Beyond the Void is a Free to Play Multiplayer Online Battle Arena (MOBA) in 1 versus 1! Put on your captain suit, challenge an opponent, select your mothership and its abilities, develop your fleet and conquer the enemy's mother planet. Will you be able to lead the war Beyond the Void?
All Reviews:
Mostly Positive (81) - 71% of the 81 user reviews for this game are positive.
Release Date:
Oct 20, 2017
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Since the May 2017 open beta with all the feedback gathered, our dev team has been able to rework the game design and fix bugs. Then, this summer we've organised weekly play-tests with players/testers in Lyon (France) to validate gameplay improvements and rework the game UI/UX.
Our dev team has been doing a great work since then. We are very happy to share this Early Access version of our game with you on Steam. Thank you all for your patience and support. We’re eager to hear your feedback! We want to hear your thoughts and feelings about the new interface design and gameplay; what your best strategies for winning are; how you discovered those strategies from the incredible range of possible strategies; what your favorite skills or motherships are … In short, we need all of your constructive comments to help us polish the game for its official release 🙂”

Approximately how long will this game be in Early Access?

“We intend to release the game in October 2018, the time for our team to hear your feedbacks and comments, to implement improved artwork and deeper gameplay mechanics. We want our players to have the best user's experience we can offer by then :)”

How is the full version planned to differ from the Early Access version?

“In the full version of Beyond the Void, we will:

Add ranked games
Add depth to the game by supplying new motherships and skills.
Rework the skills mechanics.
Rework event cards mechanics. Event cards are chosen by players in the lobby. They alter the gameplay when they are used during a game.
Developed the whole universe of the game, from the discovery of the Ambrosium to the story of each mothership.
Implement amazing artwork, replacing the last set of mockups with improved graphic designs.
Add new avatars to customize your profile.
Add holotags.”

What is the current state of the Early Access version?

“This Beyond the Void Early Access version is fully playable and fun! You can challenge your friends to 1vs1 online matches or train against the AI.  ”

Will the game be priced differently during and after Early Access?

“The game will remain free to play during and after Early Access.    ”

How are you planning on involving the Community in your development process?

“We want to be very close to our community as players play a key role in our development process. You’ll be amongst the first to test this version of Beyond the Void online. This version is still in progress as we’re still balancing the gameplay and improving the graphics. To support our continuous cycle of play/iterate/improve, use the “Report a bug” button in the game or mention it in the “Feedback” channel on our Discord (find invite link in discussions of the community hub). We’ll use your feedback for our official release :)
Let’s get to know each other on social media and discuss game polishing :)  ”
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Play Beyond the Void

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Recent updates View all (36)

July 13

Congratulations to the EU #SteamWars champion: Xoza1n 🏆🎉

Congratulations to the EU #SteamWars champion: Xoza1n 🏆🎉
He won the amazing Legendary skin Wall of Steam (200 $NXC)
Thanks to ScorpiaPartners and Dogysamich for the organzation and stream😍


1 comments Read more

July 5

Patch notes 0.7.3: New mothership, new skil set, new graphic and sound designs...




Hello everyone, patch 0.7.3 is live!

There is a summary in video on youtube . Below is the full patch note.

New Mothership: Zel’Hactl
Auto Attack: Deals extra damage equivalent to 1% of the target's remaining life.

Passive: Steel Lust
Each auto-attack fills Zel'Hactl's steel lust gauge (1% for a creep, 2% for a tower, 3% for a mothership). When the gauge is full, Zel'Hactl enters in fury mode for 5 seconds and increases its Fury counter by 1. The fury lasts for seconds and double the auto-attack damage. Fury counter can't exceed 10.

Ultimate: Darksteel fury
Instantaneously warp to the enemy mothership. Upon arrival, Zel'Hactl enters in Steel Lust Fury mode for 5 seconds and receives an additional auto-attack damage increase (multiplier = 1 + Fury counter²/10).


