Yag is a Role Playing Game table. It offers what's needed to play rpgs: dungeons, miniatures, dice and character sheets, customizable and automatable through embedded LUA scripting. It lets you use any public picture from the net to play any game requiring a gameboard, dice, and pawns.
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Release Date:
Feb 4, 2019

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Yag is fully functionnal in what it does. Everything described in the full features list on its website is working.
An early access release has been chosen only because the API for LUA scripting is still young and needs to be completed/improved.
Improvements will come according to the users feedbacks, hence the need for a early release.”

Approximately how long will this game be in Early Access?

“Roughly April of 2019.
Yag has still some way to go before being a full grown VTT (Virtual Tabletop) according to today's standard: UI and API will evolve depending on community feedbacks.
When Yag is satisfying enough for the early adopters, early access will become v1.0.”

How is the full version planned to differ from the Early Access version?

“API will be solid enough to make complexe rulesets as comfortably as possible.
UI might be modified depending on feedbacks.
More content (miniatures and dungeons themes) will arrive little by little.”

What is the current state of the Early Access version?

“All the features described in the "About this game" section and found in the full features list on the Yag website are implemented and working. Yag is stable and fully functionnal, although it will certainly evolve with community feedback.”

Will the game be priced differently during and after Early Access?

“No. The price will remain the same.”

How are you planning on involving the Community in your development process?

“Very strongly. Pretty much everything in Yag can evolve (UI, content, LUA API). A lot has been made with the small beta testing community, a lot remains to be done.
Communication with the community will be done two ways:
- Yag dedicated thread on the Unreal Engine 4 forum:
- The discussion boards in the Steam community hub for Yag (linked herebelow).”
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Recent updates View all (2)

February 15

v0.8.3.4: Graphical CS with full res on main branch

v0.8.3.4 is now on main branch and brings two little things:
  • Graphical character sheets are now displayed with their full resolution
  • Flying labels adapt their size to their content
Presentation video

Very small update, just to get rid of 2 modifications before going on with the migration from version 4.20 to 4.21 of the engine.

It's not much but it should make things a little more comfortable while waiting for the next update.

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February 9

High res graphical CS on beta branch

High res character sheets are working fine in v0.8.3.3:

animated gif link

I just can't release it on the main branch yet because one plugin i use just got a bugged update today.

In the meantime, it's on the beta branch for those who want. The bug is that you'll get a warning popup at launch. Ugly but harmless.

I will put it on the main branch when the plugin gets fixed, hopefully in a few days.

v0.8.3.3 also brings a better label display (not shown in the animated gif).

0 comments Read more
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Report bugs and leave feedback for this game on the discussion boards

About This Game

Yag is a shared Role Playing Game virtual table intended to be played online with friends.

Everything you need to know:

Complete info about Yag can be found on its website.

You'll find there:
  • The detailed list of features ("Features" tab)
  • Links to Youtube tutorial videos in english and french ("Tutorials" tab)
  • Links to all available videos, tutorials and news ("Videos" tab)
  • The full YAG-LUA API documentation ("Lua api" tab)

What you can do with Yag:

  • Create a server / connect to a friend's server (up to 8 simultaneous players)
  • Setup an infinity of parametrized procedural dungeons and their environement with different visual themes
  • Choose your characters/creatures among hundreds of 3D animated miniatures.
  • Equip your 3D characters with hundreds of weapons/spells/objects and have them ride any 3D creature.
  • Share pictures from the internet: use any picture available through a public url as a map or a pawn.
  • Have 3D dice rolling and get their results displayed in a journal (results can be public or private)
  • Manage Character Sheets with automated dice rolls
  • Manage action rounds with initiative
  • Use embedded LUA scripting to:
    - Fully automate character sheets
    - Fully customize the dice language
    - Modify pawns properties (initiative, health points, ...)
    - Create rulesets
    - Generally do what you want with a scripting language
  • Change day/night time and have the sun move at any chosen speed for real time scenes
  • Hide your pawns from other players (e.g: invisibility spell) or from all players if you are the Dungeon Master
  • Use 3rd or 1st person view to see through the eyes of any character/creature.
  • Prepare and save your scenes (dungeons, pawns, character sheets, options)
  • Import/Export your Character Sheets in text format to prepare/edit/save them in any 3rd party program.
  • If your video card is Ansel compatible, use Yag as a map generator by creating high res pictures of dungeons and printing them for your real table.
  • Make beautiful screenshots using in game mechanism (any custom res), Steam, or Ansel (if you have an Ansel compatible video card)

Yag is system agnostic: it does not rely on any game rule and can be used to play any game with any rules as long as it requires a gameboard, pawns, and dice.

Yag offer a lot of possibilities and hence is fairly complexe to fully use, but it can be used progressively:
  • first only as a shared visual setup (dungeons and pawns): Yag is designed so that setting up a complexe scene should only take seconds.
  • then you can use ingame dice with the journal
  • then you can learn to use the ingame character sheets that will let you manage characters and automate dice rolls
  • then you can use initiative, manage rounds, and use the more complexe options Yag has to offer
  • finally you can learn to use the API with the LUA language and do whatever you want

Yag is entirely silent: you'll have to use a 3rd party audio server (Teamspeak, Steam, Discord...) to talk with your friends.

Yag is not a single player game, there is no AI, no goal set ingame, no villain to fight, nothing to win, it is merely an online shared gaming table.

System Requirements

    • OS: windows 7 or later
    • Processor: 2.33 Ghz or faster x86-compatible processor
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Storage: 20 GB available space
    • Sound Card: no sound
    • Additional Notes: Depends on the amount of assets you choose to display on screen.

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