Roof Rage is a Martial Arts Platform Fighter featuring epic rooftop battles. Play with up to 8 players locally or 1vs1 online.
All Reviews:
Very Positive (92) - 94% of the 92 user reviews for this game are positive.
Release Date:
Jun 8, 2018
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We choose Early Access because it makes sense for a fighting game that aims to grow with the comunity.
Making new characters, stages and new features while getting feedbacks from users is the best option in our opinion.

The development team is rather small (one developer), and so it is hard to test every aspects of the game, especially online.
We want to make sure the game works as well as possible for everyone before the full release.”

Approximately how long will this game be in Early Access?

“It will be in Early Access for at least 6 months.
Time to make sure the game becomes bug free and that online match works as smooth as possible.”

How is the full version planned to differ from the Early Access version?

“We want to add more options for ranked matches (monthly, per region etc)
We will add a proper tutorial.
We plan to add more characters and stages in the future.
We will work a player stats screen.
Globally improve the navigation and in game menus.
We would like to add a story mode eventually.
And we will try to add a 4 players mode online if there will be enough players.”

What is the current state of the Early Access version?

“In the current state, Roof Rage cover those features :
  • 11 fully playable characters
  • 11 stages
  • Local and online match
  • Ranked match online with a leaderboard
  • Random game or steam invitation for online match 1vs1 (stock match)
  • Local game with different modes : Team Match, Free for All, Practice, Score match all up to 8 players
  • CPUs that are actually hard to beat, 9 levels
  • Save a match and Replay
  • A move-list for each characters

Will the game be priced differently during and after Early Access?

“We do not plan to change the price when we leave early access.”

How are you planning on involving the Community in your development process?

“We will listen to all feedbacks, and get bug reports from the community.
Our goal is to have a bigger scope for testing the game online (beta tests were done with less than 50 testers), so the community will have a big role to help the game gets better and also balancing it.”
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Downloadable Content For This Game

 

Recent updates View all (7)

October 25

Yamaha patch, biggest update so far !

Hello again,

Thanks everyone for the long wait, it's been almost 2 months since the last big update. I've been busy as always and I'm really excited to show you what I've been working on.



Let's talk about the plan for Roof Rage in Early Access, where I want to go before the full release, what is in this update and what will be in the next.

So we started at 8 characters when the game initially launched in EA, now we are at 12, my plan is to get to 14 for the full release. I already have one more character in progress who will be part of the arcade mode that we will discuss later in this annoucement.

That's already a lot of work because I do this on my own, but as you can see we're getting there.

New UI


The plan for the full release is to have 14 characters/14 stages, a proper tutorial/training mode that explains all the techs while playing.
And an arcade mode where you have to battle each character to reach the boss and eventually unlock it if you don't loose a match.

I will think to add 2vs2 online if enough players join us.
At least you will have more options available for the 1vs1 online game mode.

Now let's get to this update, there is a lot here ! We have a Sumo character !



Here is the patch note :
Update patch 8.5
- New resolution full screen 16/9
- Made improvment with the camera at fixed scale
- New Dust effects for jump, wall jump, slides / dash, and smash down on ground
- New after image effect for some attacks for Punk, Nawi, Needle, Jin and Guan
- Couple of new SFX in game and in the menu
- Nawi new diag down aerial
- New system of Booster after performing a long combo, a booster with make you faster as long as you keep the combo going and has a blue after image effect
- New bouncing system for walls, the bounce impulse is now working as it should and create more possibilities of combos.
- Fixed a bug with the camera when waiting for a player online.
- Fixed a bug where you could tech in the air.
- Fixed the bug with soft plateform edges interfering with attacks or movements
- grab wont work vs attack, only vs shield and a non attacking opponent (I will make it that it can grab during a startup animation though)
- ground grab won't grab a character in air
- Globally fixed the knockback from a straight hit, it used to go Up too much now it's a more linear knockback
- Fixed broken combinations during a multi hits attack, for example Hoon Fair kicks
- New menu UI during the selection screen plus the move list
- New Sumo character Yamaha, expert clapping fighter, watch out for his towel clap
- New performance improvment, and fixed a couple reason of desync again.
- Needle faster recovery Uair startup, and faster normal uAir
- Pakaw longer knee kick, and few buffs
- Hoon faster fireball aerial startup, and better animation
- Improved colors in the menu
- Punk new special up on ground
- Improved the camera movement to have more stage influence, it means it will follow players a bit less to be able to see the stage when a player is high up.
- Nawi fixed some hitboxes to actually hit a small character with ground normals, and fixed some of her impulse for some attack.
- Fixed a Thyra hitbox bug on her Ftilt
- Added the missing dash down
- Fixed Leon dash which was too small
- Gave every dash a bit of extra length
- Fixed the perma link to Discord, added it to the steam page too.
- Fixed the soft platform bug where a smash down would activate and still go through
- Reduced all the diag down knockback by a lot, it makes recovery from it an option and avoid a lot of early kill.
- Removed the shield bubble and replaced it by a defensive stance, you can block as many attacks as you want but defensive stance only works when a player attacks on your defensive side. Defensive stance are grabbable
- A defensive stance won't block some heavy attacks, the one that used to break the shield.


