Unknightly is a medieval VR stealth game designed from the ground up for virtual reality. You play the role of a former member of the "Knight's Order". You have been banished from the kingdom never to return again, on the charge of "Unknightly" behavior.
All Reviews:
Very Positive (97) - 93% of the 97 user reviews for this game are positive.
Release Date:
Nov 30, 2017
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Stealth games in general are a difficult genre to get right.
Add to that the fact that there are hardly any other stealth games for VR
and it becomes clear that there is no obvious recipe for "doing it right".
We understand and accept this fact and are willing to keep iterating together with the help of the community to the point we've delivered a product they are very satisfied with!”

Approximately how long will this game be in Early Access?

“Although multiple variables are at play, we're confident we can get the full version released in just a few months!

Different community requests will affect development times accordingly.”

How is the full version planned to differ from the Early Access version?

“Our current plans mainly including expanding on the existing content.
However, should the community drive us towards creating more game mechanics
or provide other game modes and experiences we gladly make adjustments.”

What is the current state of the Early Access version?

“At its current state the Early Access version provides a few hours of playable content out of the box.
The game already has all of its core mechanics in place and contains a couple challenging and levels with more levels planned to be released throughout the early access stage.”

Will the game be priced differently during and after Early Access?

“We believe the price should reflect the amount of quality content available in the game, and as such it is possible that price will gradually rise as new content and features are introduced throughout the development cycle.
We encourage you to get the title now and enjoy all future content for free!”

How are you planning on involving the Community in your development process?

“For maximum convenience we've chosen to focus the majority of our community engagement right here on our Steam community forum, where we'll be continuously interacting with players, announcing features & fixes and attending to all questions and discussions.

We'll also be posting updates on our different (social) media channels, be sure to check them out every once in a while!”
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Notice: Requires one of the following virtual reality headsets: HTC Vive or Oculus Rift. See the VR Support section for more info.

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Recent updates View all (10)

October 22

Village Chapter - Teaser Trailer

Hello everyone!

We're very excited to share with you the progress we've been making on the development of the upcoming and long awaited "Village" chapter.

We've been telling everyone this chapter has been in the making for a while now and we're finally at the point where we're ready to give you a sneak peek at what it is shaping up to be.

Please do keep in mind that this is still a work in progress and we're happy to accept any constructive feedback you offer.

We hope you like what you see - Enjoy!

https://www.youtube.com/watch?v=7wfAgS78IpQ
Thanks you for all your support and care - it is appreciated immensely <3

PS: It is still a little early to quote a release date but as you can see from the video it's not very far off :)
7 comments Read more

July 20

UNKNIGHTLY - "Major Update" #5 is Now Live

This update is perhaps our most significant one up until now.

The update contains an array of new mechanics that together add multiple layers of depth to the already existing game-play!
Hopefully you guys are excited for this one :)

So first off - we've updated our game-play trailer to reflect the new content, check it out here:
https://youtu.be/CWLDJu0iLh8

Let's quickly some of the significant features included in this update:

Major Features :
  • Bow & Arrow
    We've always been very inspired by the old "Thief" games.
    Ever since we launched this game we've wanted to add a bow and arrow as a main utility for the player to manipulate the world - and now we've finally done it !
    With this update we've made available to the player 3 different arrow types:
    • Lethal Arrow - Assassinate guards from a range.
      These arrows will not penetrate heavy armor and so as with the dagger player will be required to aim for a guard's head or neck.
    • Noise Arrow - On impact creates a noise for several seconds distracting guards and luring them towards it.
    • Water Arrow - An arrow that will allow the player to change the lighting conditions in the environment.

  • Ability to Manipulate All Lights and Snuff out Candles !
    Numerous times have people been asking for the ability to snuff out candles.
    We've replied that the challenge with achieving this goal is performance related.
    Without diving too deep into the technicalities of the matter we've made use of multiple optimizations techniques and are now able to support multiple "dynamic" lights in a scene (meaning they can be turned on / off).
    As a result we've made all lights in the game either completely or partially extinguishable depending on the type of light (candles can be completely snuffed out while braziers can be dimmed for a period of time).

