Substance Painter is the reference texturing app for 3D professionals and enthusiasts. From AAA Game Developers to Indies, from Feature Animation to Visual Effects studios, the industry uses Substance Painter to bring their creations to life thanks to its unparalleled speed, flexibility and visual quality.
Recent Reviews:
Very Positive (14) - 85% of the 14 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (119) - 84% of the 119 user reviews for this software are positive.
Release Date:
Nov 21, 2017
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Publisher:

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Recent updates View all (14)

November 20

Substance Painter 2018.3 - Fall Update

Substance Painter Fall 2018 Update is here and with it a huge boost in performance, viewport upgrades, proper 2D view export, new UI helpers, an enhanced symmetry tool and new content.

This will be the last feature update for the 2018 cycle. To keep receiving updates next year, you can upgrade to Substance Painter 2019, which is currently at a release discount of -34% and on top of which you'll be able to use a 32% off loyalty cdiscount starting in a few hours.

More details...





Added:
  • [SVT][Engine] Sparse Virtual Textures (SVT)
  • [Anti-aliasing][Viewport] New temporal anti-aliasing filtering for 3D viewport (via Display Settings)
  • [Export] Export the content of the 2D viewport as a single texture
  • [Export][Dithering] Expose dithering at export
  • [Layer stack] Colors on layers and folders
  • [Layer stack] Quick activation and deactivation of multiple layers and effects
  • [Layer stack] Easier navigation for blending modes with up down keys and mouse scroll
  • [Proj][UI] Additional rotation manipulator on all three axis for triplanar
  • [Proj][Shorcuts] - and + to change the UV projection manipulator size
  • [Shader] Control coated layer parameters with channels in the PBR-coated shader
  • [Substance] Expose new mesh-based texture inputs for filters and generators
  • [Symmetry][Viewport][UI] Control symmetry offset with manipulators
  • [Symmetry][Contextual toolbar][UI] New symmetry panel with options
  • [Symmetry] New symmetry line intersection mode
  • [Symmetry] New symmetry clone cursor
  • [Symmetry][Shortcuts] Q to hide and -, + to change size and shift to snap
  • [Log] Improve error messages when unable to export textures
  • [Scripting] Allow to change or update the resources in Display Settings
  • [Scripting] Allow to create or remove channels in Texture Sets
  • [Content][Shaders] Add support for anisotropy with a dedicated shader (pbr-metal-rough-anisotropy-angle)
  • [Content] Update of the preview sphere with anisotropy and modified angle
  • [Content] Updated matFx shutline
  • [Content] New Texturing.XYZ seamless face scan
  • [Content] New anisotropic procedurals
  • [Content] New filter: baked lighting stylized
  • [Content] New environment map: studio automotive neutral
  • [Content] New project template: PBR - metallic roughness Anisotropy angle (with anisotropy channels)
  • [Content] New project template: PBR - metallic roughness Coated
  • [SVT][Preferences][UI] SVT hardware support acceleration option
  • [SVT][Log] Additional information for Sparse Virtual Texturing feature (e.g. size disk)
  • [SVT][UI] Message window at start if size on disk too low for the cache
  • [SVT][Preferences][UI] Substance Painter global cache location
  • [SVT] New environment variable to specify the path of the cache of Substance Painter
  • [SVT] New environment variable to activate the SVT hardware support acceleration
  • [SVT] Detect sparse support by hardware
  • [SVT][Hardware Sparse] Raise minimum driver version for Nvidia GPU
  • [SVT][Shader][[Viewport][UI] Warn user if artefacts present with Sparse Virtual Texturing at project opening

Fixed:
  • [Color Picker] Painting cursor appearing when trying to pick a color
  • Crash by Selecting or Unselecting layers in a specific order can lead to crash
  • Crash when pasting as an instance a layer with a mask
  • [User Channel][Regression] Crash when renaming user channel
  • [User Channel] Grayed brush preview
  • [Alembic] Only one texture set from several materials after import
  • [Engine] Exported texture differs from viewport for brush stamps
  • [Engine] Invert with a level effect does not fully affect a texture
  • [Material picker is applying a brush stroke while picking[/*]
  • Switching resolution to 128x128px leads to a crash
  • Mesh map links are not updated properly when rebaking or instancing layers
  • [Substance] UserData ColorSpace does not work on Baked Mesh Normal requested as input
  • MDL association mismatch when using multiple shaders instances
  • [Symmetry][Fill Layer] Symmetry plane and its manipulator active in Fill Layer
  • [Viewport] Pivot point for translation not always updated after clicking
  • [UI] Fixed icons and removal of placeholders for HDPI monitors

Known Issues:
  • Computation freeze on AMD VEGA GPUs
  • Huion tablet issue with shortcuts on Windows OS
  • Anti-aliasing and shadows when active together may give unexpected results







14 comments Read more

September 26

Substance Painter - 2018.2.3

Hi everyone, a new hotfix update is now available and fixes long standing bugs as well as some regressions introduced in the last update.

