Welcome to the metaverse! A shared social universe where both casual users and creators coexist. Play and explore with your friends, collaborate with your coworkers or grab powerful building tools and create something new right inside VR.
All Reviews:
Mixed (2,234) - 55% of the 2,234 user reviews for this game are positive.
Release Date:
May 4, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“NeosVR is a project with high ambitions and currently being developed by a single developer with the help of a business partner to handle the runnings of our startup and all the things around it.

As such, many of its features aren’t yet fully developed, others are still in prototyping stage and difficult to use and many of its subsystems aren’t yet accessible at all. A good chunk of the time is currently being devoted to creating some content for the system as well.”

Approximately how long will this game be in Early Access?

“We expect the project to continue maturing within the following year, especially with the help of the community. As we continue to work on it, it'll gradually keep becoming more stable and well rounded, usable for more and more applications.

Once we feel that a newcomers don't need the "This might have some basic usability issues that I need to be aware of" mentality when working with Neos, we'll put it out of the Early Access. However we expect this to be a very gradual process.”

How is the full version planned to differ from the Early Access version?

“While Neos doesn't have a well defined "Full Version", as there will always be more features, content and systems to add, there are several major features that will be added to the system.

The primary one is powerful dynamic loading and synchronization of assemblies, instead of preloading them explicitly as mods. However due to security reasons, we have postponed this feature until we integrate Chromium’s sandbox.

We're also working on many other subsystems that will make Neos usable as a VR art and music studio, such as editing audio, animation, integration with more hardware, as well as interfacing with external languages, scripts and devices to widen the possible applications of the system.

There will also be many more performance and bandwidth optimizations and extensions to Neos' novel data model, which will make it easier to build a wider variety of networking applications with ease, increase their potential complexity and run them on wider variety of hardware.”

What is the current state of the Early Access version?

“Neos is already a very powerful system, allowing users to build, edit and experience in implicit multiplayer VR with a wide range of features (see the description section) that make it applicable to many scenarios, from entertainment to professional use.

The core has also been stabilized over the years, being able to run for hours without a crashes or synchronization errors, with only a few rare bugs remaining to hunt down.”

Will the game be priced differently during and after Early Access?

“Neos itself will remain free for non-commercial use in the future, however the pricing of the extra cloud services (like storage, networking or data processing) will be subject to change, as we figure out the usage patterns and how much these services cost on our end.”

How are you planning on involving the Community in your development process?

“Community involvement is crucial to Neos. While we try to provide a variety of features and content ourselves, it is ultimately made to enable you to build new VR worlds, virtual tools and applications and share them with other users.

Whether you are an artist, casual user, scientist, hobbyist builder or seasoned developer, your experience with the system and feedback will help us shape its features, improve ease of use and set priorities for further development.

We want to support and feature your creations and contributions to Neos and use whatever resources we'll have at our disposal to reward the best and most promising creators among you.”
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About This Game

Neos VR is a metaverse engineered for the unknown! It’s one of the most versatile and feature rich metaverses for virtual reality, designed so everybody can find something interesting or useful to do in a social setting.

It serves as a casual hangout experience with multimedia and games, creator, builder and developer sandbox, professional work tool, educational experience and much more!

We believe that social VR should be part of everyone’s life, no matter what they do and it should enhance how they communicate and share their ideas and lives with others. We have built Neos to give your mind superpowers.

Come join our diverse and creative community and bring your own uniqueness to the shared universe! Here are some of the major features that Neos VR offers:

State of the art avatar system

  • Import, build and setup your avatar completely in-game
  • Fully configurable full body IK with up to 11 tracking points (head, hands, hips, feet, chest, elbows and knees)
  • Blendshape support with automatic viseme setup
  • Interactive dynamic bones with collisions and grabbing
  • Quickly add accessories or modify in-game - adding a hat is as simple as putting it on your head
  • Visual scripting to add unique customizations and behaviors

Social Features

  • Virtual camera - captures photos, stereo, 360 or even object cutouts, with configurable resolution
  • Easy media sharing - copy and paste video files (including YouTube links), music, pictures and 3D models instantly into any world for free. Everything is fully synchronized
  • Friend system - see when your friends are online and which worlds are they in
  • Messaging system - send messages, invites and even arbitrary objects in-game
  • Twitch integration for next level interaction with audience - chat with custom emote support and visual scripting access for interactive worlds

Fully featured Desktop mode - play without VR!

