Semblance is an innovative platformer with deformable terrain, set in a beautiful minimalist world. It’s a game that asks, what if you could deform and reshape the world itself? Semblance takes the idea of a ‘platform’ in a platformer and turns it on its head.
All Reviews:
Very Positive (53) - 94% of the 53 user reviews for this game are positive.
Release Date:
Jul 24, 2018
Developer:

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Recent updates View all (3)

October 22

Semblance v1.0.3 Update + OST Release



For links to the Semblance Original Soundtrack, please check out the Nyamakop social media pages.

BUG FIXES
- Music now fades rather than cutting when transitioning from level to overworld minor
- Fixed platform highlighting constantly even if there's no reset beam touching it

USABILITY FEATURE ADDITIONS
- After game completion, the player can revisit the entire game without the game resetting to the title screen. This allows players to find all the secrets/crystal mosquitoes while still allowing them to finish the game. (You cannot do the ending again)
- Allow players to pause during final cinematics
- Removed certain Menu options in final cinematics
- Player can reset squish at all points during the game, not only in puzzles
- Option to turn off auto dashing assists in pause menu
- Added achievement for killing all crystal mosquitoes in game.
- Added Cloud Save
2 comments Read more

August 10

Semblance Patch version 1.0.2 live

Folks, here's a new patch for Semblance!

This is mainly about reducing the likelyhood of getting stuck in walls, as well as some gamplay fixes! Full patch notes below!

This generally improves the quality of life for gameplay



BUG FIXES
  • Eliminated Infinite dashing, which could result in Squish getting stuck and player unable to access menu.
  • Drastically reduced likelihood of getting stuck in walls
  • Various hitboxes adjusted for clearer feedback
  • Missing dressing in certain camera views
  • Fixed Semblance title screen remaining after finishing game and letting credits roll fully
  • Fixed certain shape changes not being recorded for “Polymorphic” Achievement
GAMEPLAY FIXES
  • Removed ability to open debug menu
  • Feedback for platform not deforming (if deformation attempted with nearby platform) now pushes Squish away, stopping Squish getting stuck in walls.
  • Squish now gets thrown out from underneath portals when loading into an area.
  • Changed order of totems indicators on World 2 tree to be clearer on position of totems in world 2
  • Rare corrupted save files occurrences now result in text indicator and not showing black screen
  • Localisation for corrupted save file text indicator
  • Intro scene reloads correctly if you enter intro scene tree and leave it without collecting essence.
  • Reinstated small cooldown for dashing when thrown out of platform
  • Fixed flying laser from clipping into wall in ending area.
  • In World 2, made the vertical velocity of being thrown sideways out of platforms occur more reliably
  • Puzzle tweaks/workarounds fixed (specific puzzles list below)

Format: (level - puzzle)
World 1:
  • 1-6
  • 4-5
  • 4-5

World 2:
  • 2-5
  • 5-1
  • 5-3
  • 6-1

World 3
  • 1-5
  • 3-1
  • 3-3
  • 3-5
  • 5-2

3 comments Read more

Reviews

“In a year with more than a few solid platformers, Semblance still manages to stand out.”
9/10 – Destructoid

“A slight but smart adventure it's hard not to be charmed by.”
[Recommended] – Eurogamer

“This is a properly good debut from South African developer Nyamakop, and a genuinely interesting take on puzzle platforming.”
Rock, Paper, Shotgun

About This Game


Semblance is an innovative platformer with deformable terrain, set in a beautiful minimalist world. It’s a game that asks, what if you could deform and reshape the world itself? Semblance takes the idea of a ‘platform’ in a platformer and turns it on its head. What if platforms were actually part of the gameplay, part of the way you solved problems?

Explore a world where the default is soft, where the property of 'hardness' doesn't exist. Each of the game's three worlds explore a new consequence of a planet that can shift, change and deform. Beat back the strange, crystalline infection of hard material by freeing the world's life essences and uncover the dark cause for its appearance


  • Unique and innovative deforming platform gameplay:
    Can’t reach a collectible? Just deform and elevate a piece of the ground so that the point you jump from is higher. Nasty spikes in the way? Just deform and push-down the ground lower so that you can pass by. Squish, bounce, squash and transform the world- and yourself to solve problems.
  • Beautiful Minimalist Aesthetic Design:
    Explore 3 worlds bursting with colorful minimalist charm, quirky critters, and calming vistas. Become hypnotized by each world's dynamically layered score, each with a hint of African aural distinction.
  • Explore non-linearly
    The game allows you to move between puzzles as you wish, never forcing you to find a solution in order to progress and enabling you to come back later. Similarly, the game's narrative is presented expansively, allowing you to explore- and piece together the story for yourself as you roam the game.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows 8 / 7
    • Processor: 2.0 GHz CPU (Dual Core recommended)
    • Memory: 1 GB RAM
    • Graphics: ATi Radeon HD 2400 or NVIDIA GeForce 7600 or better
    • DirectX: Version 9.0c
    • Storage: 2700 MB available space
    • Sound Card: DirectX 9.0c compatible
    • Additional Notes: For systems under the minimum requirements: although old machines will run the game they may cause considerable lag making progression through the game extremely difficult.
    Minimum:
    • OS: OS X version Lion 10.7, or later.
    • Processor: Intel Mac
    • Memory: 1 GB RAM
    • Graphics: NVIDIA GeForce 8600M or better / ATi Radeon 2400 or better
    • Storage: 2700 MB available space
    • Additional Notes: For systems under the minimum requirements: although old machines will run the game they may cause considerable lag making progression through the game extremely difficult

What Curators Say

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