How do you create a game that perfectly embodies the feeling of the movie "Aliens?" Any and all feedback welcome; this is our most ambitious work so far, and we're determined to do it right.
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Ημερομηνία κυκλοφορίας:
When it's ready 2019
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Προγραμματισμένη ημερομηνία κυκλοφορίας: When it's ready 2019

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Πρόσφατες ενημερώσεις Προβολή όλων (2)

2 Μαΐου

Teaser unleashed!

https://youtu.be/E4g3hJ2-nrA

Dear people of The Red Solstice,
after months of hard work, shaping The Red Solstice 2 into a game we are all proud of, we are very excited to present you a little slice of what we have acomplished so far. Moments ago we have uploaded our first teaser trailer for the game. It should give you a bit of the feeling we are going for. We hope you like it.

Here are also some screenshots of the systems that are being worked on:





Armory is of course where you customize your marine's equipment and weapons before sending him into action. This time arround you'll have much broader scope of customization options. You'll be able to pick different firing modes for your weapons, choose to pick more passive abilities at the expense of some active skills, pick one very powerful system instead of few weaker ones, or perhaps just leave more room for ammo, explosives and other items. You'll probably die anyway, but at least you can give some monster a bit of indigestion with the right setup.



Strategy layer is a new feature in The Red Solstice 2. It allows you to choose your missions and play in a more campaign like way, capturing and loosing teritory, securing resources, and joining up with your friends in order to crack those hard missions. You are fighting for entire planet now.


We are starting to do regular mini updates on our progress on Facebook, so if you want to be updated regularly, join us at: https://www.facebook.com/TheRedSolstice/
or come chat with us at discord: https://discord.gg/Fd7x7us

Join us and give us your feedback and suggestions so we can shape this game into a masterpiece.

Ironward
14 σχόλια Περισσότερα

3 Ιανουαρίου

Big update!



Dear community,
we have some bad news and some good news.
Let's start with the bad. Solstice Chronicles: Survivors is no more. We killed it, cut it to pieces and fed it to a pit of angry zombies we keep just for such occasions. But there are good news also, bear with us for a bit longer.

When we started working on the Solstice Chronicles: Survivors it was because the community asked for a multiplayer mode in the Solstice Chronicles: MIA and we were unable to provide that with the original game. It was supposed to be a standalone multiplayer game built upon the expanded MIA framework featuring more open gameplay similar to the survival mode.

Guided by our previous experience with the Unreal Engine and some great new talent we were lucky enough to acquire, we started peeling back layers of old code, improving old assets, playing with new gameplay elements, and the more we worked, the more we liked what we saw and more ambitious we got. But the more we worked, more often we got “wow, this is so The Red Solstice” moments.

The turning point happened when we started experimenting with the controlls as we felt the pure twin stick scheme just did not feel right in a big open map. It felt somehow static and tiring and someone half jokingly suggested we try the The Red Solstice like RTS type controls. We actually tried it, and after a few days of intense discussions and multiple further rounds of testing we decided it was actually much better. It was then we finally said, “This is The Red Solstice 2!”.

https://store.steampowered.com/app/768520/The_Red_Solstice_2_Survivors/

So it is our great pleasure to officially announce that we are now working on a full fledged sequel called The Red Solstice 2: Survivors. It is a tactics oriented shooter game made for multiplayer squad tactics but fully playable in solo mode. Basically all that The Red Solstice offered, but improved by years of experience our team has gained, combined with the perks of a modern Unreal 4 engine.


Game
The game will feature well known but improved mechanics such as skills, energy management, combat suit management, weapons with different modes of fire, explosives, tactical squad control, randomly generated missions…. But will also include some new elements such as the biomass, a terrain based manifestation of the virus infection that slowly spreads throughout the map impeading the players progress in a number of ways, making the enemies stronger and more aggressive and if not contained making the successful completion of the primary mission all but impossible.

