Explore galactic worlds and decide the future of deep space in Project Genesis, a fast-paced, multiplayer first-person shooter that features deep space combat in sci-fi battle craft. Fight as a conscious AI in sci-fi environments and navigate the complex forces competing for stellar domination.
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Blandede (27) - 62 % av 27 brukeranmeldelser for dette spillet er positive.
Utgivelsesdato:
22. mai 2020
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Hva utviklerne har å si:

Hvorfor tidlig tilgang?

«Early Access lets us provide exclusive DLC content to players who support Project Genesis during development by purchasing the game. It also provides us with invaluable feedback from players who love contributing to the creation of a game that fuses space combat with first person shooter mechanics.»

Hvor lenge antas det at dette spillet vil være i tidlig tilgang?

«We are currently targeting late Summer 2023 for general access.»

Hvordan er det planlagt at fullversjonen skal være forskjellig fra versjonen i tidlig tilgang?

«Project Genesis is slated for full release as FREE-TO-PLAY. However, Early Access players can support the development of Project Genesis through game purchase and receive exclusive DLC content unavailable to general access players.

Upon full release, Project Genesis is slated for release as free-to-play, with premium cosmetic items and additional lore themed game modes funding the live service.»

Hva er nåværende tilstand for versjonen i tidlig tilgang?

«The game’s core control features and combat are already in place and the current version is fully playable with PVP 3 game modes and 2 PVE modes to get used to the game mechanics. The game is stable and performant with online multiplayer battles tested regularly with up to 16 players.»

Vil spillet være priset annerledes under og etter tidlig tilgang?

«Project Genesis is slated for release FREE-TO-PLAY, with premium cosmetic items and additional lore themed game modes funding the live service. We use small progressions as a way to keep the game feeling purposeful, and legendary items meaningful, not as a way to segregate or monetize players through grind.»

Hvordan planlegger dere å involvere samfunnet i utviklingsprosessen?

«We already have a team devoted to managing our community partnerships, regularly reporting plans and status, organizing playtests and feedback sessions, and generally being model members themselves. We value the feedback that our community provides us and work to incorporate community insights and ideas into the development of Project Genesis. Additionally, we currently delegate profile and in-game badges for Ambassadors, Ace Pilots, Test Pilots, and Creators.»
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“To be honest, it's too good to be a pre-alpha game.”
7/10 – LAWOD

Om spillet

Fly ships in third-person space combat & breach-and-board massive capital ships in FPS combat.

Influence development! Play and connect with us as we go. Contribute to a small, growing community that organizes daily playtest sessions with us to build the science fiction dream we all share. Watch us update according to your feedback on our way to full release.





Project Genesis is a sci-fi PVP shooter that fuses two types of gameplay:

1. Ship to ship combat
2. FPS close-quarter battles

All made possible via one key game mechanic: THE BREACH AND BOARD SEQUENCE





Designed with the FPS player in mind, space combat is played in third-person with free look targeting:

- Steer the ship and freely aim weapons at targets

The flight model is simple and designed without complicated flight controls. Weapons are easy to use, targeting and HUD are built to be intuitive and clear by borrowing from FPS industry standards.

The FPS mode uses standard WASD controls common in FPS combat games. The emphasis in Project Genesis is seamlessly merging two genres without having to adjust to new control configurations and viewing perspectives.





Across 3rd person space combat, and FPS modes, the controls use a common paradigm:

- HP: Hull or Health, the primary damage resource
- Energy (E): the consumable resource for shields, weapons, and abilities
- Two main weapons: a primary and a secondary
- Abilities, Utilities: passive and active

Spacecraft and avatar designs set up familiar relationships
- Tank
- Support
- DPS

With multiple levers at play…
- Boost and sprint
- Shields
- Recharge and cell capacities
- Weapon loadouts
- Countermeasures
- Abilities and utilities
- Throw-able ordinance
…the rest is dominating with weaponized support craft in space.

Systemkrav

    Minimum:
    • Krever en 64-biters prosessor og operativsystem
    • OS *: Windows 7 64-bit
    • Prosessor: Quad-core Intel or AMD processor, 2.5 GHz or faster
    • Minne: 8 GB RAM
    • Grafikk: Nvidia GTX 660 or AMD Radeon HD 7870 equivalent DX11 GPU
    • Nettverk: Bredbåndstilkobling
    • Lagring: 15 GB tilgjengelig plass
    Anbefalt:
    • Krever en 64-biters prosessor og operativsystem
* Fra og med den 1. januar 2024 kommer Steam-klienten kun til å støtte Windows 10 og nyere versjoner.

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