Roof Rage is a Martial Arts Platform Fighter featuring epic rooftop battles. Play with up to 8 players locally or 1vs1 online.
All Reviews:
Very Positive (123) - 94% of the 123 user reviews for this game are positive.
Release Date:
Jun 8, 2018
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We choose Early Access because it makes sense for a fighting game that aims to grow with the comunity.
Making new characters, stages and new features while getting feedbacks from users is the best option in our opinion.

The development team is rather small (one developer), and so it is hard to test every aspects of the game, especially online.
We want to make sure the game works as well as possible for everyone before the full release.”

Approximately how long will this game be in Early Access?

“It will be in Early Access for at least 6 months.
Time to make sure the game becomes bug free and that online match works as smooth as possible.”

How is the full version planned to differ from the Early Access version?

“We want to add more options for ranked matches (monthly, per region etc)
We will add a proper tutorial.
We plan to add more characters and stages in the future.
We will work a player stats screen.
Globally improve the navigation and in game menus.
We would like to add a story mode eventually.
And we will try to add a 4 players mode online if there will be enough players.”

What is the current state of the Early Access version?

“In the current state, Roof Rage cover those features :
  • 11 fully playable characters
  • 11 stages
  • Local and online match
  • Ranked match online with a leaderboard
  • Random game or steam invitation for online match 1vs1 (stock match)
  • Local game with different modes : Team Match, Free for All, Practice, Score match all up to 8 players
  • CPUs that are actually hard to beat, 9 levels
  • Save a match and Replay
  • A move-list for each characters

Will the game be priced differently during and after Early Access?

“We do not plan to change the price when we leave early access.”

How are you planning on involving the Community in your development process?

“We will listen to all feedbacks, and get bug reports from the community.
Our goal is to have a bigger scope for testing the game online (beta tests were done with less than 50 testers), so the community will have a big role to help the game gets better and also balancing it.”
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Recent updates View all (11)

March 29

Arcade Update, an unlockable Boss journey.

Finally, it is out... the arcade mode.

I'm excited to see this out, there is a lot of new things.
The Arcade update adds an unlockable boss, by successfully winning the arcade mode on normal or hard difficulty without a loss.
This update also include achievements, new portraits made by @the_esparon, and gameplay balance.



New sprites for all yeah !

The update also include new tracks for the Pao's stage and Yamaha's stage still made by @pentadrangle



There are 14 achievements, one for each character to win the arcade mode, and one to unlock the boss.



Balance or gameplay notes :
- First thing you will notice is how fast the character goes when falling.
I increased a lot the limit of the falling speed because the game was too floaty. Now character will be back on ground faster.
- To even go further, I increased the power of the down button when falling.
The animation is now a dive and this can be used to avoid aerial attacks.
- New way of loading maps, using less texture memory,
- Fixed a couple of crashes, stability fixes
- Fixed some fullscreen resolutions issues.
- Added an option to show FPS
- Added Switch Joycon & pro controller auto-mapping
- Hide the mouse icon when not moving for 3 seconds.
- New typo for text here and there
- Fixed line glitches on many stages
6 comments Read more

January 25

New Patch 0.8.8, balancing, knockbacks, fullscreen with resolution, online improvments and more

Hello everyone !

Here comes another update/patch to fix recent issue and the game wll be 25% OFF for a week.
I'm working a lot on the arcade mode and I can't show that right now as it is still a work in progress.

Here is just a part of the boss's stage, I don't want to show too much.




But I do have a lot of other things that made the game more enjoyable available with this new update :

Update patch 8.8 notes :

- Fixed some crashes happening in the selection screen
- Disabled keyboard debuging keys (sorry about that one)
- Added resolutions to the fullscreen options, this can improve performance drastically for high resolution monitors.
- Changed the way clang/small clashes works, now the speed of the character influence who is gonna win a clang (finish his stun before the other), the more speed the better
- Added a timer online, it's set at 7 minutes.
- Made some attacks unparryable, powerfull attack and smash down are concerned
- Fixed Jin glitch on one attack
- Fixed the animation on slopes.
- Fixed the maximum number of players possible to 8, before it would just crash.
- Added more details and fixed camera on the stage MOONLIGHT TEMPLE
- All adjustement for characters attacks can be seen here https://docs.google.com/document/d/1q1ZrSRavvCO0dzqMWHxZanbL0v38wJsjTxJlEd9Bjlg/edit
- Fixed the wrong knocback on neutral tile, and decreased knockback globally for tiles.
- Improved preventing attack cross up.
- Shield grab wont create parry anymore.
- if a grab on floor is failed, the player start a recovery slide animation and can't control the player right away.
- An attempt to grab from a shield disable the use of parry for 2 seconds. No more lucky parry.
- improved overall knockback to scale better.
- added online key F7 to decrease the frame delay by 1 and F8 to increase the frame delay by 1.
(depending of your connection stability, you can remove or add frame delay to improve the connection, if you face too much locked frame -> increase the delay, if the connectin is really good -> you can try decreasing the delay)

7 comments Read more
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About This Game

Here comes a new challenger !



Roof Rage is a fast paced, easy to pick, hard to master, platform fighter.



It is both a party game and a competitive game for platform fighter's players.
The scale and speed of Roof Rage allows you to be creative, always producing new combos and pushing the gameplay a little bit further.
With the last 3 characters added since the release, the game now has 11 characters, each one offering a unique playstyle.
You can pick and throw roof tiles, catch them, deflect your opponent's projectiles, wave-dash, parry and smash attack for a finishing move.
Pick your stage among 11 iconic, cultural inspired, rooftops.


  • LOCAL match, up to 8 players with different game modes : stock match, team match, score match and practice
  • ONLINE 1VS1, head to a quick random match or invite a friend for a private match
  • "really" challenging CPUs, 9 different levels
  • 4000+ sprites -> expect great quantity of pixels moving
  • 10 Awesome 16bits soundtracks + their showdown versions

  • New game modes including online ranked match
  • New characters
  • New stages
  • Tutorials
  • A potential story mode

System Requirements

    Minimum:
    • OS: Microsoft® Windows® Vista / 7 / 8 / 10
    • Processor: 1.2GHz processor
    • Memory: 512 MB RAM
    • Graphics: Integrated graphic card with at least 32MB of video memory
    • Storage: 500 MB available space

What Curators Say

19 Curators have reviewed this product. Click here to see them.

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