Here is a recap of all the fixes and changes since the Summer release:

2018.2.3

Fixed:
  • [2D View] Unusable 2D View
  • [Crash] Switching from UV projection to tri-planar projection leads to a crash
  • [RayCollider] Multiple crashes due to "RayCollider"
  • [Tool] Switching layers lose the modified brush properties
  • Brush settings are reseted when switching to the eraser
Known Issues:
  • Computation freeze on AMD VEGA GPUs
  • Huion tablet issue with shortcuts on Windows OS

2018.2.2

Added:
  • [Content][Shelf] Add a Skin shelf preset
  • [Content][shelf] Conversion of 19 skin normals into materials for subsurface scattering
  • [Scripting] Create a project template from an open project
  • [Scripting] Get/Set export settings of an opened project
  • [Updates] Be able to disable the auto update pop-up from settings and environment variable
  • [Updates] Have a not display until next version on the maintenance outdated pop-up
Fixed:
  • [Camera] Wrong zoom by switching from orthographic to perspective
  • [Display] Some maps are displayed in linear instead of sRGB
  • [Viewports] Mesh focus does not behave properly
  • [2D View] Project with broken camera has disappearing UVs Shells
  • [SSS][Tooltip] subsurface scattering tooltips appear in the log
  • Some projects cannot be opened in 2018.2 and error message can't save a null substance package
  • [Mask] Paint tool color can be stuck in some cases when working in a mask
  • [Material] Maps not appearing in specific situations
  • [Proj][Tools] Manipulator active with a generator
  • [Substance] Missing Substance groups of parameters
  • [Scripting] Incorrect software name in documentation
  • [UDIMs] No information in log about UVs shells on multiple UVs tiles

2018.2.1

Fixed:
  • Missing subsurface scattering shader parameters from upgrading projects
4 comments Read more

Reviews

“Substance Painter is building its dominance as the best standalone texturing software for artists in the videogames industry.”
4.5/5 – 3D Artist Magazine

“I found Substance Painter incredibly easy to use and the workflow just seemed to make sense”
4/5 – 3D Total

About This Software

Substance Painter is the reference texturing app for 3D professionals and enthusiasts. From AAA Game Developers to Indies, from Feature Animation to Visual Effects studios, the industry uses Substance Painter to bring their creations to life thanks to its unparalleled speed, flexibility and visual quality.

You will get updates on Steam up to the end of 2018
Link your account to your Allegorithmic account to get 1 year of update from the purchase date on Steam

Substance Painter adapts to you, no matter your skill level
Use Smart materials and have textures wrap onto your objects automatically, throw particles to easily add weathering effects with the help of the integrated physics engine or paint precise micro-details accross complex asset spanning over dozens of textures sets or UDIMs.

Texture assets for any target renderer or game engine
Substance Painter is compatible with Unity, Unreal, Amazon Lumberyard, Adobe Dimension, VRay, Arnold, Renderman... you get the drift: no matter what your final platform is, Substance Painter can convert your textures into the right format and give you results as close as can be from what you see in the viewport.

Welcome to the community
The Substance community is made of some of the most helpful and talented artists in the world! Have a question or need some guidance? Join us on Discord or on our official forums, there is always someone ready to help.
Want a specific material or effect but don't have the skill or patience to create it yourself? Join the more than 100 000 users on Substance Share and download some of the 1 700+ free assets available to help you in your artistic journey.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 / 8 / 10 - 64 bit mandatory
    • Memory: 8 GB RAM
    • Graphics: Intel HD 5000 - IRis Pro 6200 - NVIDIA GeForce GTX 600 - NVIDIA Quadro K2000 - AMD Radeon HD 7000 - AMD Radeon Pro WX-serie / Pro Duo - AMD FirePro W-series / FirePro S-series
    • Storage: 1 GB available space
    • Additional Notes: Integrated GPUs are not recommended
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 / 8 / 10 - 64 bit mandatory
    • Memory: 16 GB RAM
    • Graphics: 4GB+ of Video RAM
    • Storage: 2 GB available space
    • Additional Notes: Integrated GPUs are not recommended
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: 10.10
    • Memory: 8 GB RAM
    • Graphics: 2GB of Video RAM
    • Storage: 1 GB available space
    • Additional Notes: Only official Apple configurations are supported
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: 10.10
    • Memory: 16 GB RAM
    • Graphics: 4GB+ of Video RAM
    • Storage: 2 GB available space
    • Additional Notes: Only official Apple configurations are supported
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Ubuntu 12.4 / CentOS 6.6
    • Memory: 8 GB RAM
    • Graphics: Intel HD 5000 - IRis Pro 6200 - NVIDIA GeForce GTX 600 - NVIDIA Quadro K2000 - AMD Radeon HD 7000 - AMD Radeon Pro WX-serie / Pro Duo - AMD FirePro W-series / FirePro S-series
    • Storage: 1 GB available space
    • Additional Notes: Mesa drivers on Linux are not supported
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Ubuntu 12.4 / CentOS 6.6
    • Memory: 16 GB RAM
    • Graphics: 4GB+ of Video RAM
    • Storage: 2 GB available space
    • Additional Notes: Mesa drivers on Linux are not supported

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