As you can see, I didn't procrastinate... In fact, I will need a lot of feedback on this because some game mechanics changed drastically.



8 comments Read more

September 3

Nisassa Update, a new Ninja character, a new stage and a new online system.

In today big announcement, we have a new character and a new stage plus tons of new things and fixes.

First let me introduce Nisassa :


Nisassa is a highly skilled assassin-for-hire, as well as the younger sister of Jin, she charges a hefty price for her service. She tends to rely on stealth and counter-attacks more than directly engaging an opponent.


And yes she has a bow and can teleport to her thrown arrow, the arrow carries the opponent for a bit when it hits. If her arrow takes a hit, Nisassa automatically teleports there and take the hit.


We also introduce a new system for online matchmaking, now you can create a lobby and continue to play the game locally while waiting.
You can view and join lobbies in the menu, you can join them randomly and we still have Steam invitation.

We also have a new stage :



And a new soundtrack for "The Ring" that just made it into the update :steamhappy:

This patch includes those changes :

Patch note version 0.8.3
- New character Nisassa Jin's sister
- New Stage : Last Battle
- New soundtrack for the ring
- New system online, create a lobby (while keep playing) / join a lobby
- Selection screen menu color palette changed
- LeaderBoard now have a universal font to include Asian characters
- New system for the shield (it's gonna be gone soon replaced by a defensive stance), right now the only difference is that you can buffer it. it deactivate and roll after 200ms if you have the side direction pushed.
- Leon new dtilt, ftilt
- New system for projectiles to follow the character's movement better.
- Ambiance sounds are back
- Clashes deal more knockbacks plus a new system to avoid mutli collisions hitboxes

Balancing update :

- Guan laser nerf, longer startup
- Thyra, Guan ftilt longer end lag
- reworked hitboxes on Guan, Punk, Pakaw, Leon, Long, Hoon, Jin, Thyra
- Pakaw tornado damage nerf
- changed speed and acceleration of Needle, Leon, Nawi, Guan, Jin
5 comments Read more
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About This Game

Here comes a new challenger !



Roof Rage is a fast paced, easy to pick, hard to master, platform fighter.



It is both a party game and a competitive game for platform fighter's players.
The scale and speed of Roof Rage allows you to be creative, always producing new combos and pushing the gameplay a little bit further.
With the last 3 characters added since the release, the game now has 11 characters, each one offering a unique playstyle.
You can pick and throw roof tiles, catch them, deflect your opponent's projectiles, wave-dash, parry and smash attack for a finishing move.
Pick your stage among 11 iconic, cultural inspired, rooftops.


  • LOCAL match, up to 8 players with different game modes : stock match, team match, score match and practice
  • ONLINE 1VS1, head to a quick random match or invite a friend for a private match
  • "really" challenging CPUs, 9 different levels
  • 4000+ sprites -> expect great quantity of pixels moving
  • 10 Awesome 16bits soundtracks + their showdown versions

  • New game modes including online ranked match
  • New characters
  • New stages
  • Tutorials
  • A potential story mode

System Requirements

    Minimum:
    • OS: Microsoft® Windows® Vista / 7 / 8 / 10
    • Processor: 1.2GHz processor
    • Memory: 512 MB RAM
    • Graphics: Integrated graphic card with at least 32MB of video memory
    • Storage: 500 MB available space

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