The year is 1997. You used to be a hacker, but now you have the phage. You made a deal: one hack, one dose. There’s nothing left to lose… except your life.
All Reviews:
Very Positive (74) - 98% of the 74 user reviews for this game are positive.
Release Date:
Aug 9, 2018
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We release our games into Early Access to make it clear that we intend to make improvements and create additional content based on player feedback. EXAPUNKS will be our fifth title to be released this way.”

Approximately how long will this game be in Early Access?

“Not very long. A few months?”

How is the full version planned to differ from the Early Access version?

“The official release of the game will contain usability and balance improvements based on feedback collected from players during the Early Access period.”

What is the current state of the Early Access version?

“Much like our previous Early Access titles, EXAPUNKS is functionally complete. It includes a fully realized story-driven campaign, a puzzle editor, Steam Workshop integration, a sandbox where you can create your own games, and not one but two completely unnecessary minigames.”

Will the game be priced differently during and after Early Access?

“No.”

How are you planning on involving the Community in your development process?

“We’ll be listening to your feedback via email, on the Steam forums, and on the game’s official Reddit page.”
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Recent updates View all (6)

August 15

UPDATE: Even more Early Access bug fixes

Today's update includes the following changes:
  • Added searchable text to the "digital versions" of the zine PDFs. It's OCR so it's not perfect, but it seems to have gotten most of the key text and should be better than nothing.
  • Fixed a bug where two EXAs in the same disconnected host (as is the case in the "modem" puzzles) could not communicate if they were in global mode.
  • Fixed a bug where it was possible to read two or more values in a single cycle from an I/O table input (the "body-hacking" puzzles).
  • Improved the anti-cheat logic in the XLB puzzle.
  • Fixed a bug where you could type additional text after a TEST instruction and have it be ignored.
  • Fixed a bug where some of the shadows were cut off on the Redshift network.
  • Fixed a bug where custom puzzle previews were flipped on Mac and Linux.
  • Added support for toggling between hardware and software mouse cursor in the options screen. Unless there's something wrong with your cursor you'll want to keep this set to "hardware". Linux users who are experiencing the "double cursor" bug will need to switch this setting to "hardware" manually.
  • Fixed a bug where EXA windows could get stuck to your mouse cursor if the simulation was stopped while dragging them.
0 comments Read more

August 14

UPDATE: More Early Access bug fixes

Today's update includes the following changes:
  • Fixed a bug where you could use M in global mode to communicate across non-existent links, like in the "modem" puzzles. This will invalidate some players' solutions to these puzzles, so the completion flags, leaderboards, and histograms for them have been reset.
  • Fixed a bug where you could freeze the game in the last "modem" puzzle.
  • Added support for directly entering the test run number into the test run field.
  • Fixed a crash when deleting the files for custom puzzles outside of the game.
  • Fixed a bug where puzzles uploaded to Steam Workshop would use a different random seed than when they were created. You will need to re-upload your existing puzzles to Steam Workshop to get this fix.
  • Improved the rendering of diagonal text.
  • Added the ability to turn on top and tenth percentiles at the same time, and made it so that they sort with the rest of the leaderboard scores.
  • Added an error to the Redshift when reading from GP or writing to CI.
  • Fixed a bug where the Redshift's noise channel would sometimes cut out.
  • Fixed a bug where the game's resolution in windowed mode would be reset every time the game was restarted.
  • Fixed a bug where you could create more EXAs than there was room for in the player's host.
  • Fixed a bug where ADDI M F X and ADDI F M X had different behaviors when holding a file with the file cursor at the end of the file.
  • Fixed a bug on Mac and Linux where the framerate would sometimes go far beyond 60 FPS when the window was minimized or unfocused.
  • Fixed a small usability issue where held files and unheld files wrapped at different widths, making it difficult to compare the two states.
10 comments Read more
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About This Game

The year is 1997. You used to be a hacker, but now you have the phage. You made a deal: one hack, one dose. There’s nothing left to lose… except your life.

EXAPUNKS is the latest open-ended puzzle game from Zachtronics, the creators of Opus Magnum, SHENZHEN I/O, TIS-100, and more.

  • READ ZINES - Learn to hack from TRASH WORLD NEWS, the underground computer magazine. Tutorials, hacking tips, secret information, searing commentary— TRASH WORLD NEWS has you covered.
  • WRITE VIRUSES - Program your EXAs (EXecution Agents) to tear through networks, replicate themselves, trash files, terminate other EXAs— and leave without a trace.
  • HACK EVERYTHING - Hack banks, universities, factories, TV stations, highway signs, game consoles, the government... oh yeah, and your own body.
  • SLACK OFF - Play ПАСЬЯНС, if you hack the server where it’s stored. Or play HACK*MATCH, if you hack the region lock on your Sawayama WonderDisc. Or create your own homebrew games for the TEC Redshift… if you hack the development kit.
  • TAKE DOWN YOUR FRIENDS - Compete with your friends by running your programs directly against theirs in all-out hacker battles. Make every cycle count.
  • CREATE YOUR OWN PUZZLES - Create your own networks to hack, and share them with the world on Steam Workshop.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows Vista / 7 / 8 / 10
    • Processor: 2.0 GHz
    • Memory: 4 GB RAM
    • Graphics: 1366 x 768
    • DirectX: Version 10
    • Storage: 600 MB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows Vista / 7 / 8 / 10
    • Processor: 2.0 GHz
    • Memory: 4 GB RAM
    • Graphics: 3840 x 2160
    • DirectX: Version 10
    • Storage: 600 MB available space
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: macOS 10.9+
    • Processor: 2.0 GHz
    • Memory: 4 GB RAM
    • Graphics: 1366 x 768
    • Storage: 650 MB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: macOS 10.9+
    • Processor: 2.0 GHz
    • Memory: 4 GB RAM
    • Graphics: 3840 x 2160
    • Storage: 650 MB available space
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Ubuntu 16.04+, SteamOS
    • Processor: 2.0 GHz
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.3, 1366 x 768
    • Storage: 650 MB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Ubuntu 16.04+, SteamOS
    • Processor: 2.0 GHz
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.3, 3840 x 2160
    • Storage: 650 MB available space

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