will you run your own offices and ascend to greatness in the gaming industry?

Non-linear progression. Fill the empty spaces in your office with any objects you wish, and when you run out of space, buy a new building to continue expanding!

Find the best employees for your studio. Employees have their skills, attributes, traits, interests, and knowledge on topics.
Create multiple teams, work on multiple game projects at once, or reach for the stars by focusing all your workpower on one game.
Just don't forget that you won't get to keep your employees forever.

Rev up those engines. Make game engines, update them with new tech, and revamp them when the code gets too messy!

Make awesome games. Employees? Check. Game engine? Check. Now it's time to make great games!

Hype it up! Advertise your games through a multitude of ways: invite reviewers for an interview, start a mass advertisement campaign, contact online personalities to create early playthrough videos of your game, hire agencies to shill your game online, and even bribe reviewers!

Show your rivals who's boss of this industry. Your rivals are on the lookout for talented developers just like you are, so get ready to fight off their attempts to lure your employees away with higher salaries. Give them a taste of their own medicine and buy them out when they go under!

Sway the odds of platform manufacturers. Games you release influence the fate of platform manufacturers for which they're made.
Good games will make a platform more attractive to gamers and change its market share for the better.

Never a dull moment. Story mode, four extra campaigns, a freeplay mode, and the ability to randomize various aspects of the game at the beginning of a playthrough make for greater replayability.

System Requirements

    • OS: Windows XP SP3
    • Processor: Dual core @ 2GHz
    • Memory: 1 GB RAM
    • Graphics: 128 MB VRAM
    • DirectX: Version 9.0
    • Storage: 150 MB available space
    • Processor: Quad core @ 2GHz
    • Memory: 2 GB RAM
    • Graphics: 256 MB VRAM
    • DirectX: Version 9.0
    • Storage: 150 MB available space

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