Never Split the Party is an ultra social rogue-like! You're one of four adventurers joining together to explore a procedurally generated dungeon, amass powerful upgrades, and cooperate with your fellow adventures to conquer and crush the evil dungeon champions!
Recent Reviews:
Mixed (38) - 60% of the 38 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (1,019) - 74% of the 1,019 user reviews for this game are positive.
Release Date:
Sep 14, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Everything is on fire. We are desperately trying not to completely suck.”

Approximately how long will this game be in Early Access?

“Probably six months.”

How is the full version planned to differ from the Early Access version?

“For initial early access release we have 54 unique upgrades. For release we would like to have over 120, including 10 familiars (initially there's only 1 familiar implemented).

Also there's initially only 2 character classes in the game. Paladin and Cleric. We hope to ship with 6 of them when we exit early access. While the Paladin will be free to play for everyone (so that you can always play with your friends), the other 5 will require the paid DLC.

Initially, there's no story cinematics in the game. We'd like to add intro and multiple ending cinematics before exiting early access.

We'd also like to add a short single player tutorial level to explain the basic elements clearly to new players.

In addition our servers record reports from every game and we will analyze those to ensure proper balance and fix any problem areas in the game.”

What is the current state of the Early Access version?

“The game is roughly feature complete and is playable from start to finish.

We currently have 54 upgrades, 19 magical potions, 19 dangerous enemies, 9 unique bosses, and over 425 room designs spread among 5 programmatically generated dungeon levels for maximum replayability!

There are may be run ending bugs in the game. We apologize for any frustration and appreciate your patience. Often these will generate crash reports that will be sent to us for analysis and prompt fixes.”

Will the game be priced differently during and after Early Access?

“The game will still be free to play.

The price may increase for the character class unlock DLC that unlocks the 5 classes other than the Paladin.”

How are you planning on involving the Community in your development process?

“We'd love to see feedback and suggestions from the community on the Steam forums.

We'd also love to collaborate via:
Direct Contact

We also have analytics in place and will adjust the game balance based on feedback from every run. Also, every time the game crashes it emails a crash report to the lead devs inbox.”
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Play Never Split the Party

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Recent updates View all (23)

February 8

The Value Update - PvP Mode! Bonus Armor! Lower Price!

The Value Update
Since there's been occasional feedback about the price of the Fellowship Unlock being too high :lunar2019shockedpig: we decided to focus on fixing that with this update.

Thank you everyone for your support. We've really enjoyed working on this game and can't wait to see where it goes next! We are completely focused on delivering an insanely fun experience.

The best way to report feedback is thru the Legend Studio Discord Channel

Lower Price
We've lowered the base price of the Fellowship Unlock to $14.99! We now have seven classes, two challenges (with several more to come), your name in gold, and as an extra bonus, 17 new armor and helmets so that you can dungeon crawl in style.

Player Vs Player!
We've added a new Player vs. Player challenge mode. All challenge modes can be enabled by a single player with the Fellowship Unlock so you can enable PvP and Bomb Craft modes for your friends for free!

In PvP it's a free for all deathmatch. Each player kill is worth 1 point and each boss kill is worth 3 points. Don't let them run off with your upgrades! Enemy health is halved and pickup drops are doubled for extra fun.

Bonus Armor & Helmets
As an extra bonus for the Fellowship Unlock we've added a bunch of exclusive new armor and helmets so that you can dungeon crawl in style!

As part of this we redesigned and rebuilt the character edit GUI to be much more friendly and usable. You'll now get preview images which makes it easy to see what your options are and we even added a system that lets you rotate your character to see how it looks from different sides.

Next Update Focus
The focus of the next update will try to add several more Challenge Modes to add additional content and more replayability to the game. Now that the Challenge Mode system is fully working we might be able to get five or more new challenges in the next update! Maybe even a daily run system as well. :lunar2019grinningpig:

We will also focus on adding a bunch more upgrades. We especially need more rechargeable upgrades as there's only a few that aren't locked behind character classes achievements. Adding more will cut down on the confusion around the green gems that recharge your mana.