New skills: Electro
Shocker: Releases a lightning bolt in the targeted direction, dealing 20+25*Level damage to all affected enemies.
Special effect: Disables unit's fire system and skills for 1+0.1*Level seconds.

Thunder orbs: Deals damage 20+20*Level on a cone surface.
Special effect: Reduces the fire range of the next auto-attacks by 3.5*level%.

Storm Cloud: Creates an electrical storm around the ship for 1+0.25*level seconds. Enemies inside the storm take 10+3*level damage per second.
Special effect: Overloads the unit's weapons, causing its next attack to also inflicts (25+1*level)% damage to itself.

Spark Blast: Fires a projectile at target location that releases a dome of static electricity upon impact. Every enemy units penetrating this dome sees its shield reduced by 25+3*level%. The dome stays active for 2+0.25*level seconds.
Special effect: Steals shield points of units which marks are consumed to regenerate the mothership's shield.

Overdrive: Increases the mothership's movement speed by 5*level% for 2+0.3*level seconds. Activation also generates a wave to apply the marks.
Special effect: Units whose marks are consumed in the wave take 0,06% damage on their hull per unit of movement for the duration of the overdrive.

Ghost: The mothership camouflages, leaving a ghost that resumes its last actions. Using a skill or attacking reveals the mothership, but it can move freely or warping without being revealed. The skill and the ghost stay active for 5*level seconds. The ghost inflicts 1+0.25*level damage per second and possess as much shield and hull as his owner when it spawns but takes twice damage.
Special effect: Adds a damage bonus of 20+2*level % on the next use of a skill and reduces Ghost's cooldown by 75%.


Planet
Ring: 1st ring is free.Next rings cost respectively: 90 / 135 / 202 / 303 / 455 / 683 / 1025 / 1537 / 2306 AmbrosiumStrategy: 1st strategy change is without cooldown. Cooldown formula is the following: Time = 10*numberofglobalstrategychange.

Combination:
  • Kinetic energy: For every 200 (formerly 1000) points of damage endured by the mothership, it gains a cumulative shield bonus of 2% (formerly 10%), and its shield regeneration is improved by 2% (formerly 0.1%). Shield bonus can reach 1.2*Basic shield amount at maximum
  • Recycling: bonus can reach 1.2*Mothership basic hull amount at maximum


Tower
When destroying towers, you earn respectively 200 / 300 / 400 Ambrosium.Towers have respectively 200 / 400 / 800 shield points and 2800 / 4600 / 8200 hull points.


Motherships
Excalibur:Basic attack damage has been increased from 85 to 100

Fusion:Movement speed has been increased from 130 units to 150.
After death, when fusion's passive is active, movement speed is now increased by 50% and passive deals more damage (formula and changed for the following: 150*(1+%ultimatecharge)*(totalLife/remainingLife)

Wall k2:Auto attack: shots slow the target's movement speed by 10% + 5% per shot and increase your damage by 1 / 2 / 3 / 4 / 5 points for 1.5 seconds (formerly 20% + 10% per shot and 10% damage per shot). It still stacks up to 5 times, for a maximum of 30% movement speed reduction and 15 damage points.Ultimate: it protects any spaceships in the zone, even enemies.


Spaceships
Fighter: has a total life of 200 (50 shield + 150 hull) instead of 210. It deals 16 damage points instead of 12. Move speed equals 120 units and range equals 120 units

Sniper: has a total life of 180 (120 shield + 60 hull). It deals 70 damages with a rate of fire of 1.2. Move speed equals 90 units and range equals 300 units.

Mercenary: has a total life of 260 (80 shield + 180 hull) instead of 210. It deals 50 damage points with a rate of fire of 1. Move speed equals 110 units and range equals 120 units.

Sentinel: has a total life of 220 (140 shield + 80 hull) instead of 210. It deals 24 damage points with a rate of fire of 0.6. Move speed equals 150 units and range equals 220 units.

