Reign of Guilds is an indie MMORPG with Buy to Play monetization. Castle sieges, massive battles, the skillful balance between PvP and PvE, and player-driven economy. Explore the vast challenging world, establish war guilds, trade alliances, and crush your foes in your ascent to power.
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Uitgavedatum:
4 apr 2024
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Vroegtijdige toegang

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Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

'The open playtests showed us that the Reign of Guilds makes much more progress when we actively interact with the community and work with the feedback we receive. However, short, sporadic playtests do not give solutions to many other problems. Hence, we decided to enter a new uninterrupted development phase with tight communication with our community.'

Hoelang blijft dit spel ongeveer in vroegtijdige toegang?

'About 12-16 months. The release is expected in the summer-fall of 2025. We think that should be enough to develop all the previously envisioned mechanics, including the changes based on the community’s feedback.'

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

'During the Early Access, we are gradually adding new mechanics that will significantly increase the scale of players' influence on life in Dwarrhan:
* In-game events.
* Countsб County ownership, taxes, investments, regulations for loot and mining.
* The King, royal tax, and royal Arena.

As well as we are adding new content that leverages the existing game mechanics: T2+ counties, new castles and locations, T6+ game items, and new vocation abilities.'

Wat is de huidige staat van de versie met vroegtijdige toegang?

'We’ve implemented the core mechanics that you can read about below in the “About This Game” section. The game has densely packed starting locations and 4 counties (T1) in Dwarrhan Kingdom. These include 8 settlements, 12 castles, a decent amount of PvE content, over 2000 game items, more than 800 quests, about 100 Vocation abilities, several types of crafting, and taxes paid to the castle owners.

We’ve come a long way to get to the current version of the game. It is a great result for our indie studio that during the open playtests our players spent 70k+ hours in the game, even despite the rather modest coverage.'

Zal het spel anders geprijsd worden tijdens en na vroegtijdige toegang?

'We don’t plan to change the price of the game.'

Hoe zijn jullie van plan de community te betrekken bij het ontwikkelproces?

'The players' feedback helped us to improve the Reign of Guilds during the playtests. Now, we pay even more attention to your suggestions, reviews, and reports.

We keep close communication with our players on our Discord server: https://discord.gg/45HsGGQpqG'
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Over dit spel

Reign of Guilds is an indie MMORPG set in the fantasy Dark Middle Ages. The game features:

  • Buy-to-play monetization.
  • Castle sieges and massive battles between guilds.
  • Dynamic self-regulating economy, world prices follow the law of supply and demand.
  • Carefully adjusted balance between PvP and PvE.
  • Demanding open world with lots of hidden game mechanics.

In Reign of Guilds, you don't have to grow cabbage or mine ore with a pickaxe. What we value is a strategic approach and skillful interaction with other players. Character development is possible with any combination of PvE, Craft, and PvP.

Join the fight for world dominance!



BUY TO PLAY
Pay once play forever.

CASTLE SIEGES AND MASSIVE BATTLES BETWEEN GUILDS
Guilds can capture castles. Castle owners can regulate the tax paid by players who travel in the area of the castle.
Castles are desirable targets and defending a castle from other guilds is not an easy task, only the strongest guilds can withstand it. Tough competition results in large-scale PvP battles between the players. Join an existing guild or create your own.



DYNAMIC SELF-REGULATING ECONOMY
Reign of Guilds has a self-balancing economy: prices of NPC traders and quest rewards follow the law of supply and demand. Players are incentivized to explore distant lands away from overpopulated cities. Travels to remote traders are generously rewarded with higher profits.

Game prices adapt to players' behavior therefore well-known ways of making money become less profitable quickly and players always have to try something new — the same as in real-life business.



PVE AND PVP BALANCE
Despite it is always possible to start a fight, there is an economic incentive to befriend other players rather than make enemies. Fights in the open world could be rather expensive, moreover, if somebody behaves badly they become a desirable target for headhunters.

Unrestricted PvP is featured in special "black zones", Arenas, and castles. PvP is switched off in cities and on the beginners' island.



DEMANDING OPEN WORLD WITH LOTS OF HIDDEN GAME MECHANICS
Many game mechanics are hidden and ought to be discovered by players with the help of careful observations and trial-and-error experimentation. With the real-life economy, it creates infinite variability of play.

The huge open world of Reign Guilds is not a place for leisure strolls. Keep your eyes wide open while travelling or better go accompanied.



OTHER FEATURES
  • We don't have pre-defined classes, any character can learn any Vocation and change it later.
  • The multi-level craft system, with a large number of variations of characteristics for a single item.
  • Dynamic combat system from the first-person view with full non-target, friendly fire, and a unique system of magical buffs.
  • And many more.



EXPLORE THE WORLD OF REIGN OF GUILDS
Full of deadly danger and gratifying opportunities!

Beschrijving inhoud voor volwassenen

De ontwikkelaars omschrijven de inhoud als volgt:

This Game content is not appropriate for all ages, or may not be appropriate for viewing at work. The game contains:
1. PvP/PvE violence. Blood effects (CAN NOT be disabled by in-game settings);
2. Use of alcohol;
3. Partial nudity mode: naked upper body (CAN be enabled by in-game settings);
4. Other players might behave unpredictably and impact the game experience significantly. (Text chat can be hidden from the in-game settings or a specific player may be muted).

Systeemeisen

    Minimum:
    • Vereist een 64-bitsprocessor en -besturingssysteem
    • Besturingssysteem: Windows 10 x64
    • Processor: Intel Core i3, comparable AMD
    • Geheugen: 8 GB RAM
    • Grafische kaart: GeForce GTX1050 2GB / AMD RX560 2GB
    • DirectX: Versie 11
    • Netwerk: Breedband-internetverbinding
    • Opslagruimte: 60 GB beschikbare ruimte
    Aanbevolen:
    • Vereist een 64-bitsprocessor en -besturingssysteem
    • Besturingssysteem: Windows 10 x64
    • Processor: Intel Core i7, comparable AMD
    • Geheugen: 16 GB RAM
    • Grafische kaart: GeForce GTX1070 8GB / AMD RX 580 8GB
    • DirectX: Versie 12
    • Netwerk: Breedband-internetverbinding
    • Opslagruimte: 60 GB beschikbare ruimte

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