The evil warlord, Dragore, has returned and none but you remain to stop him. Explore infested mines, ancient cities and other worlds on an epic VR adventure. With sword in hand, a bow on your back and powerful magic at your fingertips, the fate of the realm weighs heavily on your capable shoulders.
All Reviews:
Positive (35) - 94% of the 35 user reviews for this game are positive.
Release Date:
Nov 9, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access is a great way for us to improve the game through player feedback. We have a clear vision for what Vengeful Rites should play and feel like, but we're a small team of two brothers. Getting the game into the hands of more people and using their insight to further refine the mechanics and overall experience will help us ensure that the final product is as fun and as polished as possible. Beyond that, Early Access helps us to fund development of the game as we make it. We're currently working on the game full time and sales in Early Access will help make sure we can continue to do that until the game is finished.”

Approximately how long will this game be in Early Access?

“About 12 months. Polish and bug fixes will be included in frequent updates, with 3 major content updates planned before final release.”

How is the full version planned to differ from the Early Access version?

“Moving forward we plan to add additional content in the form of 3 new chapters. Each chapter will consist of a new zone with a new dungeon, presenting the player with an additional 2-3 hours of gameplay, new spells, new weapons, new puzzles and new enemies to challenge. Our goal is for the final game to have a playtime of roughly a dozen hours and transport the player to a variety of locations.”

What is the current state of the Early Access version?

“Currently players have access to the first chapter of the game. This includes a tutorial, the starting zone and the first dungeon. Melee combat, archery and magic are all in, as are upgrades in the form of a perk tree, new weapons and weapon modifications. Players can explore the world of Vengeful Rites using sliding locomotion, teleportation and climbing.”

Will the game be priced differently during and after Early Access?

“We're currently undecided on this but leaning toward raising the price for final release.”

How are you planning on involving the Community in your development process?

“Player feedback is of the utmost importance here. We'd like to create a game that sets a standard for fun in VRPGs and we can't do that without knowing what that standard should be. We have a good idea of what needs to be done, but the more input we receive the more we can align that vision with what players want. To that end we have a discord set up and will be closely monitoring the Steam forums for any and all player feedback we can find. Specific events to more actively include the community in the development process are planned, as well.”
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Notice: Requires a virtual reality headset. See the VR Support section for more info.

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Recent updates View all (20)

March 8

Enemy Visuals Update

Hello, everyone! Today's patch focuses on improving the visuals of the game to be more in line with what we have in store for Chapter Two. We also tweaked some quality of life and combat stuff and fixed a few bugs. New visuals can be seen in the screenshots on the store page. Enjoy!

Full Patch Notes:
    Additions and Improvements
  • Upgraded the textures of the melee goblin enemies.
  • Upgraded the textures of goblin archer enemies.
  • Upgraded the textures of the goblin mage enemies.
  • Upgraded the textures of the Spider Queen boss.
  • Melee goblins are no longer floating off the ground.
  • Changed the lighting of the Forbidden Mine to create a more mystical, colorful atmosphere.
  • Reduced the intensity of the ambient occlusion effect to be a bit more subtle.
  • Enemies that are on fire will no longer have their burn damage reduced when ignited by a weaker fire source. Also, burn damage will never go below 1.
  • Added a checkpoint after completing the first water puzzle in the The Forbidden Mine.
  • Added an arrow count display on your bow hook when your bow is holstered behind your back.
  • Added a few spider trash mobs around The Forbidden Mine.
  • Adjusted the position/orientation of some enemies in The Forbidden Mine to provide more opportunities to be stealthy.
  • Increased the range at which an inventory slot can be selected for some larger storable items.
  • Set the game to automatically open as a maximized window as some people have found the game to run poorly when not maximized/having focus. This can be changed by holding ctrl when launching the game.
  • Melee enemies no longer have invulnerability frames while dodging. Instead, they take severely reduced damage while performing the dodge animation.
  • Striking an enemy's weapon while swinging your sword will now result in reduced damage upon striking an enemy. This is denoted by a crossed swords icon behind the damage notification.
  • Tweaked the parry window for some of the melee goblin's attacks to be more lenient toward early parries.
  • Increased the prices of weapons in the shop to be more in line with the amount of gold the player can earn throughout the first dungeon.
    Bug Fixes
  • Fixed some missing collision behind the protection spell altar in The Forbidden Mine.
  • Corrected a section of wall that was falsely marked as destructible shortly before the Spider Queen fight.
  • Fixed a bug that would have the player occasionally sink into the ground slightly when taking damage.
  • Fixed a bug that would let you target a kinetic object that you're climbing on.
  • Added an invisible wall past the destructible wall near the first shop in The Forbidden Mine until the water has been completely drained.

