Flat Worlds is a VR space transport game set in our very own Solar System. Setup transport networks of people and natural resources, guiding the path of human colonization around the Solar System's planets and moons. What will we find when there is no more room to grow?
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Release Date:
Jul 20, 2018
Developer:
Che

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“With core gameplay complete, now is a good time to incorporate feedback from players to create a better overall experience.

Additional content will be added regularly during the Early Access period.”

Approximately how long will this game be in Early Access?

“Approximately 6 months.”

How is the full version planned to differ from the Early Access version?

“The full version will have more content available (mainly in the form of ship and building types) as well as a complete ending.”

What is the current state of the Early Access version?

“6 out of 8 worlds are playable. There is currently no ending to the game.”

Will the game be priced differently during and after Early Access?

“The price may be slightly higher once the game hits full release.”

How are you planning on involving the Community in your development process?

“Feedback is highly appreciated from players. Feedback can be given by email or on the discussion boards. There is also a Discord Server (link in discussions).”
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Notice: Requires one of the following virtual reality headsets: HTC Vive or Oculus Rift. See the VR Support section for more info.

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Recent updates View all (11)

October 30

Patch Notes 0.2.0a

Boring patch - just a bunch of fixes.

Fixes:
  • Fixes 'Junkyard Deals' perk from causing save issues.
  • Fixes ship navigation going wonky when selling/upgrading a spaceport.
  • Fixes tutorial state messing up when switching between a save file with tutorial enabled and one with tutorial disabled.
  • Fixes perk tiles not live updating affordability when viewed.
  • Fixes UI pointer getting stuck when a port or supplier gets sold/destroyed.
  • Fixes a case where you can accidentally sell a storage facility by holding the trigger button while hovering over the Sell Button and closing the panel.

Tweaks:
  • Smooths out UI pointer.
  • Lowers max render scale to 1.25.
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October 18

Flat Worlds Dev Diary #12 - Unleashing Titan

Titan has finally arrived as a new world for you to colonize.

Like before, this comes with a new ship and a new set of perks to work with.

Additionally, there is another new ship, a new set of buildings, and two new music tracks in the coinciding patch.

New Perks
Titan is covered in seas of liquid methane. Underneath the crust however, there are pools of water. This makes Titan an adequate provider of Energy and Water. Another harsh environment, humanity explores another route for survival - Biology.



New Ship
Introducing, 'Twig', another hybrid ship that deals with Energy and Water. A little on the expensive side, it makes up for its cost with its superior capacity and speed.



And Another
Also introducing, 'Sea Lion', our first late game ship that represents Earth's attempt at a low cost bulk passenger carrier. Compared to an Orca, it boasts superior capacity, higher top speed, but lower acceleration and slightly lower reliability.



Storage Facilities
A new addition that might mix things up in terms of gameplay, storage facilities allow you to hoard up excess resources in anticipation of a rainy day. It will be interesting to see how players use this to their advantage.



New Music
Two new music tracks have been added (composed by Scott Houghton). Each music track is now associated with (and named after) a world.

More tracks will be added later, and as you colonize new worlds, your pool of music will increase (right now only the Venus track is locked as you start with Earth and Mars).

Finally
Feedback I've received consistently mentions the crippling effect of water consumption. It has been reduced significantly in the recent patch and with the addition of storage facilities, I look forward to seeing how many players can make it to Titan.

I'm going to go back over the previous worlds now and work more on the late game content while polishing up stuff and adding little details.

See you soon.
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About This Game


Flat Worlds is a VR space transport game set in our very own Solar System.

Setup transport networks of people and natural resources, guiding the path of human colonization around the Solar System's planets and moons.

What will we find when there is no more room to grow?



  • Eight Worlds - 4 solid planets, and the moons of the remaining gas planets.
  • Many different ships, large and small, each named and stylized according to their home.
  • Multiple resource types, including people, water, energy, metal, and crystals.
  • Multiple buildings, mainly spaceports, with different numbers of docks and dock sizes (large ships need large docks).
  • World progression system - worlds level up, leading to more suppliers, cities and further colonization.
  • World perk system - each world has six unique perks available to aid you.
  • End Game - the last two worlds hold the secrets to the end.


The game is highly playable in its current form, however:

  • Only six worlds are playable (out of eight).
  • No large ships exist yet.
  • No end game is implemented yet (although planned).

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 SP1 64 bit
    • Processor: Intel i5 2nd Generation
    • Memory: 4096 MB RAM
    • Graphics: GTX 970
    • DirectX: Version 11
    • Storage: 500 MB available space
    • Sound Card: Any
    Recommended:
    • Requires a 64-bit processor and operating system

What Curators Say

11 Curators have reviewed this product. Click here to see them.
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