Become a real medieval feudal lord: start with a small village and build it up into a great impenetrable castle. You will have to repel enemy raids: hide behind thick walls, lure your enemies into strategically placed traps and even lead your loyal peasants into the battlefield.
All Reviews:
Mostly Positive (93) - 75% of the 93 user reviews for this game are positive.
Release Date:
Nov 30, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“At this stage, the game features only key gameplay elements. In the future, we plan to improve and extend the game according to the community’s feedback.”

Approximately how long will this game be in Early Access?

“We will need at least 6 months to release the game. However, if we have new ideas, the release date may be pushed back.”

How is the full version planned to differ from the Early Access version?

“We will be gradually adding new features and content to the game. Some of the larger updates that we plan to release:
  • Use of traps and other mechanisms to defend settlements. DONE!
  • Introduction of a trading system. DONE!
  • Random events affecting various game aspects: from production efficiency to the quality of the harvest.
Apart from this, we will keep improving the already existing functionality. We are now considering the implementation of a co-op mode and discussing implementation details. We will listen to the voice of the community and make the final decision.”

What is the current state of the Early Access version?

“As of today, the game can offer a fascinating gameplay for at least a dozen hours. The current version lets you build, manufacture, grow crops, manage peasants and defend settlements from bandit raids. By advancing your science, you will unlock new buildings, equipment, products, agricultural techniques, and other skills and capabilities.
Please note that you may occasionally experience stability issues.”

Will the game be priced differently during and after Early Access?

“We plan to slightly increase the price after the release.”

How are you planning on involving the Community in your development process?

“We have already implemented a number of ideas that came from our players during early access and plan to continue doing so to make the game even more exciting and diverse. You can leave your comments in Steam discussions.”
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Buy First Feudal

Buy First Feudal + OST + Artwork BUNDLE (?)

Includes 2 items: First Feudal, First Feudal - OST


Recent updates View all (44)

November 25

Hotfix 0.11.3

- Fixed issues with warrior/hunter logic
- Fixed a crash after clicking RMB on event screen
- Fixed unstable crash after simultaneous appearance of popup window and event window
- Fixed wrong pathfind logic ("invisible walls") near merchant tent after merchant leaving
- Fixed missing popup window above peasant trait in city info screen if peasant arrived after opening this window
- Added more notifications for events about wild animals
- Other small fixes
2 comments Read more

November 21

Update "Reforged" (0.11.1)

Main features:
- Art for people (all armor, weapon and animations) is fully "reforged"
- Event system added (few events is already added and we will continue to add them in future updates), also for those who don't want to fight with enemies there is an opportunity to pay off enemies
- Wolves and bears added as new enemies
- Peasants and feudal lord can get traits which give diffirent bonuses
- Added new buildings "Stone throne" and "Ivory throne" for those who don't want to direct control main character

Other features:
- Fixed unstable crash after destroying a chest
- Fixed an issue where equipment may be duplicated by peasants
- Enemies drop less equipment but with better durability
- Optimization for light and shadows
- Fixed an issue where trees marked for cut may stay red-colored after closing farm menu
- Added support for localizations that use hieroglyphs
- Other small fixes
7 comments Read more
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Report bugs and leave feedback for this game on the discussion boards

Localization Mods

Subscribe to user contributed localization mods to play First Feudal in the language of your choice. After subscribe go to the "Mods" menu in game and activate the desired localization mod. New language will appear in the settings, so you have to choose it.
Don't be shy to create your own localization mods and share them with Steam Community.

Read full information about localization mods using, creation, updating and uploading in Localization Mod Guide.

For now German (~70% translated), French (90%+ translated) and Spanish localization mods are available!

About This Game

You start the game with a couple of peasants and limited resources to eventually turn your small settlement into a real medieval castle. Build, mine resources, grow crops, manufacture equipment, trade, and advance science on your own or by delegating tasks to your people. Greedy bandits will regularly raid your settlement, making you gather militia troops and repel the enemy.

Key features

Managing peasants.
Each peasant can have one of nine available professions. Once assigned, they will start executing corresponding tasks and orders — you don’t need to keep track of each individual resident. However, if you think that a regular peasant with three grades of education is not good at tactics, you can directly command groups of units or individual ones in combat
Develop the infrastructure.
Start by processing stone and lumber, then advance your technologies to open new ways of growing your settlement: manufacturing, trade, lighting, comfort, equipment, defense. Your character and peasants will also be able to advance and improve their skills while doing useful work.
In order to make a village attractive to new settlers, you need to take care of its residents’ comfort. Peasants need cozy houses and good food. However, for particularly lazy peasants in addition to carrot there is a whip.
Bandits will regularly raid your settlement. You can lead the militia or stay out of combat by letting your people defend themselves. To reduce casualties, you can hide behind powerful walls or lure the enemy into meticulously placed traps.
Collection and hunting solve the hunger problem at early stages only. In a highly developed settlement, you need to start growing various crops and farming animals.
The village will be regularly visited by merchants. They will offer their goods and buy your produce. With time, you will be able to send trade caravans to other locations.

System Requirements

    • OS: Windows 7 or higher
    • Processor: Core 2 Duo or better
    • Memory: 2048 MB RAM
    • Graphics: 128 Mb
    • DirectX: Version 9.0
    • Storage: 150 MB available space
    • OS: Windows 7 or higher
    • Processor: Core i5 or better
    • Memory: 4096 MB RAM
    • Graphics: 128 Mb
    • DirectX: Version 9.0
    • Storage: 150 MB available space

What Curators Say

9 Curators have reviewed this product. Click here to see them.
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