Post Scriptum is a first-person simulation shooter that provides an authentic WWII combat experience. Focusing on historical accuracy, large scale battles and a challenging battlefield that demands an intense need for cohesion, communication and teamwork.
Recent Reviews:
Mixed (91) - 68% of the 91 user reviews in the last 30 days are positive.
All Reviews:
Mixed (4,281) - 69% of the 4,281 user reviews for this game are positive.
Release Date:
Aug 9, 2018
Developer:
Publisher:

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Recent updates View all (104)

July 26

Update v1.0.641 - Changelog

Hello everyone,

First of all, before we get into what changed in this exciting patch, we would like to start off by thanking the entire community who was of great help getting this patch ready over the last few days in various public testing events!
Thanks guys, you rock!

Now, let's get to it. A little over a month ago, we decided to patch the game one last time before we moved on to Unreal Engine 4.21.

While this process is still slowly and painfully ongoing by our coding department, we decided to patch one more time on UE 4.16 (our current version of the engine for the past 12 months or so).
This patch will include a lot of awesome new features, gameplay changes as well as new animations and a heavy focus on optimization.

After a lot of positive feedback from the community during public tests, players should see some considerable performance improvements with this update (we will still be continuing our optimisation efforts into the future.)

GORE & DISMEMBERMENT
During our last "Tea Time with the devs" livestream we announced and showcased that dismemberment was coming to Post Scriptum.

After countless hours of mass murdering, chopping off limbs and exploding teammates with grenades and other various explosive ordnance, we have reached the point where we are very happy with the state of the new system.
We hope you will enjoy playing it as much as we did making it!




ANIMATIONS
Our animators have been working hard on chapter 2 and 3 but fear not, the Bloody Seventh has not been forgotten!

Here are some revamped animations for you guys to enjoy this patch!








GAMEPLAY
A few gameplay elements are also seeing a change in this update.
US Airborne (82nd & 101st) medics are now equipped with an M1 Garand instead of the M1 Carbine.
Logistic medics will still keep the M1 Carbine with them.

Every soldier on the battlefield is now equipped with a single syringe of morphine per-life. This will allow them to revive one nearby soldier back to 70% health.
This syringe cannot be rearmed from an ammo crate or ammo box.


A new Offensive layer is also coming to Grave.
Grave S02



OPTIMIZATION
Here is a rough overview of the work we’ve been doing to gain that extra FPS.
We won’t get too overly technical, but here’s the general idea.

Step 1: Bone reduction
The idea behind this is that you don't need to draw as many bones on a skeleton when it is far from the player camera.



Step 2: Triangle reduction
Steps 1 and 2 are not really new to us, but some of it could have been exaggerated without being noticeable to players, so this time, we are taking it a step further. This extends to vehicles too.




4.21 & FUTURE
The UE4 4.21 engine upgrade is still ongoing and will take some time before we are back to where we currently are.

Chapter 2 and 3 are looking amazing and we are getting close to announcing them. Stay tuned!


Changelog

-Add: Gore and dismemberment -Add: New animations on multiple weapons and characters -Add: Grave S02 (Offensive) -Add: New first person mesh for British and German factions -Gameplay: Artillery radius decreased by 10% -Gameplay: Artillery takes 5 minutes to reload on short salva instead of 2 minutes -Gameplay: All soldiers are now carrying one syringe of morphine that cannot be reload unless you die -Fix: Scope placement on Sherman tank -Sounds: Headshot audio cue -Optimisation: Heavy optimisation on skeletal meshes -Optimisation: LOD values tweaked on soldiers and vehicles -Community: Browning MG default zeroing at 100 yards with sight flipped down -Community: Lee Enfield peep hole radius increased -Community: US AB medics are now equipped with M1 Garand. Logi medic with M1 Carbine


Sincerely,
Periscope Games
80 comments Read more

July 3

'Tea Time With The Devs' Livestream July 10th!




Join us next week for our next installment of ‘Tea time With The Devs’ where we will be going live to present some of the most recent work being done by the team!

Wednesday July 10th 3PM EST / 8PM BST / 9PM CEST

https://www.twitch.tv/postscriptumofficial
23 comments Read more

#label_supporter_edition



About This Game



Post Scriptum is a WW2 simulation game, focusing on historical accuracy, large scale battles, a difficult learning curve and an intense need for cohesion, communication and teamwork.

Experience the intense battle that was Operation Market Garden, which stretched across farms, woods, villages and city areas of the Netherlands. Each area is accurately recreated from archival references that range from street level to aerial images. Whether you’re jumping out of a plane, resupplying friendlies or operating a tank you will find multiple reasons to drop back into the battlefield in this grand scaled representation of a WW2 setting never explored in a large multiplayer environment.

Post Scriptum will cover multiple theatres in the form of chapters, with the 1st Chapter “The Bloody Seventh” being Operation Market Garden. The 2nd and 3rd Chapters are currently in development and will be announced soon.

Factions

Fight in historically recreated WW2 battlefields with up to 80 players and choose between the British Airborne Division, British XXX Corps, US 101st and 82nd Airborne Division or several branches of the German Army such as the Wehrmacht or the Waffen SS.
More content is coming in Chapter 2 and Chapter 3, which will bring more theaters and faction(s).

Teamwork

In Post Scriptum, teamwork is paramount to achieve victory. Enroll as the commander and order gun runs or artillery to support your team, play as one of the many infantry roles, join a logistics section and fortify the battlefield with fortifications and emplacements and resupply the frontline or be one of the armoured crew members and crew a tank. Communicate with our in-game VoiP with your squad or use the local proximity fade to talk to players nearby to help the flow of battle.

Armoured vehicles

Armoured vehicles played a tremendous role in WW2 and were feared due to their destructive nature. Join a tank section with 3 other players and crew multiple accurately modelled steel beasts as the driver, gunner or commander. Every vehicle features realistic values such as turret speed, armor thickness and type of rounds. Calculate the range of an enemy vehicle and shoot at its internal components to disable or destroy them.

Immersion

Immersion is one of the fundamental key elements in Post Scriptum. Experience the authentic reproduction of an incoming Stuka siren or artillery cannons firing from afar. The piercing sound of an incoming heavy round cutting through the air past you. The cracks of bullets and shrapnel. Any kind of caliber, any kind of damage to body and steel, the soundscape and visual fx were thought out to the tiniest detail to make you fully immersed in the battlefield.

Mature Content Description

The developers describe the content like this:

This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: Frequent Violence or Gore, General Mature Content

System Requirements

    Minimum:
    • OS: Windows 7 SP1 (x64), Windows 8 (x64), Windows 10 (x64)
    • Processor: Intel Core i5-2500K CPU
    • Memory: 8 GB RAM
    • Graphics: Geforce GTX 770 or AMD Radeon HD 7870
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 35 GB available space
    • Additional Notes: Be ready to experience WWII like never before.
    Recommended:
    • OS: Windows 7 SP1 (x64), Windows 8 (x64), Windows 10 (x64)
    • Processor: Intel Core i7 4790k CPU
    • Memory: 16 GB RAM
    • Graphics: Geforce GTX 970 or AMD Radeon R9 290
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 35 GB available space
    • Additional Notes: To fully experience our virtual battlefield, a microphone is strongly advised.

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