Substance Designer is the industry's reference Material Creation and Scan Processing Tool. More than 95% of AAA game projects currently in development use Substance as well as the most prestigious visual effects and animation studios.
All Reviews:
Positive (13) - 100% of the 13 user reviews for this software are positive.
Release Date:
Nov 21, 2017
Developer:
Publisher:

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Buy Substance Painter + Designer + B2M (Bundle)

Includes 3 items: Bitmap2Material 3, Substance Painter, Substance Designer

 

Recent updates View all (11)

October 9

Substance Designer 2018.2.2

Substance Designer 2018.2.2 is now available.

Fixed:
  • [Content] Shape Shadow does not work correctly when tiling is off
  • [Content] Floodfill to Random grayscale / color doesn't work correctly in some cases
  • [Content] Flood Fill is incorrect in non-square
  • [Content] Flood fill to Color / Grayscale is broken
  • [Content] QuadTransform is jaggy in CPU
  • [Content] Star Shape outputs a "No Tiling" tiling mode
  • [Content] Shape Splatter Blend Color output absolute 32f bitdepth
  • [Content] Shape Splatter Blend Color is long to compute if its format is not set to 32F
  • [Graph] Crash when linking image as Input of a Fx-Map while Iterate properties are displayed
  • [Graph] Timings seems wrong while editing graph in-context
  • [Graph] Random crash when saving graph
  • [Graph] material mode doesn't work with sbsar
  • [3D View] Material assignment is not restored correctly
  • [3D View] Some 3Dview state file settings are not loaded correctly
  • [2D View] Alpha display always displays black
  • [2D View] Display Image to grayscale button does not work for images with alpha
  • [UI] dependency manager spawn on start even when not activated on Mac
  • [UI] Some buttons perform actions even when releasing the mouse outside
  • [API] Crash when trying to keep an array item outside the scope of the array where he comes from
  • [MDL Graph] Node preview is upside down
  • [MDL Graph] Displacement of the preview node is different than in the 3DView
  • [Console] Performances gets very slow when the console contains many message
  • [Console] Qt warnings when launching Designer on CentOS
  • [FX-Map] Crash while deleting links between inputs and FX-map
  • [Functions] Can't set a string type node as output in Function Resource
  • [Preferences] There is no focus in the preferences menu, user can accidentally change a value while scrolling
  • [FX-Map] Input Image Index combobox not updated correctly when adding/removing inputs
  • [Dependencies] Crash when deleting UDIM resources used in a graph
  • [API] SDLocationContext.getCurrentGraph() always return null
  • [Publish] Wrong URL to Substance Player downloading page


0 comments Read more

September 14

Substance Designer 2018.2.1

Changed:
  • [UI] Add a message in the taskbar when the "In context editing" is enabled
  • [Preferences] Rephrase the "In context editing" option label

