Dawn Ashmoore is about to uncover the dark mysteries of ancient Egypt. The old gods step into our world.
All Reviews:
Mixed (21) - 52% of the 21 user reviews for this game are positive.
Release Date:
Feb 22, 2018
Developer:
Publisher:

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March 25

Someone is always watching

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You slump into your chair after another day of investigations. Just as you start to lose yourself in the glow of the TV screen, the telephone rings. The museum curator needs your help - a tourist has gone missing. You smirk at his warning of paranormal goings-on; that's what Demon Hunters are for.

Demon Hunter 5: Ascendance will be available at a discount for 7 days after the launch.

https://store.steampowered.com/app/1020270/Demon_Hunter_5_Ascendance/
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March 19

Creating dialogues in Irony Curtain



Irony Curtain: From Matryoshka with Love is a game full of different characters talking to each other. In fact, some puzzles can be solved only by choosing the right dialogue option. That’s why in today’s episode of Behind the Irony Curtain we’d like to tell you more about the process of creating dialogues in our game.

Writing dialogues is just the beginning of the process. There are over 5471 lines of text in Irony Curtain and every one of them needs to be properly inserted into the game, to make sure all characters say exactly what Game Designer wants, in the exact time and place.



Here’s how it looks in Irony Curtain:

1. Every game character usually has more than one dialogue line. One of the ways to operate it is to use logical TRUE/FALSE flags. These flags helps us determine the state of knowledge of a specific character or whether an event of which the character speaks has already taken place.

2. Each dialogue is built in the editor as a separate “tree” consisting of successive “nodes” connected with each other by lines defining the order in which the dialogue of the character appears.

3. To be honest, “writing” dialogues is just filling the form fields. It looks more or less like this:

  • Create a new dialogue in the editor and give it a name. Then inform Level Designer about the circumstances in which it should be launched (eg. when Evans checks on the Prisoner);
  • Create the first Node (a red dot on the editor screen) and enter the necessary information (into the form on the right side of the screen):



    1. Who is talking
    2. The Dialogue text (or several dialogues if they should be drawn)
    3. (Optional) The Dialogue text when repeating the talk
    4. (Optional) If the dialogue happens not on the location but on zoom – whose head and on which side should it be displayed
    5. (Optional) Text display time (it’s useful when testing the game without recorded Voice Overs which determine the text display time in the finished game)
    6. Where the text should appear on the screen (e.g. over the character or over the radio speaker)
    7. (Optional) Actions to be made before or after the dialogue (e.g. acquiring an item or activating a logic flag “character X already knows about Y")

  • Create another dialogue node and fill it in
  • Connect the first node with the second one
  • Rinse & Repeat ;)

4. After creating the entire “tree” for all the dialogues we generate so-called “keys”. Keys consist of the location number, dialogue name, text position in the tree and the first letter specifying the character.



5. Thanks to this we can assign a specific Key to a Node, and not just the text. All texts with Keys can be saved to a shared Excel sheet with different languages. As a result, the different language versions of the game have the appropriate dialogues.



That is all in this episode of Behind the Irony Curtain. We hope you enjoyed it and don't forget to add Irony Curtain to wishlist!

https://store.steampowered.com/app/866190/Irony_Curtain_From_Matryoshka_with_Love
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About This Game

Dawn Ashmoore is about to uncover the dark mysteries of ancient Egypt.
The old gods step into our world.

The renowned Demon Hunter once again confronts the powers of darkness. But this time things have taken a different turn: Dawn Ashmoore has been captured by an evil spirit, one that has awoken in the ruins of an ancient Egyptian temple. Only one person can save Dawn – her niece, Lila. The girl sets out to rescue her aunt without a second's hesitation. As the rescue mission proceeds, it becomes clear that her involvement in these extraordinary events is no coincidence.

Lila's journey will take her through the mysterious ruins of ancient Egypt, still ruled by the gods of old. Their stories – locked inside chests and engraved in stone – will allow her to uncover a horrifying secret – Dawn has been captured by Seth himself. He's the most dangerous of all the gods, and nobody can stop him from destroying the world. When the last Demon Hunter dies, all hope for mankind will be lost.

What mysteries will Lila bring to light? How is she going to defeat the evil forces?
Enter the world of Egyptian gods in this new Demon Hunter adventure.

Features

  • Explore 41 hand painted vistas!
  • Test your skills in 25 diverse mini games!
  • Look for clues in 21 hidden object scenes!
  • Meet the gods of ancient Egypt!
  • Fight primeval demons!
  • Solve the Riddles of Light!
  • Confront the dark forces!
  • Collect artifacts and search excavation sites!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP, Windows Vista, Windows 7, Windows 8, Windows 10
    • Processor: 2.0 GHz
    • Memory: 1 GB RAM
    • Graphics: 256 MB VRAM
    • Storage: 3 GB available space
    Recommended:
    • OS: Windows XP, Windows Vista, Windows 7, Windows 8, Windows 10
    • Processor: 2.5 GHz
    • Memory: 1 GB RAM
    • Graphics: 512 MB VRAM
    • Storage: 3 GB available space
    Minimum:
    • OS: 10.6.8
    • Processor: 2.0 GHz
    • Memory: 1 GB RAM
    • Graphics: 256 MB VRAM
    • Storage: 3 GB available space
    Recommended:
    • OS: 10.6.8
    • Processor: 2.5 GHz
    • Memory: 1 GB RAM
    • Graphics: 512 MB VRAM
    • Storage: 3 GB available space
    Minimum:
    • OS: Ubuntu 12.04 (32/64bit)
    • Processor: 2.0 GHz
    • Memory: 1 GB RAM
    • Graphics: 256 MB VRAM
    • Storage: 3 GB available space
    Recommended:
    • OS: Ubuntu 12.04 (32/64bit)
    • Processor: 2.5 GHz
    • Memory: 1 GB RAM
    • Graphics: 512 MB VRAM
    • Storage: 3 GB available space

What Curators Say

5 Curators have reviewed this product. Click here to see them.

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