Upgrades and Challenges are the big items that are keeping us from releasing out of early access.

Full Patch Notes
Polished challenge menu cosmetics.
Fixed steamworks crash.
Fixed familiars blocking player bullets.
Countess now ports to a player when no live players in room.
Countess now targets weakest player first. Fixed crash on spawned bombs.
Fixed crash in Frost Bite Ring, again.
Possibly fixed throne room not exiting on pvp mode on dedicated server.
Changed Ring of Vengeance and Potion of Nitroglycerin to use player bomb spawning code. So other bomb powerups will get applied.
Fixed bomb potion explosions on client not triggering w/ dedicated server.
Fixed Bomb on hit explosions not spawning on dedicated server.
Fixed: Homing projectiles seek owner in pvp
Disabled 2 sec invulnerable for enemies
Added Defeat owner notice when bosses defeated.
Added Combat Text popups when players score in PvP
Fixed "{0} took first place!" message.
Fixed crash in spikes.
Enabled PvP challenge mode.
Added new strings to internatlialization system.
Fixed null ref in OnMatchCreate.
Increased heart drops.
Increased key drops.
Decreased mana gem drops.
Increased coin bag drops.
Updated Fellowship store page.
Added challenge achievements.
Added challenge description popups.
Updated store screenshots.
Re-arranged challenges.
Fixed crash in Female - Outfits - Paladin Aqua.
Fixed timed spike crash on boss clear.
Added debris to white torches.
Turned off network sharing of map.
Fixed locked in shop bug when using teleport item.
Removed typewriter effect from tool tips.
Cut enemy health in half for PvP mode.
Doubled drops in PvP mode.
Added player rank to PvP mode.
Award achievement to first player(s) only.
Added OnGameOver hook to challenges.
Disabled roles in pvp mode.
Disable roles in lobby level.
Players & enemies get 2 sec of Invulnerable on respawn.
Added partial respawn system that doesn't clear inventory for pvp mode.
Added frag/score counter for PvP mode.
Player respawning.
More PvP projectile improvements.
Changed player hit box.
Started working on PvP mode.
Updated character editor to support various aspect ratios.
Added WASD and arrow buttons to preview directions in character editor.
Fixed female ash helmet.
Updated helmets
Finished hooking up helmets and armor.
Speed up /yes emote animation.
Female Helmets updated.
Hooked up all new armors and some helmets.
New Character Editor is mostly working.
Increased player damage in Bomb Craft challenge.
Started overhauling character editor.
Added width and height properties to rooms.
Fixed placement of player on entry to large rooms.
Fixed room bounds variable for large rooms.
More work on camera for large rooms.
Proper linking of high door rooms.
Level generator will choose room object of correct size.
Started changing map generator to support large rooms.
Changed room linking code to support more than 4 doors.
Further decreased enemy health with fewer players to make the game less grindy without a full team.
Default minimum player count to 2.
Started adding support for more than 4 doors per room.
Started working on room sizes.
Fixed crash related to half off upgrade.
More work on overworld.
6 comments Read more

January 16

The Trinket Update! 14 New Items & Bomb Craft Challenge Added


This new release adds 14 new upgrades available to find in the dungeon. We focused on adding trinket slot items that you can only have one at a time of. There were only about 3 available before so they were pretty rare and the slot would almost never be used. When you find an extra trinket it makes for interesting decisions on what to keep and the extra trinkets can be shared with the other members of the party, so they make the game a little more social.

With the 14 new upgrades our upgrade count is now at 92. Our goal before leaving early access is to have 120 upgrades available. About half of them will be unlocked thru achievements.

Challenge Mode

This release also adds the new Bomb Craft challenge mode! In this mode all players start with Demolition (bombs as shots) and the treasure rooms are removed. Players often think this upgrade is OP but it's actually quite tricky since it can cause team damage.

The challenge modes can only be selected by someone who owns the Fellowship unlock. So at least one of the 4 players will need to buy the game but then you can be a cool friend and unlock it for everyone.

