The evil warlord, Dragore, has returned and none but you remain to stop him. Explore infested mines, ancient cities and other worlds on an epic VR adventure. With sword in hand, a bow on your back and powerful magic at your fingertips, the fate of the realm weighs heavily on your capable shoulders.
All Reviews:
Positive (44) - 93% of the 44 user reviews for this game are positive.
Release Date:
Nov 9, 2018

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access is a great way for us to improve the game through player feedback. We have a clear vision for what Vengeful Rites should play and feel like, but we're a small team of two brothers. Getting the game into the hands of more people and using their insight to further refine the mechanics and overall experience will help us ensure that the final product is as fun and as polished as possible. Beyond that, Early Access helps us to fund development of the game as we make it. We're currently working on the game full time and sales in Early Access will help make sure we can continue to do that until the game is finished.”

Approximately how long will this game be in Early Access?

“About 12-18 months. Polish and bug fixes will be included in frequent updates, with 3 major content updates planned before final release.”

How is the full version planned to differ from the Early Access version?

“Moving forward we plan to add additional content in the form of 3 new chapters, all included with the base purchase. Each chapter will consist of a new zone with a new dungeon, presenting the player with an additional 2-3 hours of gameplay, new spells, new weapons, new puzzles and new enemies to challenge. Our goal is for the final game to have a playtime of roughly a dozen hours and transport the player to a variety of locations.”

What is the current state of the Early Access version?

“Currently players have access to the first chapter of the game. This includes a tutorial, the starting zone and the first dungeon. Melee combat, archery and magic are all in, as are upgrades in the form of a perk tree, new weapons and weapon modifications. Players can explore the world of Vengeful Rites using sliding locomotion, teleportation and climbing.”

Will the game be priced differently during and after Early Access?

“We're currently undecided on this but leaning toward raising the price for final release.”

How are you planning on involving the Community in your development process?

“Player feedback is of the utmost importance here. We'd like to create a game that sets a standard for fun in VRPGs and we can't do that without knowing what that standard should be. We have a good idea of what needs to be done, but the more input we receive the more we can align that vision with what players want. To that end we have a discord set up and will be closely monitoring the Steam forums for any and all player feedback we can find. Specific events to more actively include the community in the development process are planned, as well.”
Read more
Notice: Requires a virtual reality headset. See the VR Support section for more info.

Download Vengeful Rites Demo

Buy Vengeful Rites



Recent updates View all (23)

May 18

Improved Visuals Patch 5/18/19

This latest patch is a relatively small one but will have a big impact on the visuals of the game, especially if you started playing it after the scepter patch.

No need for long notes, it's really just three changes:

1.) Fixed a bug that was causing the game to default to "Fastest" quality settings for anyone who hadn't run the game before the scepter patch went live. This will fix a lot of things that made the game look ugly, like trees popping in late and looking low poly until you got extremely close.

2.) Added some additional detail to most of the materials found in the game, which will make them play better with light sources and add a significant amount of detail.

3.) Fixed a bug that would have the game run poorly if not focused on your desktop. This should no longer be an issue.
0 comments Read more

May 14

Hotfix 5/14/19

Today's patch is a small one to address a couple of bugs that have been brought to our attention. There's a couple of small quality of life improvements, as well.

Full Patch Notes:
    Additions and Improvements
  • Raised the height of the tunnel to the last encounter with the merchant in the Forbidden Mine as it hung a bit low and could force the player to clip through it at points.
  • Made it so that bombs in your backpack can't be lit by fire sources until removed from their slots.
  • Increased the likelihood that the Stone Giant boss at the end of chapter 1 will slam down when conditions are met to advance the fight.
  • Changed the coloring of Unstable Mana Crystals to hopefully be a bit more indicative of their intended use.
  • Cleaned up the purple grass texture found in mines to not have that annoying line floating across the top.
  • Improved the Stone Giant's tracking of the player to better face them at all times.

    Bug Fixes:
  • Fixed a bug where the forge press could behave a bit jittery when lowered all the way down during crafting.
  • Corrected fireballs not functioning as fire sources when attempting to ignite arrows/bombs/etc.
  • Corrected a bug where walking onto the Stone Giant's hand after he was dead might still deal damage to you.
  • Added a potential fix for a bug that would prevent you from grabbing your sword when first loading in. [We haven't been able to reproduce this, so please let us know if you encounter this one.]
  • Added a potential fix for a bug that would prevent you from respawning on death and would leave your view stuck as black. [We haven't been able to reproduce this one either, so please let us know if you encounter it.]

If you do encounter the black screen bug on death, please let us know, and if you can, send us your output_log file on discord. The log can be found at C:\Users\Username\AppData\LocalLow\Deep Dive Interactive\Vengeful Rites -- Thanks!
0 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards


“Vengeful Rites Is A VR RPG That Could Fill The Void Left By Vanishing Realms”

“Vengeful Rites VR is by far the best adventure game in VR at the moment! The amount of gameplay this title has is insane!”

“A must-buy if you enjoy this genre. I'm really surprised that it was made by such a small team but still managed this level of quality.”

About This Game

Inspired by classics of the genre, Vengeful Rites is an adventure RPG designed exclusively for Virtual Reality. The world is being overrun by goblins and monsters and it falls to you to defend the realm of men against their invasion. You've got everything you need to accomplish your task. Your journey awaits...

Explore every inch of a fantasy world steeped in mystery and danger while fighting against clever, nimble and sometimes colossal enemies that refuse to go down easily. Solve riddles and puzzles meant to bar your path or protect ancient treasures. Wield powerful magic with an intuitive on-the-fly casting system that gives you full control without having to navigate convoluted menus or interfaces. Customize your gear and play style with meteor shards and perks.

    Main Features Include:

  • A story of vengeance that will lead you on an epic adventure across multiple landscapes!
  • Difficult melee combat where enemies react quickly and seek to catch you off-guard!
  • An intuitive magic system with unlockable spells that puts the power directly in your hands!
  • A perk system that allows you to customize your play style by focusing on melee, sorcery, archery or a mix of all three!
  • A weapon enchanting system that uses meteor shards to further customize your playstyle!
  • Puzzles and riddles intended to bar your progress or hide powerful treasures!
  • Epic boss fights!
  • Locales that require walking, climbing and magic to traverse!
  • Hidden treasures that only the most thorough of adventurers will discover!
  • Sword crafting from found recipes!
  • Speech recognition for immersive NPC interactions!

Available for Arcades on SpringboardVR

System Requirements

    • OS: Windows 7 SP1, Windows 8.1, or Windows 10
    • Processor: Intel® i5-4590 or equivalent
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce® GTX 980 or equivalent
    • Storage: 2 GB available space
    • OS: Windows 10
    • Processor: Intel i7-4770 equivalent or greater
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce® GTX 1070 equivalent or greater
    • Storage: 2 GB available space

What Curators Say

12 Curators have reviewed this product. Click here to see them.

Customer reviews

Review Type

Purchase Type


Date Range
To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar.

Show graph

Display As:
Show graph
Hide graph
Excluding Off-topic Review Activity
There are no more reviews that match the filters set above
Adjust the filters above to see other reviews
Loading reviews...