Explore, customize, and build across the world of Spoxel as you fight the otherworlders. Use runes to construct custom powerful or infuse weapons and armor with rare resources. Explore an infinite world while you build a base to establish a foothold of power to defend from your enemies!
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Release Date:
Mar 28, 2019
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Available: March 28

This game will unlock in approximately 5 weeks

 

Recent updates View all (8)

January 18

Patch Note Catch-Up 0.6.9.2-0.7.1.1



It's been awhile since we've posted patch notes here and there has been a lot going on as we get closer to release! Here is the patch info:

Patch 0.7.1.1
• Bug: Fixed manatech table bug
• Bug: Fixed a problem with grappling hook tooltip
• Added the Planticus whip grappling hook (has 3 hooks)
• Added Iron Vine plant spawns in the jungle
• Reworked dungeon generation to be more robust
• Bug: Fixed a bug with mines
• Reworked mines and added chests to it
• Added New networking information to the profiler screen to measure multiplayer performance
• Reworked some multiplayer transfer info
• Reworked certain messages from client / server for improved performance
• Added recipe components to the help screen to make it easier to find what items you need to craft a recipe
• Bug: Fixed an issue with mobs spawning at wrong time of day
• Added Icon for the sheep body item
• Added sheep body to the drop table for sheep
• Added Chicken body to the drop table for chicken
• Added ability for mobs to equip items
• Added attract spell component
• Added special interaction for persistent AoE effects when you add attract as a child. This duplicates the old vortex component.
• Bug: Fixed graphics bug with charge
• Bug: Fixed graphics bug with spin attack
• TNT can no longer destroy spawners (IE can't blow up a boss spawner to despawn it)
• Bug: Fixed a bug that would cause TNT to crash the game
• Added new Attributes for use in gear:
○ Bonus Weapon Knockback
○ Ranged ammo break chance
○ Breathing time
○ Player Knockback reduction
○ Mining Speed
○ Tree Cutting Speed
○ Weapon Speed
○ Ranged Speed
○ Block Mine Distance
○ Block Place Distance
○ Potion Bonus
• Pickaxe recipe changed for axeheads to now bonus speed when cutting a tree / wood
• Bug: Fixed an issue with the hide box not updating correctly in the advanced crafting control
• Bug: Fixed a font rendering issue in the advanced crafting screen
• Reworked Pickaxe part so it can be used in other advanced crafting
• Bug: Fixed an issue with kill quests
• Added plant growth spell rune
• Added fancy ribbon item
• Added spellcaster icon
Added John's Enchanted Screwdriver

Patch 0.7.0.2
• Added "True Sight" Buff to see invisible enemies and cloaked spell effects
• Bug: Fixed a bug were turrets would see through invisibility
• Quests will now trigger when items are crafted and now just when they are dropped in inventory
• Spells no longer cost mana in creative
• Bug: Fixed some tooltip bugs
• Bug: Fixed the thorns trait so it properly applies with spikes again
• Bug: Fixed a bug with AI that would cause bugs if no players were nearby
• Bug: Fixed a bug with what directions AI faces that caused it to spin
• Bug: Fixed a crash bug with using candles on weapons and armor when using opacity
• Bug: Fixed a problem with opacity values not being carried over correctly causing weapons to be transparent
• Added boss High Warlord Rawkfist
• Bug: Fixed a bug with the spinning spikes in the ice dungeon
• Bug: Spinning spikes in the ice dungeon are now slightly less murderous
• World difficulty is now saved correctly. Existing worlds will default to normal difficulty.
• World difficulty now ties into spawn times
• World difficulty now will slightly nurf mob health or buff it depending on the level
After a tense negotiation, Chickthulu has agreed to nurf the night in the world of Spoxel and it now lasts less time