Full Patch Notes

Fixed crash in lobby menu.
Fixed shop prices not being discounted on client computers.
Lowered Water Witch orb limit from 24 to 18.
Fixed spelling error on lightning armor.
Increased delay between water Witch spawning orbs.
Updated localizations.
Improved /netstatus command to restore p2p server listing.
Fixed release build compile error.
Updated localization strings.
Add game mode label to lobby menu.
Maintained default server mode.
Double loot for hard mode.
Changed challenge select system to be more reliable.
Remove potions from pause screen.
Fixed homing shots are bombs aiming at player that shot them.
Fixed null ref on startup.
Increased damage level of Bomb Run challenge.
Created Trinket Update promo image.
Changed enemy loot back.
Started experimenting with overworld map mode.
Added Armor of the Mad Knight trinket.
Added Double Bladed Battle Axe trinket.
Added 2 seconds to flavor text display time.
Added Broken Mirror trinket.
Increased Pot of Gold Trinket.
New flavor text for Rico's Pendant.
Added Life Gem.
Added Sunflare.
Added Stonecutter upgrade.
Added Scroll of Discovery.
Added Seeker upgrade with homing projectiles.
Adjusted Item Description Dialog positioning.
Added Black Swan Feather.
Added Lightning Armor.
Removed role icons next to players name since they were visually distracting and not often useful.
Fixed Lancer stun should not stun bosses.
Added Satchel upgrade.
Expanded stats menu to hold more Items.
Added Mark of Lord Seigen upgrade.
Fixed kill counters.
Added Leather Armor upgrade.
Increased Goldie coin drops.
Updated flavor texts.
Explosive Booster as Bomb Craft Reward.
Started adding PvP mode.
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Feature List

- Cooperate with your friends and cover each others backs in this 4 Player Co-op
- Explore a procedurally-generated megadungeon that spans 5 progressively difficult floors
- Destroy a wide variety of dangerous enemies in over 425 unique dungeon rooms
- Dodge devious hazards that split the party
- Revive your companions when they get knocked down
- Discover and amass over 120 devastating abilities and artifacts
- Share the knowledge of one of four unique specialist roles
- Unlock new upgrades through a variety of achievements

About This Game

Never Split the Party is an ultra social rogue-like! You're one of four adventurers entering an epic dungeon to take down the evil vampire known only as The Countess, who killed your parents and is now constantly bombarding you with insults.

Explore a procedurally generated dungeon, amass powerful upgrades, and cooperate with your fellow adventures to conquer and crush the vile dungeon bosses!

Never Split the Party has over 120 upgrades, 21 magical potions, 28 unique enemies, and over 425 room designs spread among 5 procedurally generated dungeon levels for maximum replayability!


Each player has both a role and a character class.

The four unique roles in the game each provide vital info to the party.
- The Cartographer tracks the dungeon maps.
- The Treasurer tracks each players inventory.
- The Vitalist tracks each players health.
- The Loremaster tracks all knowledge of the upgrades.

If you were to be split from the party, say through an Skeleton Wizard's teleportation or a Punter that knocks you into the next room, then everyone else would lose access to your roles vital info until you're reunited.


You'll also get to choose your character class. The Fighter and Cleric classes are available for everyone (so that you can always play with your friends).

Access to the other classes as well as Challenge Modes (including PvP) and Bonus Armor and Helmet Cosmetics are available with the Fellowship Unlock.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7+
    • Processor: SSE2 instruction set support.
    • Memory: 1 GB RAM
    • Graphics: DX11 capabilities
    • Storage: 1 GB available space
    • OS: 10.7+
    • Processor: SSE2 instruction set support.
    • Memory: 1 GB RAM
    • Graphics: DX11 capabilities
    • Storage: 1 GB available space
    • OS: Ubuntu 12.04+, SteamOS+
    • Processor: SSE2 instruction set support.
    • Memory: 1 GB RAM
    • Graphics: DX11 capabilities
    • Storage: 1 GB available space

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