Will To Live is a MMORPG-shooter whose action takes place in a severe post-apocalyptic world. Explore the world, engage in fights with mutants and other survivors, join the clans in the struggle for existence and prove your right to Live.
Recente recensies:
Grotendeels positief (110) - 70% van de 110 gebruikersrecensies in de laatste 30 dagen zijn positief.
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Grotendeels positief (17,028) - 70% van de 17,028 gebruikersrecensies voor dit spel zijn positief.
Uitgavedatum:
5 apr 2018
Ontwikkelaar:
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Vroegtijdige toegang

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Opmerking: Spellen in vroegtijdige toegang zijn nog niet voltooid en kunnen nog veranderen. Als je niet staat te springen om dit spel in de huidige staat te spelen, kun je beter afwachten hoe het spel zich verder ontwikkelt. Meer informatie

Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

'Despite the fact that before publishing a game in Steam store we made a huge scope of works on game development, and made internal testing of the alpha version, which was lasting for little more than a year, we think that our game is not ready enough to get the stats of final version. At the moment, the game contains a great amount of game content, designed for many hours of gameplay, but there is a big stock of new ideas and game possibilities in our plans. We think, that Early Access allows involving a bigger number of players to Will To Live Online universe, which gives the possibility to Steam game community to take active part in game development, and for us this is a financial support for future development of the game.'

Hoelang blijft dit spel ongeveer in vroegtijdige toegang?

'At the moment we have no opinion on the exact date, but we hope that the game will be out of Early Access in 2021.'

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

'Full version will have much more game possibilities, their major part will be directed to the development of social content of the game, which allows increasing the role of interaction between players in many spheres of activity: in-game economics and trade; craft; fractions and clans; raid monsters, etc. Great attention will be paid to presentation of world history through the number of questlines, that will give the possibility to players to sort out the current situation in game world, as well as understand possible reasons of the Catastrophe and histories of conflicts.
As well, much larger world is waiting for players in full version. During the period of Early Access we plan to add a good number of different locations with unique features of gameplay, which allows players’ total immersion to the process of exploration of game world.
Beside the abovementioned, full version of the game will contain much bigger amount of in-game content: expanded selection of weapons and inventory; different equipment; majority of both regular and raid monsters; ample opportunities for character customization; voicework for game characters; ample opportunities for craft, and a lot more.'

Wat is de huidige staat van de versie met vroegtijdige toegang?

'At the current stage, all the functions presented in-game description, are implemented in the game.

At the moment the game contains 18 locations with different types of territory: wastelands, abandoned villages, forests, mines, caves, bogs, and military objects. The world is full of different hazards and incomprehensible phenomena: radiation, monsters, anomalies and enigmatic artifacts.

More than 160 quests are realized, no less than 120 hours are necessary for their completion, and their questline leads the player to the selection of one of the adversary factions.

Players may create up to 4 different characters and adjust their appearance: select sex, stature, face, clothes, colors, etc. The class system of characters and the system of skills development are implemented, which might be changed during the game.

The game contains basic craft opportunities, such as cooking and brewing with the campfire, construction of simple inventory items, mining of different minerals and steel production. There is a possibility of trade between players in the game. We realized the opportunity to add players to the groups; voice communication and text chat are available.

As the game contains basic elements of surviving, players will face the search for sources of water and food. Hunting is one of the ways to get food. For this, besides monsters, regular animals exist in the game: hens, rabbits, foxes, and deer.

At the moment game contains more than 30 types of weapons with the possibility to modify it: painting and installation of additional accessories, such as scopes and red-dot sights and muzzle brakes.

As the game is not a final product yet, character progress is artificially limited to 35 levels. However, to achieve this level, the player needs several weeks of playing time. This limitation will be changed during the process of game development, and maximally possible level in final version will be equal to 100.'

Zal het spel anders geprijsd worden tijdens en na vroegtijdige toegang?

