Hardcore and realistic, Life is Feudal: MMO showcases medieval life on a grand scale. Players will use survival skills, immersive RPG features, a thriving economy, community building, diplomacy and warfare to survive and flourish in the unforgiving world of Abella.
Recent Reviews:
Mostly Negative (150) - 36% of the 150 user reviews in the last 30 days are positive.
All Reviews:
Mostly Negative (4,294) - 39% of the 4,294 user reviews for this game are positive.
Release Date:
Jan 12, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

There are a number of reasons why we felt Early Access was the right path for us. Starting out, we were just a small team of avid gamers, working out of a tiny apartment and just barely scraping by. In order to create a game that truly encapsulated feudal life, while also offering an open, freeform and quality experience worth coming back for, we knew we’d have to invest all of our time and resources to accomplish this. Without Early Access, this would not have been possible.

Furthermore, the community feedback has been definitive in helping shape the Life is Feudal world. We wanted to continue to have this relationship with the players. Early Access gives us the ability to collect and integrate player opinions and feedback into the game to help deliver the best experience possible in Life is Feudal: MMO.

Approximately how long will this game be in Early Access?

Life is Feudal: MMO will launch approximately 12 months after the release into Early Access.

How is the full version planned to differ from the Early Access version?

The full version of Life is Feudal: MMO will be feature complete. We plan to implement ships and basic naval warfare, advanced AI and hostile NPC encounters. We are continuing to add, finish and polish the siege mechanics, along with all of the many others already included within the game. We are adding more siege equipment, siege engines and a number of other secondary features that the community will choose by voting for their favorites. Along with these new features, players can expect a more polished and smooth gameplay experience in the full version of the game.

What is the current state of the Early Access version?

Life is Feudal: MMO enables you, along with thousands of other players, to dive into a living, breathing - and ever-evolving - world. Begin your journey by stepping into an enormous 21x21km, fully realized world, complete with naturalistic weather, day-night cycles, and changing seasons. Explore a vast world; choose a suitable location for your humble home, walled city or strapping fort. Level and terraform to perfect the area before getting to work. Meet new friends and forge alliances with neighbors — imagine the possibilities with a team of people.
Some polishing is still ongoing and you can expect bugs here and there, but from a feature perspective, we believe we have an almost complete game. The features that we plan to implement for the full release can be considered as secondary in relation to the core gameplay that is already present in game.

Will the game be priced differently during and after Early Access?

We do not plan significant price changes during the Early Access. You can expect the price increase after the EA.

How are you planning on involving the Community in your development process?

The feedback from our players is exceptionally important to us, which is why we want to involve them as much as possible. To do so, we have consistently provided weekly developer news updates and have regularly asked for player feedback on key issues and game mechanics throughout the development process. We will continue to include the community this way as we move into Early Access. Players can also have their voices heard by submitting, voting for, and discussing ideas on our official forum.
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Recent updates View all (135)

August 22

Patch Notes (

Good day, Feudalists!
This week brings you a “Breeders’ Update” - a bunch of tweaks and fixes very much awaited by our dedicated cattleman and suggested by the community at the latest AMA session. You may expect rework of luck for warhorse training, an update of the graphical user interface for stables as well as other breeders’ buildings and more! Also, this update will include the much-awaited fix for the issue with the inability to select objects in certain areas of outposts. Check the details in the patch notes below:

Patch Notes (ver.

New Features and Tweaks:
  • Added water consumption level to Animal Husbandry GUI. Dung-o-meter now shows the exact amount of items to be received when cleaning the stables
      Developer’s comment: this addition was needed for a while now to ease the understanding of the mechanics behind the Animal Lore skill. We plan on adjusting other interfaces as well to make them more informative, especially for the new players.
  • Decreased the time required to complete horse training
      Developer’s comment: with the previous patch we’ve decreased the maximum time for warhorse training, but left out the actual time it takes to complete the training. We’ve caught up on that now.
  • Reworked Luck influence on Warhorse Training skill. Now, it will give a chance to have the training sped up by 20%.100 Warhorse Training gives a +10 Luck bonus when training a horse.
      Developer’s comment: luck had no effect on Warhorse Training for a while now. We’ve decided to bring it up in line with other skills where luck gives a bonus to the time it takes to perform an ability.
  • Removed getting poisons from random events
      Developer’s comment: we’ve decided that balance-wise giving such item through a random event is rather questionable.
  • Added new premium skins for Breeder’s and Stonecutter’s Outfits
Bug Fixes and Optimizations:
  • Optimized tunnel maintenance
  • Fixed a bug that prevented interactions with objects placed in certain areas of the outposts
  • Fixed Fief Fire’s disappearance when approaching an outpost
  • Fixed an issue with the horse age not being stored properly after using “Leave Horse” ability
  • Fixed an issue that prevented stables from being fully occupied by animals and loaded with supplies for them
  • Fixed a bug with durability calculation for items received in the result of a random event
— The Team
1 comments Read more

August 16

Dev News #168

Hello Feudalists!
This week we kept making numerous tweaks and fixes based on ideas that we have gathered on AMA session recently. Currently, we are working on recently discovered and quite annoying problem with inability to fill stables to the maximum, which makes our breeders' work a bit harder. The root of this problem is quite complex, which is why we are taking some additional days before releasing the next update. You may expect it at the beginning of the next week. It will be kind of “Cattleman Update”, as it will also include new, more convenient, graphical interface for our domestic animal breeders. Also, this update will include much-awaited fix for the issue with inability to select objects in certain areas of outposts.