Patch 0.7.0.1
• Added mixed marble brick block and recipe
• Added if / else logic rune
• Changed color of runes that can have children based on type
○ Events - Green
○ Logic - Gold
○ Target Runes - Default blue
• Changed sorting of spell logic values (such as if) to not show up under targeting
• Added block place spell rune which allows you to place blocks from your inventory with spells
• Added cloud blocks
• Reworked all AoE fire particle effects to account for new shapes
• Bug: Fixed an issue with 'save as' for spell
• Bug: Fixed an issue where saving spell damage types wouldn't save correctly
• Reworked all AoE frost particle effects for new shapes
• Bug: Fixed an issue with the error dialog
• Bug: Reworked save spell screen due to a sizing error
• Bug: Fixed a bug where plants would cover surface water
• Added vector spell rune type
• Added a Move spell rune which changes the current spell location by the given amount
• Bug: Fixed offset of integer numbers on spell runes for small screensize
• Bug: Fixed a bug with loading spell runes with boolean or value runes
• Bug: Fixed a bug with loading / saving spells
• Re-enabled the bounce mutator
• Re-enabled the mouse seek mutator
• Dungeons now have a 'forced' biome which causes dungeon specific spawn / music control
• Bug: Fixed an issue with magic projectiles targetting items
• Changed enemy spawning to focus on the players location rather than the spawn location
• Reworked how spawn locations are picked to better check for bounds
• Adding spawn restrictions for mobs based on type (IE flying mobs can spawn in the sky)
• Reworked the combat flag code to better cleanup mobs getting removed
• Mobs that are in combat with you that you haven't damaged won't flag combat music anymore
• Bug: Fixed a bug with learned world spells not being restored
• Added Ring of Angel Wings which gives you angel wings and allows limited flight
• Added Ring of the Bat which gives you bat wings and allows limited flight
• Added Ring of Fairy Kin which gives you fairywings and allows limited flight
• Bug: Fixed a bug with a better crafting table
• Added Fancy Couch
• Added Fancy Cabinet
• Added Fancy Chair
• Added Fancy Table
• Reworked how models are batched for terrain for performance
• Added clouds to batching for performance
• Added Fancy bed
• Reworked the bed code to allow for different types of bed blocks
• Added a chaise lounge
• Added a fancy vanity
• Added a fancy end table
• Added "Kill" Quest type
• Added Reaper Mob
• Added Reaper Alpha Mob
• Added Mana Slime Mob
• Reworked Crystal Desolation Spawning
• Added a claw item / model which drops from raptors
• Reworked how advanced crafting handles metadata to make sure correct positions are used
• Added Reaper tail item which can provide the quicksilver trait
• Added Alpha Musk
• Added Raptor Musk
• Added Predator Necklace
• Reworked how crit is calculated
• Bug: Fixed a bug where the application would freeze if you alt tabbed during loading
• 2D Mode checkbox added to launcher
• Mob spawning now partly takes into account nearby lights
• Removed the gui scale option from the options menu but left it in the config
• Added some missing tooltips
• Set minimum vertical resolution to 720
• Reworked ranged ammo
• Added fire arrows
• Increased the cooldown for the basic bow so it isn't a machine gun anymore
• Bug: Fixed a bug where items would trigger if you were interacting with a block
• Re-enabled - Cloak Mutator
• Re-enabled - Triggers
• Re-enabled - Seek Mutator
• Re-enabled - Split Mutator
• Re-enabled - Gravity Mutator
• Reworked blink to be more robust about teleport locations (will now attempt to offset bounding box to fit)
• Added the blink spell into the game
• Reconfigured the machine interface for easier modding
• Added copper dust
• Added Iron Dust
• Added Gold Dust
• Added Xilith Dust
• Added Corrupted Dust
• Added Agilite Dust
• Added new Machine "Crusher" which as you may have guessed… makes dust from ore (at a x2 multiplier)
• Added block particle effects levels to the particle detail dropdown
• Sheep!!!
• Added High Orc Warrior
• Reworked bat's for better color customization
• Added Cave Bat
• Reworked the light spell effect and added a light status effect so it can target players / mobs
• Machine power storage now defaults to 20k mana watts
• Laser turrets now require power (QQ)
• Fixed laser's to properly show hits again
• Bug: Fixed an issue when you mine an active furnace
• Added a spell caster block which can use power to cast spells
• Creative mode now doesn't have a block placement distance
Sky Dungeon implementation has started (this includes agilite spawning)

