Conveyers, grinders, welders, ... and a factory that combines them all: that's what's waiting for you in Factorybelts 2. Factorybelts is a puzzle game where you complete a factory to produce different products out of different resources.
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Release Date:
Dec 7, 2017

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We are indie developers and don't have a lot of experience in publishing a game. We are absolutely dependent on as much feedback as we can get to be able to develop our game and making it something cool and fun to play. That's why we decided to release Factorybelts as soon as possible, even though many features we want to implement aren't done yet and the graphics are still rather modest.”

Approximately how long will this game be in Early Access?

“As long as it takes to finish the game. We develop the game in our free time and since free time is a valuable resource and its availability is usually hard to predict, we don't know if and when we will finish the game. However, the more feedback we'll be getting, the more encouraged we will be to finish it as soon as possible. Don't expect it to be done before 2019 though!”

How is the full version planned to differ from the Early Access version?

“We have a backlog of features we absolutely want to add. This is no promise that we will implement them (like I said, free time is usually a sparse resource) but we would love to. In case we get neat ideas from our community we are more than happy to take them into the backlog and see if they fit the gameplay. However, except if they blow our mind, we will focus on our own plan of features first, before taking into account any suggested features (this doesn't include improvement suggestions).

So now, here's a sneak peak of what might be available in a future version of Factorybelts:

- Better graphics: The GUI will most likely not change much. However the 3D models and especially the textures will be updated. We will keep the overall cartoony style but it will still look quite different from how it does now. Please feel free to give us ideas on the design too! Also, the environment will be changed to actually look like a factory ;-)

- Score unlock system: the score you achieve in a level will accumulate to a total score. To unlock further chapters, a certain score will be needed. Therefore, the levels can be played in any order as long as the chapter they belong to is unlocked.

- Upgrade system: different machines will be upgradable with points so the operate faster or have better usability.

- Achievements and other steam related content: don't need to say anything here I guess.

- Level editor: of course this game absolutely needs a level editor and we will create one whenever most of the other things are done. We obviously want to integrate with the steam workshop so players can publish their levels.

- Multiplayer: It might not be the game where you expect a multiplayer feature but we have some ideas about that in mind. This, however, is the most vague backlog item and implementing it will most likely need quite some refactoring of the current game. Yet it would be a cool thing.”

What is the current state of the Early Access version?

“See the description for a list of currently implemented features.”

Will the game be priced differently during and after Early Access?

“We will rise the price slowly as we add more content. Thereby, users who buy the game early on get rewarded for supporting us in the phase where there is not a ton of gameplay available yet. The final price will likely be double the price of the first release.”

How are you planning on involving the Community in your development process?

“Please get in touch with us about anything related to the game. We love to get feedback about the gameplay, the user interface, the levels, the graphics, features and we appreciate any idea for future features. We ask you kindly to always provide us with a suggestion for how to do it differently, whenever you think something is bad. If that's not possible, you can of course still tell us but it won't help us as much. You can join us on telegram to chat with us and other community members directly (click on the "Visit the website" link on the sidebar to the right to join the group).”
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About This Game

Conveyers, shredders, welders, dyers, splitters, inputs, outputs and a factory that combines them all: that's what's waiting for you in Factorybelts 2. Factorybelts is a puzzle game where you complete a factory to produce different products out of different resources. Route the freight via conveyor belts, cut it with saws, colorize it and weld the pieces back together.

The game works similar to various other factory simulation games in that you have a build and a run mode. Edit the factory in build mode: place or remove machines, thereby building up an assembly line. Once you're done, hit that start button to raise the factory to life and watch your products being built. Whenever things aren't working out, just stop the simulation and correct the setup as many times as you need to.

Features so far in the game (please read the section on early access!):

- A 2D playground where building the assembly line takes place. however, the graphics themselves are 3D and the factory can be orbited 360°.
- Puzzles are defined in a budget manner rather than in an inventory manner, which means you have a limited amount of funds and machines have a cost, rather than giving you access to a set amount of specific machines. This will potentially lead to different approaches to solving a level, being rewarded with different scores based on the used budget.
- The resources are different shapes which get colorized, cut or welded into new shapes - the products.
- So far a rather small amount of easy levels

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows Vista
    • Processor: Dualcore i5 2.5 GHz
    • Memory: 3 GB RAM
    • Graphics: GeForce GTX 650 or comparable
    • DirectX: Version 10
    • Storage: 600 MB available space
    • Sound Card: DirectX compatible sound card
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 or higher
    • Processor: Quadcore i7 3.0 GHz
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 860 or comparable
    • DirectX: Version 11
    • Storage: 1 GB available space
    • Sound Card: DirectX compatible sound card

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