Spacebourne is an open space exploration game with Rpg elements. Its world consists of different factions at war. You as an expert pilot need to choose your side or be on no one's side and create a force of your own. Load up your weapons, Ready your ship and warp to adventure.
Recent Reviews:
Very Positive (19) - 89% of the 19 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (131) - 80% of the 131 user reviews for this game are positive.
Release Date:
Oct 5, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“SpaceBourne is fully playable in it's current state. (Being tested/played by over 100 Beta Testers for several months) but we would like to get more feedback on a larger scale from our player base before the full release so we can shape the game together.”

Approximately how long will this game be in Early Access?

“We plan to exit Early Access no later than December 2018.”

How is the full version planned to differ from the Early Access version?

“Final release is planned to have more side missions/events, a longer story-line, more ships, overall more content, and of course less bugs.”

What is the current state of the Early Access version?

“Full content is playable and balanced. Main mission stage is completed. All the content mentioned in the description is currently available in the game.”

Will the game be priced differently during and after Early Access?

“Yes, we plan to increase the final price as it will have more content.”

How are you planning on involving the Community in your development process?

“We will keep in touch with the players during the early access period and shape the game to it's final form depending on the feedback we get.”
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Recent updates View all (26)

December 10

Early Access Version 1.1.4 Relesed


Player created contracts are added to the game.

Players now can use the “Looking For Pilot” Panel to create their own contracts.
With this feature, players can now create contracts for missions that are too hard to handle alone. Players can set the criteria for the mercenaries that will be targeted for the contract. Pilots/mercenaries that fits those criterias will be able to apply for the job. Once the amount specified on the contract is paid, players can call upon the mercenaries for aid on the chosen mission.

Bugs listed below are fixed.

- Looking for Pilot shortcut is not working ( Keyboad Shortcut “B” is assigned for LFP )
- Cor44 model ship’s warp starting point is wrong
- It’s hard to click on Space Anomalies.

Thanks for your support and feedbacks in the Early Access process.
5 comments Read more

December 8

Early Access Version 1.1.3 Relesed


1- Looking for Pilot Panel:

In accordance with the community feedback, “Mission System Improvements” are added to the game.

• New side missions,
• A new in-game mission panel that is updated concurrently during gameplay with new missions,
• Player will be able to receive and complete new missions by just using the new panel.
• The panel consists of 3 parts. (Freelance Contracts, Trade Contracts and Pirate Contracts) Freelance Contracts and Trade Contracts have been added to the game in this version.
• Panel can contain more than 70 contracts at the same time.

2- New NPC’s : Traders

• Traders addad to game
• Traders place trade contracts on the LFP panel. You can find traders at space stations.

3- New Enemies :

• 7 new enemies addad to game. 6 frigate class 1 fly class.

Bugs that are reported below are fixed:

• The task progress bar doesn't update when pressing “E” at tutorial mission
• False prophet is wrong balanced
• Modules of carrier type ships are very hard to destroy
• Galaxy clock / Time gets stuck
• "Wait for Launi to get in touch" subgoal does not complete in Ganan Journey mission

Thanks for your support and feedbacks in the Early Access process.
11 comments Read more
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About This Game

SpaceBourne is a Space Simulation / Arcade / Open World / RPG game.

SpaceBourne’s universe has over 100 Solar Systems, over 400 planets and 37 landable Space Stations.

SpaceBourne is designed so the player can have total freedom. In SpaceBourne the player can mine astroids, salvage wrecks, bounty hunt, discover black holes, come accross space anomalies, become a pirate, discover uncharted systems. While following the main storyline, the player can trade, accept side missions, help the races at war with each other and form up a force of his own. In all of these activities the player gets to make choices, he can choose to trade slaves, of start a war against them and end slavery.

In order to accomplish all of this, one needs a good ship. Player character progresses through leveling, acquire new ships, modify the ships, create new and different weapons. ( As of Beta Ver. 5.0, the game has 144 different weapons and the number keeps going up with each update.)

Player Character has active and passive traits. Passive traits ( such as Piloting, Trade, Charisma etc. ) gets better or not according to the playstyle. Active traits on the other hand is left to the player to choose and pick up as the character levels up.

Except the main storyline SpaceBourne’s content is randomly generated. Every System is randomly generated at game initialization. This allows for the player to come across different events in every new map. This design choice was made in order to bring replayability to the game and allow the player to encounter different events on same maps.

SpaceBourne includes 4 distinct races with different ships, and different specialties. There are more than 3.000 entities for you to interact.

You can play SpaceBourne with Keyboard & Mouse, Gamepad or Joystick, the game supports Force Feedback.

The Story:

Everything starts on a regular day of July 2029 with the appearance of an Unidentified Flying Objects. That day is the first day of earth’s residents meeting their new guests. These guests just wait motionless for a long while... their purpose unclear. In order to be ready for the worst scenerio a committee is assembled by the world’s nations, Wolrd Air Defence Platform. One man is chosen to lead this new organisation, a man everyone calls “The Commander”.

By February 2030 people start getting sick. This new disease with no cure starts to kill people in a year after its infection. What doctors call HX4, the people call “guest influenza”.

At the year 2032 while the world is struggling with the disease, WADP plans an attack against the aliens who are believed to be behind the disease. But they attack first.
While at first heavy casualties are taken, later on under the leadership of the “Commander” great victories start to come. More than 20 enemy ships are destroeyed in the next 3 years.

By 2035, three quartes of the world’s population is gone and almost half of the enemy ships are cleared from the skies. While the people await news of a total victory, something shifts the balance... The Commander gets sick.

An emergency meeting is held. The doctors increases all research efforts to no avail. Any passing day bring the inevitable closer for the Commander.
12th of December 2037 it is decided that the Commander is to be frozen until a cure is found. The next day Commander closes his eyes in a sleeping chamber.
When he opens his eyes again, he is in an abandoned space station in Earth’s orbit. The end had come for Earth, and he is still sick. He has tons of questions in his head, but no one around to answer.

All he has is a deserted space station with a ship at the hangar, and an infinite universe.

You can watch the introductory video of the newspapers from this link:

System Requirements

    • OS: Windows 7/8/10 64-bit
    • Processor: Quad Core CPU (4 x 2Ghz)
    • Memory: 6 GB RAM
    • Graphics: Nvidia GTX 470/ATI 7240HD
    • DirectX: Version 11
    • Storage: 14 GB available space
    • OS: Windows 7/8/10 64-bit
    • Processor: Intel Core i7-3770K Quad Core CPU or better / AMD FX 4350 Quad Core CPU or better
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX 770 / AMD Radeon R9 280X
    • DirectX: Version 11
    • Storage: 14 GB available space

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