Trident's Wake is an intense co-operative twin-stick shooter in an unforgiving sci-fi setting. Join up to three other players to take back humanity's last hope - the colony ship code-named Trident – from an unknown race of alien invaders!
All Reviews:
Mostly Positive (23) - 73% of the 23 user reviews for this game are positive.
Release Date:
Feb 21, 2019

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Our objective with Steam Early Access is to provide, you, our players a smooth release of our game, with you at the center, providing feedback. Trident’s Wake is ready to play, but we know we can keep making our game better with you in mind. As a matter of fact, that is why we recently did two Closed Betas, to work in tandem with our players.

With this in mind, we already have set a milestone with objectives discussed with our fanbase, which includes more Sentinels (AKA playable Heroes), more weapons, and more map variety.

This of course is already planned for, but we would also like to expand our player-base to include the Steam community, whose feedback during Early Access will help us make the right choices before we release the final version of Trident’s Wake.”

Approximately how long will this game be in Early Access?

“Well, we already have an idea in mind. If everything goes according to plan, we would like to release the game in early April 2019. The final release will include two extra Sentinels, three extra weapons, 2 extra settings, and a plethora of quality improvements that will be rolled out over the course of Early Access.”

How is the full version planned to differ from the Early Access version?

“As stated earlier, we are going to be adding a lot of extra content and quality of life improvements. For starters we will be doing a constant batch of updates, tweaking and improving all aspects of the game, this will empower us to provide balancing to the game, while at the same time having a smoother play experience. Extra sentinels, weapons, settings, and even enemies.”

What is the current state of the Early Access version?

“The game has undergone various upgrades, the last one during our Closed Beta with Alienware Arena. The game is totally playable, and almost bug free (QA is still being done). The core loop of the game is complete, where you can:

  • Join a party of players
  • Customize your Sentinel (4 available now)
  • Pick up your loadout
  • Go through missions on a procedural generated setting (2 settings available now)
  • Tinker with and upgrade your weapons
  • Progress and unlock various extra goodies

Therefore, we would say the core is complete, while content is still being developed and planned for the future. This does not mean it’s the final version of the product, but nonetheless, we want to provide paying players a solid core experience right out of the gate.”

Will the game be priced differently during and after Early Access?

“We would keep an accessible range during Early Access. We plan on having a 20% discount on launch, to showcase that we are willing and able to lower the entry fee for those who “brave” the Early Access waters with us. After Early Access, we will consider the community’s feedback on the price and overall value of the game before setting (or raising) a price for the final release.”

How are you planning on involving the Community in your development process?

“Well, we believe in the power of communication. We are mainly funneling our community to our Discord server. But we also use other social media tools.

We have our Steam forums (which as you can check we try to keep up to date) Twitter, Facebook, and of course YouTube, and Twitch.

We know for a fact that our game needs its community more than our community needs the game, thus, we want them to take active part in our game making process.”
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Recent updates View all (11)

March 13

Alinware Stream

Hey everyone! today at 4 PM EST Alienware will be streaming the game. You can check their stream over here.

You can help us out a lot by playing the game during that time, or just watch the stream and see how Alienware's peeps fare in Trident's Wake.

Cheers, and good day!
1 comments Read more

March 12

New things in v0.91b61!

ECHOs, at long last, I'm glad to announce that we've updated the game to v0.91b61. The following are the most important changes:

- Quick-chat commands are here! In order for them to work, restoring default Key Bindings will be necessary just this time. The texts are not final, and the GUI needs improvements. Next update will include these improvements.
- Auto-reconstruction is now a thing! The motto "You Only Print Once" is no longer true for while playing solo. You get one free reconstruction, regardless of where you are within that mission. [HUD indicator will be added as soon as possible.]
- Elevator event reworked. While waiting for the elevator, relentless waves of enemies will storm through trying to stop the players from leaving. If there are no players present within the elevator by the time the doors close, the event will fail and must be restarted in order to complete the mission.
-Weapon swapping while reloading is now available!
- Weapon Tinkering update: displayed values should now be working as intended, and already account for the passive bonuses of the weapon marks.
- Fixed a bug that caused your chosen Sentinel's skill upgrades to not display correctly in a multiplayer lobby.
- Fixed an issue where the lobby chat would sometimes still repeat itself if you joined another lobby after finishing a mission.
- Added a visual cue in the lobby that shows which key opens the chat panel.
- Returning to the main menu from a mission that was played with a controller will now allows you to properly navigate through the menus.
- You Sentinel's paint job will now follow you in locally-hosted missions as well.
- Tweaked Beamer weapon ("Firefly" F1-R). Increased damage distribution.

Known Issues:

- Lost footstep SFX when sprinting.
- The Mission Report screen sometimes has issues when a mission is completed by 4 players.

2 comments Read more
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About This Game

As an ECHO – a digital entity representing a human’s consciousness – you can transfer yourself into a Sentinel, a mechanized chassis built specifically for this purpose. Manufactured by various companies, each has been built to fulfill a different role on the battlefield.

Now that the Trident, humanity’s last colony ship and bastion of hope, has been overrun by an unknown alien force, it’s up to you to take it back and ensure humanity’s embryo’s survival.

Choose from several Sentinels, each offering unique capabilities. Will you take the enemy head-on with a Moskva, deploying a barrier that allows your allies to take some cover? Or perhaps you’d prefer the nimble Mogami that can dash behind enemy lines, deliver a deadly spread of super-heated projectiles, and dash back to safety? Choose wisely and co-operate with your team, and humanity may still have a chance to start anew.

You also have at your disposal a wide array of weaponry and abilities. Mix a flamethrower, the “Guzzler”, with a “Javelin” railgun or a "Viper" hand cannon with the "Buster" plasma rifle. Throw a supply pack for your teammates and receive a repair station as a thank you. Add mission modifiers to raise the stakes in exchange for increased rewards. Fight through each of the ship’s sectors, and free them to unlock new weapons and abilities.

Customize your weapons by re-rolling their stats, and upgrade them once you’ve found enough tech. Unlock passive bonuses as you increase in rank, and become the legend that aliens fear.

Remember your training and what’s at stake. Humanity is counting on you, ECHO!

Mature Content Description

The developers describe the content like this:

The player should expect Fantasy Violence.

System Requirements

    • OS: Windows Vista / 7
    • Processor: 2GHz Dual Core CPU
    • Memory: 4 GB RAM
    • Graphics: GeForce 8800 or higher, AMD Radeon 4000 or higher
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • Sound Card: DirectX Compatible
    • OS: Windows 7 (64 bit), Windows 8.1 (64 bit)
    • Processor: 2.5 GHz Quad Core CPU
    • Memory: 8 GB RAM
    • Graphics: GeForce 560 or higher, AMD Radeon HD 5800 or higher
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • Sound Card: Direct X Compatible

What Curators Say

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