0.6.9.2
• Bug: Fixed dropdown from spell design table opening when design tab is closed
• Bug: Fixed an issue where after dropping a spell rune it would cause mouseovers to not properly work
• Bug: Fixed an issue where dragging a rune from the side bar and dropping it on itself wouldn't update correctly
• Added a new "If" block spell rune
• Added new boolean rune "Is Shift Down"
• Added new boolean rune "Less Than"
• Bug: Fixed an issue where elements with children would sometimes not resize properly
• Bug: Fixed missing tooltips for research scraps
• Added Value rune 'Number'
• Added Value rune 'Loop Count'
• Moved the type of Loop to spell logic and not spell shape
• Added new boolean rune "Greater Than"
• Added new boolean rune "Greater Than or Equal To"
• Added new boolean rune "Less Than or Equal To"
• Added new boolean rune "Equal To"
• Bug: Fixed an issue where projectiles wouldn't always hit the terrain
• Added the Freecasting buff which allows you to cast a spell for 0 mana
• Added the freecasting trait to agilite bindings
• Bug: Fixed an issue where world spells would spam an unlock message to chat after you've already learned it
• Added character autosave every 5 minutes (configurable in the config file)
• Bug: Fixed a case where you could load a character with less than 0 health or mana
• Added Positive Energy gem which when used to craft weapons causes them to heal for 50%
• Bug: Tooltip bug fixes with clipping on medium size
• Adding an item to the advanced crafting item slots will now auto select it if there is a moveable model component
• Bug: Picking up an item from the adv crafting window will now properly reset the selection controls
• Added a flag to switch to 2d rendering in the config file (still WIP)
• Added a flag to disable screen shake in the config file
• Reworked the camera code to catch up quicker in the x direction
• Bug: Fixed an issue with TNT not breaking terrain
• Added distance to caster value rune
Added new craftable rune for unlocking all spell logic runes
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October 19, 2018

Patch 0.6.9.1 - Spellcrafting Revamp



Patch 0.6.9.1

The new spell crafting changes are here! There was a bit of delay due to some personal issues, but we are quickly getting back on track. There are lots of major changes to this build so we expect some breakage. Most of the spell system has been changed but there are still some effects not reimplemented yet. Be sure to let us know any feedback on discord!