Some of the old enemies will be making a come back, some new ones will be added, but all of them will be much improved from the way they were in either of our previous games. They will now jump over the barricades, climb through the windows, hunt you in packs, use the sense of smell, hearing and sight while patrolling the map…




Strategy Layer
There will also be a strategic metalayer where players will be able to upgrade their equipment, choose their missions and advance their personal campaign, defending the colonies of Mars. It is also planned for other players to be able to join others games in progress (yep, you’ll be able to drop into your friends game as reinforcement and save his backside).

Development and release
Although the core systems are already in, there is much still to be done, so due to the upredictable nature of our work, we are still unable to talk about the release date with any kind of certainty, so it has to remain in the “when it’s done” realm for now. We will keep you informed with more and more information as we get closer to completion and are looking forward to working with you to make The Red Solstice 2 into the best game possible.
For now, enjoy these images, spread the word and as always...Stay frosty!





33 σχόλια Περισσότερα

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Σχετικά με αυτό το παιχνίδι

"It all looks like fighting StarCraft’s Zerg, only up-close and personal..."
Rock Paper Shotgun

"In other words, it seems to be taking the base-operating and mission elements from titles like XCOM."
WCCFTech

STORY

Year 117 After Earth, at the destruction of Tharsis, corporations rush to secure the dominant position over the remaining colonies and the last remains of the human race.

- It's up to you take command, fight the corporation needs and the virus that threatens to end everyone.



Play both through strategy layer and combat missions in order to decide the fate of the planet. Upgrade and research new technologies and experience your story with up to 7 friends.

The game can be played solo or with friends following a story campaign mode or using game matching servers in an 8 player co-op survival mode in a planetary campaign.

KEY FEATURES

  • Survival strategy: The Red Solstice 2: Survivors couples tactical missions with the ongoing survival against the STROL virus over the entire planet in a campaign that spans over time with a single goal - Survival of humanity.

  • 8 Cooperative multiplayer: Join other player campaigns and combat missions or let them join yours, bring your own research and resources into their campaigns, play together and work towards the survival of the planet.

  • Strategic base: Customize and grow your character in the campaign, research and upgrade new technologies and combat suits , prepare assets for deployment on combat missions - artillery, tactical nukes, reinforcements, dropships and much more.

  • Combat missions: Deploy alone or with other players into combat missions in order to contain the spreading biomass infection. Manage your resources, explore an open map and secure areas in order to save humanity.

  • Combat the biomass infestation: Fight a spreading biomass that changes the environment and has a mind of its own.

  • Unique classes: Choose between 8 classes, each with a specific gameplay style and skills.

  • Hot Join: Call for reinforcements from your friends list mid-game and have them drop down right into the middle of the chaos.

We were inspired by:

  • Warcraft 3 mod Night of the Dead/SWAT/DotD
  • XCOM/XCOM 2
  • Helldivers


Περιγραφή περιεχομένου για ενήλικες

Οι δημιουργοί περιγράφουν το περιεχόμενο ως εξής:

Blood from killing creatures and player deaths.

Απαιτήσεις συστήματος

    ΕΛΑΧΙΣΤΕΣ:
    • ΛΣ: Win 7, Win 8.1, Windows 10
    • Επεξεργαστής: Intel® Core™ i5
    • Μνήμη: 4 GB RAM
    • Γραφικά: GeForce GTX 750 Ti
    • Δίκτυο: Ευρυζωνική σύνδεση διαδικτύου
    • Αποθήκευση: 10 GB διαθέσιμος χώρος
    • Κάρτα ήχου: Any
    ΠΡΟΤΕΙΝΟΜΕΝΕΣ:
    • ΛΣ: Win 7, Win 8.1, Windows 10
    • Επεξεργαστής: Intel® Core™ i5
    • Μνήμη: 4 GB RAM
    • Γραφικά: GeForce GTX 960
    • Δίκτυο: Ευρυζωνική σύνδεση διαδικτύου
    • Αποθήκευση: 10 GB διαθέσιμος χώρος
    • Κάρτα ήχου: Any

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