Grab your friends and build and fly your own customisable spaceship. With local and online co-op and hundreds of unique ship components, you must work together to figure out the best way to survive your journey!
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Undercrewed is perfect for Early Access, we have a fun stable game that you can play with your friends. The game is multiplayer focused so it is really important for us to see how different people play the game and how everyone works together. This will allow us to get feedback and make a better game for everyone.”

Approximately how long will this game be in Early Access?

“We have already built a lot of the game in a very short period, however we understand that as the game gets bigger the development slows down. We want to make something we are proud of and that you want to play, because of this we are setting a launch date that is 3-5 months away.

The two of us already have a lot of finished games under our belts so we are very experienced at completing games.”

How is the full version planned to differ from the Early Access version?

“The big feature that is missing is the story campaign.

We also need:
  • A full soundtrack
  • Menus (settings, main menu)
  • Quality of life additions
  • Cutscenes
  • Renovation of key pages

We are looking forwards to adding more ships, more enemies, more customisable modules all of which can be influenced by the community.”

What is the current state of the Early Access version?

“The core gameplay engine is very solid and we have excellent netcode for playing online. There is already a lot of content and exciting gameplay. However there is no story campaign.

There is only one mode of play at the moment where you have to survive for as long as possible against waves of enemies. This is good for us as it allows us to balance all the customisations to make a really robust online experience.

  • We have mix and match 4 player Online / Same screen co-op.
  • A huge skill tree
  • An extensive list of customisable modules
  • Steam invite system working so it's really easy to join your friends.

Will the game be priced differently during and after Early Access?

“It's very likely that as development goes on and there is more content added to play we will slowly increase the price. Make sure you get in early for the best price.”

How are you planning on involving the Community in your development process?

“There are a massive number of modules that will be added to the game, we have spent a long time balancing these and making sure they are satisfying however we now need to get the opinions from a wider audience.

We also need to make sure that all the enemies are fun to fight against, all the spaceships are fair and that everything is both understandable for new players and deep for experienced players.”
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Available: Coming Soon!


Recent updates View all (4)

August 15

Experiencing Our First Expo

Evening Captains!

Find our Discord here:

I regularly post updates and behind the scenes images of the development.

We’ve had a fantastic weekend displaying at our first expo, the reception from the players was fantastic!

I even got to meet some of you guys which was an excellent bonus for me.

I wanted to make sure there was a stable version for the expo however now I am back to work adding new content.

I have been invited to more expos in the coming months which I am still to announce.

I have been working on making the demo level really exciting to play, so there have been lots of different types of enemies added.

Lots of Love


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August 9

Undercrewed heading to PLAY Expo

Evening Captains!

It’s an exciting time at Undercrewed, this weekend we will be displaying at PLAY Expo. So if you are around London come down and give the game a try. This is the first time displaying Undercrewed at an expo so it’s doubly thrilling for us.

It’s been really delightful to have so many flyers / banners / posters arriving at my house. However if you can’t attend this one we have been invited to many other expos in the coming months

I have spent a bit of time animating everything on the ships including how the turrets are brought into the rooms.

I’m really pleased with how polished everything is starting to look!

Everything is still on track for our launch date and I plan to get a playable demo version out before that for those who can’t wait.

Hopefully next time I won’t leave it so long between posting announcements.

Lots of Love
David Strachan
0 comments Read more
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About This Game

You are the last 4 survivors on your spacecraft! Can you and your team pilot the ship to its destination? Work together to unlock modules and build a spacecraft that you will take on your voyage. You will have to run around activating modules on the ship so designing efficient layouts is key.

Your local friends can play together at one computer using a keyboard or controllers. There is also online multiplayer, allowing you to connect with those who are not at your house. You can play with a combination of local and online players and even throw in some AI players to fill your team.

In this game you must make real time decisions and prioritise your efforts to help your team, fans of FTL / Lovers in Dangerous Spacetime / Galaxy Trucker / Space Cadets / Artemis will enjoy this!