  • First person mode - interact from the viewpoint of your character! Any tools, gadgets and guns are automatically posed and fully usable
  • Third person mode - want to see your avatar when you socialize or build? This mode is ideal for you and all the interactions still work!
  • Freeform Camera mode - decouple the view from your character completely and move it freely around - ideal for building worlds in desktop
  • UI Aligned Camera mode - click on any in-world UI to align it with your screen and free your mouse cursor to make the interaction much easier
  • Toggle between Desktop and VR - no restart needed! If you play both in VR and desktop, you can toggle between each with a press of a key[/list]

    Advanced locomotion system

    • Walking, sliding, zero-G, spherical gravity and more
    • Climbing both environment and other players
    • Teleporters, force fields, springs, portals and custom coordinate spaces
    • Quick in-game scaling - shrink or grow to any scale!
    • Highly configurable and scriptable - build jet packs, swinging ropes, gravity lifts and more completely in-game

    Dynamic & unique experience every day

    • Inventory system - save and spawn anything anywhere! You’re not limited by what the creator of the world has included with it
    • Everything is editable! Unless the world owner has locked things down, any world and item can be modified, remixed and extended
    • Multi-instancing - you can be connected in multiple worlds at the same time and instantly switch between them like tabs in a web-browser
    • Fixes and edits can be done within seconds/minutes in-game - no complex and time consuming upload process to go through

    Creator’s playground

    • Build everything collaboratively in real time with your friends without taking your headset off
    • Simple creative tools - brushes, material guns, shape tools
    • Advanced building tools - scene / component inspector, editing gizmos
    • Powerful visual scripting language (LogiX) capable of easily adding custom interactions to literally anything, to building complex systems, games and simulations
    • Import game assets as you work - over 40 3D model formats (including FBX, Blend, OBJ), textures/images, audio

    Powerful work tool

    • Slice any imported 3D model to aid with visualization
    • Volumetric data visualization (e.g. CT or MRI) with slicing and filtering
    • Export anything you’ve created or modified as 3D model and make Neos part of your pipeline
    • Basic in-game texture & mesh processing for common modifications
    • Advanced in-game camera with control panel, anchors allows to easily get good shots for video clips or live streams

    You are in control of your own experience

    • Permission system to restrict what others can do in your worlds
    • Private sessions - with P2P hosting and secure authentication
    • Effortless self hosted sessions
    • Headless server for setting up custom dedicated servers (currently in private beta)

    Wide hardware support

    • PCVR & Mobile VR with crossplay
    • Full Index Controller support with finger tracking
    • Leap Motion support with full body avatars
    • Eye tracking support (Vive Pro Eye) - look direction, eye closing, pupil dilation
    • Lip tracking support (HTC Vive Facial Tracker) - track your mouth, cheeks and tongue on your avatar or utilize the raw data
  • Haptics feedback support (bHaptics, OWO Game Suit) with avatar to avatar interactions as well as environment interactions

    Rapid Development

    • The fastest growing social VR platform
    • New major features every month
    • Updates and bug fixes (usually) every day - many minor issues are fixed within a day
    • Community driven - your feedback and support shapes the development of this project!

    Neos VR is a labour of love for us and our goal is to build a metaverse the way we imagine it should be, without influences of large corporations. We’re a very small and nimble team, but we have gotten this far thanks to our amazing community and Patreon supporters, who keep this project going.

    If you enjoy what we do, please enjoy supporting the development. Here are some of the things you’d be contributing to:

    What’s coming in the future?

    • UI/UX redesign
    • Full rigidbody physics
    • Terrain system
    • Timeline animation system
    • Screenshare
    • Advanced optimizations
    • New building tools
    • AR support
    • And more!

System Requirements

SteamOS + Linux
    • Requires a 64-bit processor and operating system
    • OS *: Windows 8.1
    • Processor: Intel Core i5-4590 AMD FX 8350 (equivalent or better)
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GTX 970 AMD Radeon R9 290 (equivalent or better)
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • VR Support: SteamVR or Oculus PC
    • Additional Notes: Requirements vary depending on content. In on-screen mode they can be lower.
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 1060 AMD RX 570 (equivalent or better)
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.
    • OS: Ubuntu 16.04 LTS or newer
    • Processor: Intel Core i5-4590 AMD FX 8350 (equivalent or better)
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GTX 970 AMD Radeon R9 290 (equivalent or better)
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Requirements vary depending on content. In on-screen mode they can be lower.
    • OS: Ubuntu 16.04 LTS or newer
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 1060 AMD RX 570 (equivalent or better)
    • Network: Broadband Internet connection
    • Storage: 10 GB available space

What Curators Say

26 Curators have reviewed this product. Click here to see them.

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