The beat ‘em up/tactics/RPG of your dreams! Treachery in Beatdown City is a dark comedy action thriller with a heavy focus on giving players the freedom to fight how they want against an increasingly ridiculous cast of enemies.
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Release Date:
Coming 2019
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Available: Coming 2019

 

About This Game

The beat ‘em up/tactics/RPG of your dreams! Treachery in Beatdown City is a dark comedy action thriller focused on giving players the freedom to fight how they want against an increasingly ridiculous cast of enemies.

The US President Blake Orama has been kidnapped by Ninja Dragon Terrorists! Take to the streets with 3 unique fighters - Lisa, the Boxing/MMA expert, Brad, a pro-wrestler with a love of fire, and Jeet Kune Do/Capoeira fighter Bruce.

Use an all new tactical-brawling system to fight through hoards of thugs, drunks, disorderly cyclists, joggers, grapplers, punks, ninjas, terrorists, ninja terrorists, cyborgs and MORE on their pursuit to save the president!

FEATURES:

  • Innovative hybrid fighting system reinvents the beat ‘em up genre.
  • Build custom strike combos, grapple combos, and STRIKE-A-GRAPPLE-OMBOS!
  • Learn lots of moves, from suplexes and stunning elbows to flying knees and spinning trip kicks.
  • Use those moves to fight dozens of unique enemies broken into multiple class types ensuring every fight is different!
  • Save and heal at food carts, gossip with idling vigilantes, and dumpster dive for chicken, soda, or other helpful items!
  • Timeless chiptune score by Inverse Phase

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows 7 SP1, Windows 8, Windows 10
    • Processor: Intel Core 2 Duo 1.8Ghz or equivalent
    • Memory: 3 GB RAM
    • Graphics: 512MB GPU, DirectX 9, Shader Model 2.0 (XNA 4.0 Reach Profile)
    • Storage: 200 MB available space
    • Additional Notes: Xinput devices supported
    Recommended:
    • Storage: 200 MB available space
    Minimum:
    • OS: Latest Mac OS
    • Processor: Intel Core 2 Duo 1.8Ghz or equivalent
    • Memory: 3 GB RAM
    • Graphics: 512MB GPU, OpenGL 3.0+ (2.1 with ARB extensions acceptable)
    • Storage: 200 MB available space

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