Ignis is a skill-based game of the battle arena category. The core mechanic is the ability to control trajectories of projectiles. There are also multiple spells of all other sorts: AoE, summoning spells, battle cries, curses.
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Q1 2019
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Available: Q1 2019

 

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February 23

I used to be a wizard like you... then I took a magical arrow to the knee


Welcome back to the discussion on the epic 1v1 battle arena tournament where witches, mages and wizards beat the crap out of each other with spectacular spells, devastating sorcery and eye-candy fireworks.

Last time we introduced you to the wonders of four different, but equally deadly, types of magic and the basics of spellcasting. Well, let's go one step back and look a bit closer at a basic offensive trick called The Ancient Projectile. Think of it as a magical Beretta. Every mage knows how to use it – it's fast, handy and universally effective. If you don't need anything fancy, if you just want to burn your opponents face, it gets the job done.



Everyone knows a good warrior needs to constantly polish his skills. That rule applies to magical warriors as well. Even the art of The Ancient Projectile can be refined as you gain more experience battling in the arena. A little tip: if your opponents are easily evading your magical arrows, make them bigger!



Every wizard has access to his own skill tree which, when planned carefully, can make him into a super powerful foe! We're gonna teach you about that next time, I promise. This time we just wanted to let you know, and it is very important, that The Ancient Projectile has its own skill tree. Since it is a universal magic technique, announcements from the four main types of magic, it can be developed independently from your other abilities.



Stay tuned for other announecements about Ignis, and if you're sure you're not worried about taking a magical arrow to the knee, please add our game to your wishlist!
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features

  • Original idea for a battle arena with an innovative spell-casting mechanic
  • Short, intense ranked duels
  • 6 playable characters
  • At least 5 additional single-player mode extensions
  • 3 arenas
  • Controls designed both for keyboard and controller input
  • Split-screen mode
  • Multiplayer mode with ranked duels
  • Advanced AI
  • 8 summonable creatures
  • Approximately 50 diverse spells, each of which can be upgraded

About This Game

Ignis: Duels of Wizards is a skill-based game of the battle arena category.



The core mechanic is the ability to control trajectories of projectiles.
It is crucial to so thoughtfully, as the arena may contain huge amounts of magical objects.
There are also multiple spells of all other sorts: AoE, summoning spells, battle cries, curses.
All of those can be dynamically upgraded in-game, allowing through conscious game design for an enemy to be dominated not only by the sheer power of one’s spells, but also by one’s unique playstyle.



The single-player mode will offer an array of varied game modes modifying the rules - projectiles bouncing off walls, power-ups appearing randomly on the map, a challenge mode in which the AI is much more difficult to beat, etc.
There will also be training, challenge and duel modes available in single-player.



The game will also offer multiplayer, both in split-screen and online modes.
There will also be a elo-esque ranking system, extendable to make League of Legends-style divisions and seasons possible.

System Requirements

    Minimum:
    • OS: Windows 7 / 8 / 10
    • Processor: Intel Core 2 Duo E4500 @ 2.2GHz or AMD Athlon 64 X2 5600+ @ 2.8 GHz
    • Memory: 4 GB RAM
    • Graphics: GeForce 240 GT or Radeon HD 6570
    • Storage: 2 GB available space
    • Sound Card: DirectX compatible sound card
    Recommended:
    • OS: Windows 7 / 8 / 10
    • Processor: Intel Core i5 2300 or AMD FX6120
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 550 Ti or Radeon HD 6770
    • Storage: 2 GB available space
    • Sound Card: DirectX compatible sound card
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