Sniper, Mercenary and Sentinel all had the same characteristics in last version. They had 75 shield and 240 hull points for a total life of 315 points. They were dealing 18 damages at a fire rate of 0.8.


Skills
Fire: We increased fire spear, red head and red wire damage. We also increased fire spear and red wire range.

Cryo: We reduced ice storm and ice ring damage as well as Cryo Scud number of rockets (and therefore damage).


Graphic designs
New graphic design for the Ice Storm.
Fusion ultimate has a new icon and power is now displayed next to mothership Icon.
Asteroïdes, harvesters, planet rings and fighters have new graphic designs.
There are animations for ring destruction and tower destruction.Ambrosium and corsair camps have been reworked as well.


Sound design
New theme during skills draft screen.
1st in game theme has changed.
All skills and motherships’ abilities have sound effects now. 

Don't hesitate to join BtV official discord server.
Thanks for reading and see you beyond the void!
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Reviews

“So what’s the vision behind the Beyond The Void initiative? Well, to create a “next-generation game culture” where players own the ecosystem as much the developers.”
Forbes

“Assets used in the game will be usable in other Blockchain games or non-gaming Blockchain related apps.”
Medium

““I liked the challenge of building a strategy to take control of the resources while pushing the lane””
Player - Insomnia Killarney

About This Game




Beyond the Void (BTV) brings the MOBA genre with its RTS origins back together in a space universe in perpetual motion. Beyond the Void is a unique combination of strategy, action and competition in 1 versus 1. Come into our science fiction universe and experience the thrill of being a captain! Pick your mothership and draft its skills. You’ve got only one true goal: To forge a strong fleet and conquer your opponent’s home planet! Now, Captain, board your mothership, balance your strategy and resources and lead the war… Beyond the void!


  • Challenge your friends to 1vs1 online matches, train against the AI, or compete in ranked games.
  • First, DRAFT the skills of your mothership to fit your strategy. Collect resources and conquer neutral planets as you forge your fleet and improve your mothership’s statistics.
  • Then, DESTROY your opponent’s fleet as you lead your powerful army through an epic space war. Your skills as a player are your best tool.
  • Last, DOMINATE the game, defeat the enemy by conquering their base planet. Your victory is the first step toward building your reputation amongst the BtV community. Fight for the top rank.

To support our continuous cycle of play/iterate/improve, use the “Report a bug” button in the game or mention it in the “Feedback” channel on our Discord. We’ll use your feedback for our official release.
Let’s get to know each other on social media and discuss game polishing!

The BTV Team.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows 7 64-bit or newer
    • Processor: Intel Core 2 Quad Q9505 @ 2.80 GHz / AMD Athlon II X4 840 @ 3.10 GHz
    • Memory: 6 GB RAM
    • Graphics: ATI Radeon HD 5770 or NVIDIA GeForce GTS450 with 1GB VRAM
    • Storage: 2 GB available space
    • Sound Card: DirectX Compatible Sound Card
    Recommended:
    • OS: Windows 7 64-bit or newer
    • Processor: Intel Core i3-2100 @ 3.10 GHz / AMD Phenom II X4 955 @ 3.10 GHz
    • Memory: 8 GB RAM
    • Graphics: Radeon HD 6850 or NVIDIA GeForce GTX 560 with 1GB VRAM
    • Storage: 2 GB available space
    • Sound Card: DirectX Compatible Sound Card
    Minimum:
    • OS: OSX 10.10
    • Processor: Intel Core i5 @ 2.9 GHz
    • Memory: 6 GB RAM
    • Graphics: Radeon HD 6950m with 1GB VRAM
    • Storage: 2 GB available space
    Recommended:
    • OS: OSX 10.11
    • Processor: Intel Core i5 @ 2.9 GHz
    • Memory: 8 GB RAM
    • Graphics: AMD R9 390m or NVIDIA GeForce GTX 750m
    • Storage: 2 GB available space
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