  • Online play through Steam's invite system
  • Huge unlock tree with ships and modules you can add
  • Customisable spaceships
  • Avoid getting sucked into space
  • Why is everyone a clone? And what is the mission about? Find out story in the campaign

Making a spaceship that fits your play style is key. Some teams will want a ship with loads of guns, some teams will want a tactical ship with lots of flexibility to deal with every situation. Deciding how much of your spaceship you want to dedicate to shields, repair droids or holographic medics will change how you and your team play the game.

It's a tough decision having to pick if you want to have a ship with good stats or use a ship with lots of slots to place modules or even have a ship with a convenient layout where it is easy to get between different locations.

Each player receives skill points that purchase new modules that can be installed onto the ship. There is one huge tree of unlockable content so coordinating with your team to most efficiently cover the skill tree will benefit everyone.

This vast circular skill tree allows you to specialise while still staying flexible. A crew member focusing on weapons might choose to change their path and develop expertise in shields while retaining their progress.

At the end of each skill tree is a brand new spaceship you can unlock that is particularly suited to that area.

Playing with your friends is easy! We’ve made it so your friends can join together through Steams invite system or have multiple people playing at the same computer. You can even mix and match both!

We love gamepads but we know not everyone has one, if you fancy getting much closer to your friends everyone can play on the same keyboard. The whole campaign is designed to be played with your friends so any combination of keyboard, controllers and online play work.

If you don’t have enough people for a full crew our super smart bots can fill in the missing slots, this allows you to play everything single player.

The story starts just as a disaster kills off the crew leaving just 4 people left. You and your team are tasked to complete the mission. Get your team together and get the ship to the end of the journey.

Find out why the whole crew are clones and what the original mission was.

At the end of each level you will have a decision to make that will change future levels. Find out about the story in different ways to other people and replay the campaign to find out the full tale.

Beam Lasers – Life in space can be mean, show them you can handle yourself with these hot hot lasers.

Holographic Medic – Space is dangerous, especially for a ragtag crew of loose-cannons who don’t play by the rules and injuries will happen, In the past we used to train humans to be doctors but this takes too long so why not get a computer to do it for you.

Bridge – Every ship needs a captain, and every captain needs a comfy place to sit.There are plenty of different bridges to choose from, changing the stats of the ship, adding features or giving you other functionality. The captain is going to think they are the most important person, but really they are just pointing where to go and wearing the fanciest hat.

Shields – Using shields will be critical, they block incoming attacks but break under heavy damage. There are various shield types, which can take more damage, cover a larger area, or recover faster, so choose wisely to survive for as long as possible.

Missiles – You know what's better than one missile? Lots of missiles! These weapons track down enemies and do damage in an area. However they take a long time to reload, which does give the bad guys time to wonder whether you might be over-compensating for something.

Space Batteries – Not sure what space batteries are? They are like normal batteries but in space.

Cloning Room – Why use medical assistance when we can just print you out a clone when you die? The most time consuming part is all the paperwork.

Repair Droids – At some point someone’s going to scratch the paintwork on your spaceship, who’s going to go and fix it? Not me! Repair robots are cheap, disposable and you can turn the volume down when they start to complain.

Shell Guns – These weapons will be your main way of attacking, they come in a variety of styles to suit your opponents. Some are more effective at destroying things at range, some are better at getting groups of enemies. We’ve found these to be far more effective than diplomatic negotiations.

Warp Speed – Sometimes you just need to be somewhere else really, really quickly. I’m not running away! It’s a tactical decision.

Energy Room – There are no hairdryers on this ship but too much has been plugged in. Dave down the corridor must have left all the laser guns on again, lucky we brought some batteries to help charge up the energy. He keeps doing this, someone really should tell him.

And over 100 more rooms!

System Requirements

    • OS: Windows 7
    • Processor: 1.2GHz
    • Memory: 1 GB RAM
    • Graphics: 512mb
    • DirectX: Version 10
    • Storage: 100 MB available space
    • Sound Card: DirectX Compatible
    • Additional Notes: Internet connection required for online play

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