  • Manual Save & Load System
    Allow the player to save and load the game at any time they wish from their Journal (in game menu).
    The player now has 3 slots which they can save to or load from at any time they require.
    This means you can now save just before you attempt something bold and restart at that very last location if things do not work out as you planned.
    No more checkpoints !

  • Loot !
    Loot has been requested since the early days and is finally starting to make its way into the game.
    With this update we've introduced loot as part of every level as well as hints (in the form of notes) lying around hinting at the location of that loot.
    Players who manage to collect all loot in a level will be awarded with a special achievement for their success.
    In future updates we will be taking a look at expanding what a player can do with the loot they collect (ideas suggested include : trophy wall, sell for gold etc.)


Minor Features :
  • Performance Optimization !
    This update has pushed us to invest a lot of time and effort into optimizing the game's performance in order to support all the features we were striving to add.
    This resulted in the game's overall performance improving quite significantly leading to a much smoother and more pleasant game-play experience.

  • Tutorial Way Point Markers
    Added a way point marker on screen to assist the new players with figuring out their next destination.

  • Official Support for Chinese (Simplified)
    We've translated every piece of text available in the game to Chinese (Simplified) using the help of a professional translator.

  • Guards Now Wear a Variety of Helmets !
    Every guard in game can now be assassinated, should the player wish to do so.
    Every Helmet has its own weak spot.

  • Journal (In Game Menu) Interaction
    Hide hands when interacting with the journal (so they do not obscure the text)


Hope you all like this update - we're really excited for your thoughts and feedback !

As always withing a few days we will be posting a thread where we can discuss together the plans for the upcoming major update !

Looking forward to engaging with you guys <3
18 comments Read more
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About This Game

Unknightly Public Beta

Unknightly is currently in its Public Beta stage.
We want to be very clear and transparent with our community on what to expect from the current version regarding to the game's current state and implications of deciding to support us at this point in the development process.
So please, before reading on, please consider taking a moment to go through our "Launch Announcement".

We thank you sincerely you for supporting us at this stage and being willing to take part in the vibrant community
that helps shape Unknightly and build it into one of the finest stealth games VR has ever seen.

Short Background Story

Unknightly is a medieval VR stealth game designed from the ground up for virtual reality.
You play the role of a former member of the "Knight's Order."
You have been betrayed and thrown into prison by someone very close to you... But who?
Hungry for revenge and fortune you seek to uncover the identity of those who double-crossed you,
gain insight into their motives, and eventually set the record straight.

VR: Stealth First

This is first and foremost a stealth game, so there's almost always multiple ways to solve every challenge.
Using combat to eliminate guards is viable but not mandatory, and might not always be possible!
Instead, you are encouraged to think through different situations and find ways to get around unnoticed,
steal valuable items, and get out without being caught!

Stealth and Cunning?

  • Move around you will have to sneak past guards and climb walls.
  • Walk around in shadows and avoid areas with a lot of light to stay invisible even when walking close to guards.
  • Be careful not to make loud noises to avoid making guards suspicious.
  • Throw objects around to distract guards and create a window of opportunity for you to execute your plans!
  • And more...

The Experience & Choice

  • Choice in how you approach each and every level. There is always more than one path to the objective.
  • Scout through technically challenging and visually compelling environments in search of valuable objects.
  • Feel the tension creep up on you as you realize that every mistake could be fatal.

Credits

Unknightly uses the Unreal® Engine. Unreal® is a trademark or registered trademark of Epic Games, Inc. in the United States of America and elsewhere.
Unreal® Engine, Copyright 1998 – 2017, Epic Games, Inc. All rights reserved.

If we have accidentally left anything out please feel free to contact us on any of our channels and we will happily comply.

System Requirements

    Minimum:
    • OS: Windows 7
    • Processor: Intel i5-6500 or equivalent
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GTX 970 / AMD Vega 56 or greater
    • DirectX: Version 11

What Curators Say

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