Fixed:
  • [Graph] Paste without link shortcut doesn't work in compositing graph
  • [Graph] Invalidation is very long when in context editing is enabled
  • [Graph] Crash when linking nodes
  • [Graph] Crash relinking nodes
  • [Graph] Crash moving frames
  • [Graph] Crash when switching UVTile in graph and mesh is not udim anymore
  • [Graph] Crash when using ctrl+z after pasting nodes
  • [Graph] Select Parent Nodes is very slow
  • [Bakers] Moving maps up/down allow user to resize the row
  • [Bakers] Path for saving or loading preset is never saved
  • [Bakers] Cage is used even when not selected in the baking window
  • [Bakers] Skew correction is not working correctly
  • [Bakers] Very slow performance when negative UV space is in the view
  • [Bakers] Clicking the Cancel button does not cancel the mesh loading
  • [Bakers] Can't bake using a cage if the skew map is empty and set as true
  • [Content] Flood Fill is slow in 4K
  • [Content] Linear to sRGB function is broken
  • [Content] Tile Random Grayscale background is driven by a float4 instead of a float, prevents cooking
  • [Content] Shape Splatter: Position/Vector Map Multiplier does not work properly
  • [Scripting] Ctrl + o doesn't work in python editor
  • [Scripting] The Python editor keeps prompting even after closing
  • [Scripting] Freeze when creating multiple new scripts
  • [UI] Icons in Library are pixelated
  • [UI] Panels that are floating by default misbehave
  • [Explorer] Crash importing a mesh on CentOS
  • [Explorer] UDIM mesh is loaded twice
  • [Cooker] No timing for nodes in context
  • [Cooker] Stack overflow when cooking
  • [License] Bad authentication with valid credentials
  • [License] Floating license reported more than once for the same user
  • [3D view] UV tile material default V value is wrong
  • [3D View] Performance regression compared to 2018.1.x
  • [Preferences] Crash while using a configuration file from a server
  • [Library] Crash deleting a filter inside the library
  • [SVG] Dependency issue when using alias
  • [Levels] 32bits HDR bitmaps make the level editor blink while moving widgets position
  • [PSD] Linked import PSD window is displayed twice
  • [Iray] Scene is updated when a disabled light is modified
  • [MDL] Crash when deleting all nodes of an MDL template
  • [Engine] Huge offset amount in FX-Map can freeze SD
    Crashpad Crashes at startup
  • Python environnent variable makes Designer crash at launch
1 comments Read more

Reviews

“The issues with this release are so few and far between that it’s getting embarrassing to keep giving Allegorithmic such high scores.”
5/5 – 3D World

“Every year SD becomes more and more enticing for a wide variety of end users”
4/5 – 3D Total

About This Software

Substance Designer is the industry's reference Material Creation and Scan Processing Tool. More than 95% of AAA game projects currently in development use Substance as well as the most prestigious visual effects and animation studios.

You will get updates on Steam up to the end of 2018
Link your account to your Allegorithmic account to get 1 year of update from the purchase date on Steam

Create amazing looking materials with full control and an infinity of variations. Edit complete texture sets instantly with Substance Designer's node-based workflow and produce procedural, scan-based or hybrid Substance and MDL materials that will be directly compatible with your renderer or game engine.

Welcome to the community
Substance Designer is the tool on which the best texture artists in the industry rival themselves in a contest of ingeniosity and skill, along with an ever-growing and friendly online community. Have a question or need some guidance? Join us on Discord or on our official forums, there is always someone ready to help.
Want to learn from the best? Join the more than 100 000 users on Substance Share and donload some of the 1 700+ free assets available to help you in your artistic journey.

List of game engines and tools with direct Substance format support (Substance Designer does not require a compatible renderer and can also export good old textures if needed):

  • Unreal Engine 4
  • Unity
  • Amazon Lumberyard
  • CryEngine
  • Autodesk Maya
  • Autodesk 3ds Max
  • Cinema 4D
  • Blender (via 3rd party plugin)
  • Modo
  • Houdini
  • Marmoset Toolbag
  • iClone

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 / 8 / 10
    • Processor: X86 with SSE2
    • Memory: 2 GB RAM
    • Graphics: DX10 - Shader Model 3.0
    • DirectX: Version 10
    • Storage: 300 MB available space
    Recommended:
    • OS: Windows 7 / 8 / 10
    • Processor: X86 with SSE2
    • Memory: 4 GB RAM
    • Graphics: DX10 - Shader Model 3.0
    • DirectX: Version 11
    • Storage: 1 GB available space
    Minimum:
    • OS: OSX 10.6
    • Processor: X86 with SSE2
    • Memory: 2 GB RAM
    • Storage: 300 MB available space
    Recommended:
    • OS: OSX 10.10
    • Processor: X86 with SSE2
    • Memory: 4 GB RAM
    • Storage: 1 GB available space
    Minimum:
    • OS: Ubuntu 16.04
    • Processor: X86 with SSE2
    • Memory: 2 GB RAM
    • Storage: 300 MB available space
    Recommended:
    • OS: Ubuntu 16.04
    • Processor: X86 with SSE2
    • Memory: 4 GB RAM
    • Storage: 1 GB available space

What Curators Say

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