Patch List

• Bug: Added more check to clear status effects when mobs are killed
• Added Large bookcase
• Added Cabinet
• Added Layered Shelving
• Added Small Cabinet
• Added Candelabra
• Added Globe
• Added Well Crafted Table
• Added Wardrobe
• Bug: Fixed an issue where the power network attempted to setup a removed node
• Added Apprentice Robes set to the advanced crafting recipes
• Added Weave Armor set to the advanced crafting armor recipes
• Added Darkling Armor set to the advanced crafting armor recipes
• Added better character loading support so a bad character file will still load your other characters
• Character rotation in create character screen is smoother now
• The world name now only allows numbers and letters
• Reversed create world and back button positions
• Bug: Fixed a text scaling problem in the quest panel
• You now don't take fall damage when you fall into liquid
• Added a breath system so you can no longer breath underwater
• Liquid now decreases the effect
• Water now can flow through platforms
• Bug: Fixed an issue with water flow
• Reworked water sim to only update cells once during the simulation
• Reworked the loading process which is in general faster now
• The "map open" key no longer will close the map or menu to prevent accidental closure (goodbye advanced crafted armor I spent hours on due to an accidental keypress)
• Removed a gui based memory leak in a support library
• The Spell system has been completely changed!
• Spell research has been removed. You now find new runes in the world as well as receive them as quest rewards.
• The spell research table has been changed to the spell crafting table
• The spell crafting table is now the spell design table
• Spell mutator damage has been removed
• Spell effect rune Fire Damage, Frost Damage, Arcane Damage, and Lightning damage have been combined into just a damage rune. You can now set the damage (num) on this rune as well as set the type of damage it does.
• Spell effect runes frozen, flow, stun, and disarm have been combined into apply debuff rune
• Spell effect runes Haste, Invisibility, and slowfall have been combined into apply buff rune
• Temporarily disabled the 4k gui scaling due to gui framework issues
• Added memory checks to the profiler screen
• The penetration rune now has 3 settings: Mobs, Terrain, Both
• The AoE rune has been modified to be "instant aoe effects" which will instantly apply any children effects in the given area. You can now also set the shape: Circle, Square, Wall and floor.
• The Location rune has been modified to "persistent aoe effects" which will apply any children effects every tick for so many seconds. You can define the area in the same way as instant aoe.
• The projectile rune has been reconfigured so you can now set the start location as well as it's travel direction
• The strike rune has been removed since it's functionality has been moved into instant aoe and persistent aoe
• The starfall rune has been removed since it's functionality can be replicated with a normal projectile rune
• Bug: Fixed an issue with setting hotkeys that caused them to show up as unknown
• Improved spell "beam" performance
• Added new mutator "Change Target" which allows you to mutate what the spell shape tries to target (IE enemies/ friendly / items etc)
• Bug: Spell projectiles will no longer target items by default
• Bug: Fixed an error with hotbar swapping in inventory screens with text input
• Reworked spell tutorial to use the new system
• Bug: Fixed text position in tutorial for crafting shark sword components
• Spells found in the world will now unlock per character so you can see how they are built
• Bug: Fixed a exception due to quest unlocks
• Added new quests under the spell tab for new spell system
• Bug: Fixed a tooltip issue with enchanted bone fragments
• Bug: Fixed an issue with quest rendering
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About This Game

Explore, customize, and build across the world of Spoxel as you fight the otherworlders who have subjugated the land and forced the grounders below the surface. Use runes to construct custom powerful spells to use in your adventure or infuse weapons and armor with rare resources to create legendary items of power. Explore an infinite world and delve into other dimensions while you build a base to establish a foothold of power and defend it from your enemies!



Combine different materials and items to create different weapons and armor with unique traits and abilities.



Research and find new spell runes which you can use to create custom spells. Use mutator runes to further customize those spells and do everything from add a chicken to your spells to cause them to bounce off walls.



Explore the vast world of spoxel and delve into a wide variety of biomes in your quest for power, loot, or maybe just the best chicken sandwich.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 and Later
    • Processor: Intel Core i3
    • Memory: 1 GB RAM
    • Graphics: Dedicated Graphics Card with OpenGL 2.1 Shader Support
    • Storage: 500 MB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: Intel Core i5
    • Memory: 2 GB RAM
    • Graphics: Dedicated Graphics Card with OpenGL 2.1 Shader Support
    • Network: Broadband Internet connection
    • Storage: 500 MB available space
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: OSX 10.10 or Greater
    • Memory: 1 GB RAM
    • Graphics: Dedicated Graphics Card with OpenGL 2.1 Shader Support
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: OSX 10.10 or Greater
    • Memory: 2 GB RAM
    • Graphics: Dedicated Graphics Card with OpenGL 2.1 Shader Support
    • Network: Broadband Internet connection
    Minimum:
    • Requires a 64-bit processor and operating system
    • Processor: Intel Core i3
    • Graphics: Dedicated Graphics Card with OpenGL 2.1 Shader Support
    Recommended:
    • Requires a 64-bit processor and operating system
    • Processor: Intel Core i5
    • Graphics: Dedicated Graphics Card with OpenGL 2.1 Shader Support
    • Network: Broadband Internet connection
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