'We understand that in this moment our game is not a final product, and during the period of Early Access we will make a great amount of work to make our game better and closer to its final state. Considering the fact that we do not plan to insert the paid content to the game, which influences the game balance, it may happen that we will change the cost of our game after its leaving the Early Access.'

Hoe zijn jullie van plan de community te betrekken bij het ontwikkelproces?

'Before publishing the game in Early Access we were actively working with established game community in social networks and in our forums. In the stage of Early Access, we plan keeping communicating with our game community, will follow the thematic discussions of our players, and, as well, we will consider the opinion of game community, especially if it is related to different problems, connected with game process and balance. Besides, we always follow the offers, related to new functions in the game, and if these offers are supported by majority of players, we try to implement them. Thus, community is literally defining the final state of the game.'
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Over dit spel

Will To Live Online — MMORPG-shooter with elements of surviving, its story is set in wastelands of the post-apocalyptic world. Player has to explore the large open world, full of dangerous places, radiation, mutants, and armed survivors.



Hunger and thirst will not leave you sitting still, and dangerous anomalies will force you to be attentive and watch every step. You will face the fight for the right to survive in order to recognize your role in this severe world.

Explore the world and its history, complete quests, fight monsters and other survivors, obtain resources, make hunting and gathering, make trade and exchange with other players. Find new friends or mortal enemies.

You may create up to four characters of different classes, each of them has his unique characteristics, game style, and weapons. Develop your character to get access to the new weapon and new class abilities. Enter one of the hostile factions and protect its interests. Unite with friends to facilitate your life or make life difficult for other players. The choice is yours!

GAME FEATURES



- MMORPG game in the post-apocalyptic world
- Sophisticated world history – unriddle the world destruction, investigate all the enigmas and come up with new marvelous findings
- Large and open world, full of mutants and anomalous radiating zones
- “Dungeons” – in the literal sense – mines and bunkers of all kinds and underground metro stations.
- Raid monsters
- Fierce confrontation of fractions and clans
- Role-playing model: play for class, close to you in gameplay. Each class has its own outfit and equipment
- Realistic ballistic weapon models. Weapons upgrades, improving crafts for armor and equipment

CHARACTER CUSTOMIZATION


- Four different character classes, each with unique abilities and equipment
- Character customization - create your own unique male/female character
- Character upgrade system with various weapon skills and character abilities

WEAPON



- Realistic weapon behavior model that takes ballistics and specs into account
- Wide selection of original and unique weapons
- Modify your weapons and add attachments to them (sights, suppressors, muzzle brakes, etc.)
- Change the look of your weapons and armor with the use of special painting tools
- Complex crafting and equipment upgrade system
- Regular updates

Beschrijving inhoud voor volwassenen

De ontwikkelaars omschrijven de inhoud als volgt:

Dit spel kan inhoud bevatten die mogelijk niet geschikt is voor alle leeftijden of mogelijk niet geschikt is voor de werkomgeving: Veelvuldig geweld of bloed en ingewanden, Algemene inhoud voor volwassenen

Systeemeisen

    Minimum:
    • Vereist een 64-bitsprocessor en -besturingssysteem
    • Besturingssysteem: Windows 10
    • Processor: Intel Core i3 3100 MHz
    • Geheugen: 12 GB RAM
    • Grafische kaart: GeForce GTX 1050 Ti / AMD R9 280
    • DirectX: Versie 11
    • Netwerk: Breedband-internetverbinding
    • Opslagruimte: 45 GB beschikbare ruimte
    Aanbevolen:
    • Vereist een 64-bitsprocessor en -besturingssysteem
    • Besturingssysteem: Windows 10
    • Processor: Intel Core i5 3100 MHz
    • Geheugen: 16 GB RAM
    • Grafische kaart: GeForce GTX 1060 6GB/ AMD RX 580
    • DirectX: Versie 11
    • Netwerk: Breedband-internetverbinding
    • Opslagruimte: 45 GB beschikbare ruimte
    • Aanvullende opmerkingen: SSD Recommended

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