TOMORROW DON'T COME is a contextual puzzle game about depression and how it feels to be stuck.
All Reviews:
Positive (24) - 91% of the 24 user reviews for this game are positive.
Release Date:
Mar 5, 2018
Developer:
Publisher:

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Recent updates View all (8)

June 11

Update 1.4

Hello and welcome to the biggest update yet! The recent weeks I've been busy adding controller support to TOMORROW DON'T COME, which was quite the difficult task as you can imagine for those who've already played the game.

Since a controller has less buttons to interact with than mouse & keyboard, it makes solving the puzzles a little bit easier but on the other hand it delivers a more immersive gameplay feel. It's definitely worth playing through the game with both options since both deliver a little bit of a different experience.

Small disclaimer though: I could only test it with a XBox 360 controller but it should work with others as well. Here's also the rest of things that got improved during the extensive playtesting:

  • Move forward
    • Fixed a bug where steps sfx wouldn't play
    • Fixed a bug where "I keep looking back" would stop moving if certain keys are pressed
    • Fixed a bug where the brightness of the words wouldn't go back to normal after you've already moved backwards
  • Looking back
    • Optimized the code to increase performance
    • Fixed a bug that would only occur with a multiple monitors setup
    • Fixed a sound bug when coming from the chapter selection
    • Fixed a tiny error where an object had the Hex Code #000008 instead of #000000, causing it to appear slightly blue
  • Trapped
    • Edited some sfx for a smoother experience when "trapped" appears after the build up
    • Added a fade-in if coming from the chapter selection
  • Let me die
    • Removed impact sfx because it didn't really fit and I like the symbolism of there being a bottomless pit better than hitting rock bottom
    • Added a fade-in if coming from the chapter selection
  • Curtain
    • Fixed a bug where a text was disappearing too fast
    • Fixed a bug where a text would just appear without the typing
    • Fixed a bug where the drone sound would play again when solving the chapter under certain circumstances
  • Chapter selection
    • Updated the video for "Looking back" to give a better hint
    • Updated the video behaviour: if a chapter is solved, it will now automatically start playing the next unsolved one
  • Misc
    • Added version number to start screen
    • Fixed a bug where sfx on mouse-over wouldn't play the very first time you start up the game
    • ...and lots of other tiny stuff again to improve the overall polish that is not even worth mentioning

Please report any bugs you encounter here. I've spent two weeks only playtesting this time, so hopefully I didn't oversee anything grave.

Peace & Love
Patrick
0 comments Read more

May 14

Update 1.3

Thank you very much for all the new positive reviews that came in since the last update! <3

Since it's currently mental health awareness week, I want to let you know that you can always talk to me if you need someone to listen. Day by day, you can get through this. I believe in each and everyone of you. We will win this, together.

This time I added a bunch of new sound effects and killed many little bugs I stumbled upon. A few of the changes I had already uploaded beforehand, like the Final Destination achievement bug.

  • Move forward
    • Added a new sfx
    • Words now go italic much faster if you come from the chapter selection
  • Looking back
    • Added two additional sfx
    • Fixed a bug where the sliding sound would still play before the glitch
    • Fixed a bug where a soundfile wouldn't play if you've somehow managed to find the good end on the first playthrough
  • Trapped
    • Fixed a bug where sometimes no particles showed up
    • Tweaked the behaviour a little bit
    • Fixed a bug where sliding sound would still play on the edge of the screen when using multiple monitors
  • Let me die
    • Added two new sfx
    • Fixed a bug where the shockwave would still play after coming from the chapter selection
  • Darkness
    • Added a new sfx
  • Wordplay
    • Rearranging of the words now does not play anymore if you come from the menu
    • Fixed a bug where "enjoy" would jump to the mouse position on left click
  • Curtain
    • Fixed a bug where typing sound wouldn't play in the beginning
    Menus & Misc
    • Added a new sfx to the ending
    • Updated safe graphics
    • Updated videos for Intro and Curtain in the chapter selection
    • Fixed a bug where "continue" would jump to another location after clicking on it
    • Fixed a bug where the Final Destination would not get unlocked if one unlocked Dead End first
    • Fixed a bug where hints in the menu would still get shown after you've already finished the first playthrough
    • ...and lots of other tiny tweaks and stuff ^^

Please report any bugs you encounter here. I try my best to playtest every new change up to three times, but sometimes I simply forget to check something. Thank you.

Peace & Love
Patrick

0 comments Read more

About This Game



This is a highly experimental experience. One playthrough takes about 10min, exploring everything around 30min.

I started working on this during a very dark period in my life. The process of it helped me getting out of there and afterwards I spent about a year polishing everything. This game is not everyone's taste but I'm very proud that I managed to finish it and hopefully the experience of playing it will be helpful to some of you as well.

Features

  • A short but unique experience
  • Lots to discover if you dive deeper
  • No graphics - only words will guide your way
  • Think outside the box to solve the "puzzles"

System Requirements

    Minimum:
    • OS: Windows XP or newer
    • Processor: Dual Core +
    • Memory: 512 MB RAM
    • Graphics: 512MB +
    • Storage: 60 MB available space
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