That's everything for today's patch. As always, we'd like to invite you to join our discord if you'd like to share your thoughts and suggestions for the game or report any issues/bugs you may have.

Happy adventuring, everyone!
2 comments Read more

February 22

Patch Notes 2/22/19

Hello, everyone! Today's patch is a pretty small one to add some improved functionality to the game and squash some small bugs. Should you find any bugs, as always, we ask that you share them on the bug report forum or in our discord(link below). Thanks!

Full Patch Notes:
    Additions and Improvements
  • Greatly improved the ability to target larger objects with Kinesis.
  • Bombs can now be stored in your backpack for later use.
  • Improved the enemy pathfinding a bit. Enemies sinking into the floor should be even more rare than it already was.
    Bug Fixes
  • Fixed a bug that would prevent the player from teleporting around Master Abardon(including inside the house) after returning with the meteor shard.
  • Fixed a bug where the player could receive damage from the final boss of chapter one if they loaded into a save where he was already dead.
  • Fixed a bug where attempting to place a new sword in your sheath would not store the old one in your inventory if it was full and would allow you to have both swords in the sheath. It still won't place the old sword in your backpack if its full, but it won't let you put both swords in the one sheath.
  • Fixed a bug where starting a new game after returning to the main menu from a save that had completed the tutorial would auto-complete the tutorial in the new save.

That's all for today. If you'd like to share your thoughts on the game or report a bug, you can do so here on the forums or in our discord.

Happy adventuring, everyone!
0 comments Read more
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“Vengeful Rites Is A VR RPG That Could Fill The Void Left By Vanishing Realms”

“Vengeful Rites VR is by far the best adventure game in VR at the moment! The amount of gameplay this title has is insane!”

“A must-buy if you enjoy this genre. I'm really surprised that it was made by such a small team but still managed this level of quality.”

About This Game

Inspired by classics of the genre, Vengeful Rites is an adventure RPG designed exclusively for Virtual Reality. The world is being overrun by goblins and monsters and it falls to you to defend the realm of men against their invasion. You've got everything you need to accomplish your task. Your journey awaits...

Explore every inch of a fantasy world steeped in mystery and danger while fighting against clever, nimble and sometimes colossal enemies that refuse to go down easily. Solve riddles and puzzles meant to bar your path or protect ancient treasures. Wield powerful magic with an intuitive on-the-fly casting system that gives you full control without having to navigate convoluted menus or interfaces. Customize your gear and play style with meteor shards and perks.

    Main Features Include:

  • A story of vengeance that will lead you on an epic adventure across multiple landscapes!
  • Difficult melee combat where enemies react quickly and seek to catch you off-guard!
  • An intuitive magic system with unlockable spells that puts the power directly in your hands!
  • A perk system that allows you to customize your play style by focusing on swords, sorcery, archery or a mix of all three!
  • A weapon enchanting system that uses meteor shards to further customize your playstyle!
  • Puzzles and riddles intended to bar your progress or hide powerful treasures!
  • Epic boss fights!
  • Locales that require walking, climbing and magic to traverse!
  • Hidden treasures that only the most thorough of adventurers will discover!

Available for Arcades on SpringboardVR

System Requirements

    • OS: Windows 7 SP1, Windows 8.1, or Windows 10
    • Processor: Intel® i5-4590 or equivalent
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce® GTX 980 or equivalent
    • Storage: 2 GB available space
    • OS: Windows 10
    • Processor: Intel i7-4770 equivalent or greater
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce® GTX 1070 equivalent or greater
    • Storage: 2 GB available space

What Curators Say

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