The year is 1997. You used to be a hacker, but now you have the phage. You made a deal: one hack, one dose. There’s nothing left to lose… except your life.
Recent Reviews:
Very Positive (62) - 96% of the 62 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (170) - 98% of the 170 user reviews for this game are positive.
Release Date:
Aug 9, 2018
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We release our games into Early Access to make it clear that we intend to make improvements and create additional content based on player feedback. EXAPUNKS will be our fifth title to be released this way.”

Approximately how long will this game be in Early Access?

“Not very long. A few months?”

How is the full version planned to differ from the Early Access version?

“The official release of the game will contain usability and balance improvements based on feedback collected from players during the Early Access period.”

What is the current state of the Early Access version?

“Much like our previous Early Access titles, EXAPUNKS is functionally complete. It includes a fully realized story-driven campaign, a puzzle editor, Steam Workshop integration, a sandbox where you can create your own games, and not one but two completely unnecessary minigames.”

Will the game be priced differently during and after Early Access?

“No.”

How are you planning on involving the Community in your development process?

“We’ll be listening to your feedback via email, on the Steam forums, and on the game’s official Reddit page.”
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Recent updates View all (12)

September 19

UPDATE: Wrapping up Early Access, part 1 of ???

Today's update includes the first set of changes inspired directly by player feedback as we get ready to leave Early Access. Full details are as follows:
  • Added an animation for when EXAs communicate using the M register.
  • Added the ability to click on a puzzle leaderboard in the puzzle list to see the complete leaderboard with all of your Steam friends.
  • Added a button to the test run completion overlay that allows you to dismiss it so that you can watch your solution unobstructed.
  • Fixed a bug where enemy EXAs would sometimes disappear in hacker battles.
  • Changed the EXA / file window highlight to emphasize the entire window, not just the title bar.
  • Enabled auto-repeat for the undo and redo keyboard shortcuts.
  • Added support for undoing (and redoing) solution name changes.
  • Added support for the numpad arrow keys. You should now be able to use them wherever you can use the conventional arrow keys.
  • Added support for Ctrl+Backspace in the solution name text field.
If you want to request a feature, or comment on someone else's requested feature, join the discussion in this Reddit thread:

https://www.reddit.com/r/exapunks/comments/9gse3m/last_call_for_early_access_features/
7 comments Read more

September 17

UPDATE: Bonus campaign, soft size limits, and more!

Lots of changes here today, including a brand new bonus campaign with nine puzzles exploring the lives and hacks of the rest of the EXAPUNKS hackers in chat. Build a wardialer with =plastered! Hack a new MMO with mutex8021! All this and more, with full patch notes as follows:
  • Added a new bonus campaign with nine puzzles that is unlocked after completing the main campaign.
  • Changed size limits so that they only prevent you from submitting your scores to the leaderboards and histograms, not from solving the puzzle.
  • Decreased the size limits on numerous puzzles to push back against overly cheesy cycles optimizations. You will need to re-run your solutions for these puzzles.
  • Changed the first modem puzzle to be simpler to solve. If you solved it before you shouldn't need to solve it again, but you'll need to write new solutions if you want to continue optimizing it. The specific challenge of the old version (moving an entry to the beginning of a list) has been integrated into one of the bonus puzzles.
  • Added a set of buttons to the right side of the desktop that allow you to quickly launch ПАСЬЯНС, HACK*MATCH, the Redshift, and VirtualNetwork+ without having to find them in the content list.
  • Changed the behavior of the "run-to-instruction" ability. The default behavior will break on any EXA of that type, while holding the Shift key will limit it to just that EXA.
  • Fixing crashes related to dragging EXA windows and playing against corrupted solutions in hacker battles.
  • Added support for Ctrl+Backspace and Ctrl+Delete to the code editor.
  • Improved the game's loading speed, hopefully.
9 comments Read more
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About This Game

The year is 1997. You used to be a hacker, but now you have the phage. You made a deal: one hack, one dose. There’s nothing left to lose… except your life.

EXAPUNKS is the latest open-ended puzzle game from Zachtronics, the creators of Opus Magnum, SHENZHEN I/O, TIS-100, and more.

  • READ ZINES - Learn to hack from TRASH WORLD NEWS, the underground computer magazine. Tutorials, hacking tips, secret information, searing commentary— TRASH WORLD NEWS has you covered.
  • WRITE VIRUSES - Program your EXAs (EXecution Agents) to tear through networks, replicate themselves, trash files, terminate other EXAs— and leave without a trace.
  • HACK EVERYTHING - Hack banks, universities, factories, TV stations, highway signs, game consoles, the government... oh yeah, and your own body.
  • SLACK OFF - Play ПАСЬЯНС, if you hack the server where it’s stored. Or play HACK*MATCH, if you hack the region lock on your Sawayama WonderDisc. Or create your own homebrew games for the TEC Redshift… if you hack the development kit.
  • TAKE DOWN YOUR FRIENDS - Compete with your friends by running your programs directly against theirs in all-out hacker battles. Make every cycle count.
  • CREATE YOUR OWN PUZZLES - Create your own networks to hack, and share them with the world on Steam Workshop.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows Vista / 7 / 8 / 10
    • Processor: 2.0 GHz
    • Memory: 4 GB RAM
    • Graphics: 1366 x 768
    • DirectX: Version 10
    • Storage: 660 MB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows Vista / 7 / 8 / 10
    • Processor: 2.0 GHz
    • Memory: 4 GB RAM
    • Graphics: 3840 x 2160
    • DirectX: Version 10
    • Storage: 660 MB available space
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: macOS 10.9+
    • Processor: 2.0 GHz
    • Memory: 4 GB RAM
    • Graphics: 1366 x 768
    • Storage: 690 MB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: macOS 10.9+
    • Processor: 2.0 GHz
    • Memory: 4 GB RAM
    • Graphics: 3840 x 2160
    • Storage: 690 MB available space
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Ubuntu 16.04+, SteamOS
    • Processor: 2.0 GHz
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.3, 1366 x 768
    • Storage: 720 MB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Ubuntu 16.04+, SteamOS
    • Processor: 2.0 GHz
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.3, 3840 x 2160
    • Storage: 720 MB available space

What Curators Say

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