At the same time, our team is working on a series of other important improvements and bugfixes. As our current priority, we are solving a very important issue in the area of guild diplomacy - a sudden zeroing of guild standings to the neutral status. Our second focus is to decrease gameplay routine for our players: we are developing acceleration of horse training and working on general game design tweaks that will make game less grindy.

And now it’s time for a community spot!
We have good news for all of those who follow the development of the plot of a fascinating LiF lore based story written by Malton, the guild leader of Bad Idea. Continuation has been already published! This time we will plunge into an amazing story about hunter’s life. You can find Malton’s blog with his novel project “Life anew” [RU] under this link, and here we are publishing some (translated) thrilling fragments.

    … — Well, guys, follow me! We are going hunting today, you have an hour to prepare yourselves. Take more supplies, because we are leaving for three days.

    Preparations took almost two hours, I had to personally check and double-check everything for my trainees. At long last, we left the castle gates riding our horses. The sun was already going down. A light breeze came and brought the long-awaited cool. I took a deep breath and shook my head. Freedom, finally. I don’t like to be inside the castle walls, pressing with their stony silence. I feel much more comfortable and happier in the endless Abella forests.

    — Going one after another. And don't forget to twist your head. The hunter must see everything around him, feel the movement of air, hear the slopes of the grass. We must track down a lot of fowls, but also shouldn’t forget about the enemies, here is not an uninhabited land …
Also, last week near one of the villages of Godenland there was a noisy rural fair, which, according to old-timers, was visited by the mysterious Caravan Master. It was fun! Music sounded, warriors proved their courage in competitions, rivers of beer flowed! Crown is thankful for all fair participants who took part in the contests and brave guards who helped to deliver priceless cargo of beer, unharmed, to the event! We want to share the best shot from the event with you.

You can check the event’s album here.
If, after our story, you have come up with a brilliant idea for the event of your own, we will be very happy to help bring it to life! Just contact Catherine #3714, and tell us about the details!

We wish you a great Feudal weekend!

— The Team
1 comments Read more
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Life is Feudal: MMO is full F2P now!

We’re excited to announce that, starting today, every player can get the full access to the game for one character and explore giant, hardcore and realistic world of Abella absolutely for free!

That's not all!

Every newcomer will receive a special gift, 3 days of Premium account, that will help to boost Feudal experience and make the first steps in Feudal world a little bit easier and enjoyable!

Start your big Feudal adventure now!
A great opportunity to gather your friends and explore giant map and start building a kingdom that will be famous for centuries to come! And don't forget to user Counselors Feature to get a special reward for teaching your friends!

About This Game

    Your weapon should actually hit your enemy in order to inflict the damage. Physics parameters are taken into the account! You can take everything that fallen enemy had on himself!
    True political sandbox with guilds of all sizes, alliances, vassalitisation and real map land control. Authentic sieges with siege ladders, trebuchets explosive charges and siege camps.
    Fight along with your friends and guildmates in 100 vs 100 prearranged instanced battles or play solo in survival arenas!
    Go out to raid villages of mysterious native inhabitants of this continent to uncover their secrets! Make sure not to meet face-to-face with their Chieftain!

    Medieval craft at its finest! Thousands of crafting recipes and complicated crafting chains with immersive tools and devices for you to use. Hundreds of blueprints to find and unlock for your character!
    Builder and Architect, Miner, Carpenter, Blacksmith, Farmer and Cook, Herbalist and Alchemist, Hunter and Animal breeder - you decide what do you want to be in our world and create any combination of professions you want!

    Starting from rabbits and hens, further onto sheep and pigs, then horses of all types ending up with Heavy Warhorses - only capable of carrying heavy horse armor!
    Plant, watch them grow, water, fertilize and eventually harvest your crops and trees. Anywhere on the map! Make sure to take the season and weather into account!
    One of the few games where you actually need to build underground 3-dimensional tunnels in order to find and extract ores. Will you be the lucky one to hit the gold mother lode underground?

      Dig your personal island..or build a fortress above the skies!
      You can build the village, city, castle, fortress of your dreams of any configuration you can imagine! Sandbox level of creative freedom on an MMO scale!

      Conquer and tax the other players' guilds and even whole kingdoms!
      You can join this game of thrones by participating in global politics, intrigues, spying, and betrayals!
      Everything is created or can be created by players. The region you reside in can have rare or even unique resources valuable to players outside of your region and vice versa.

      • 1296 km² OPEN WORLD TO EXPLORE
        36x36 km beautiful map for you to explore, travel and shape along with other players!

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: 64-bit - Windows 7 (SP1), Windows 8.1, Windows 10
    • Processor: Intel - Core i5 2.5 GHz, AMD - Phenom II X4 2.5 GHz
    • Memory: 8 GB RAM
    • Graphics: NVIDIA - GeForce® GTX 660, AMD - Radeon™ HD 6970
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 50 GB available space
    • Requires a 64-bit processor and operating system
    • OS: 64-bit - Windows 7 (SP1), Windows 8.1, Windows 10
    • Processor: Intel - Core i7 3.0 GHz
    • Memory: 16 GB RAM
    • Graphics: NVIDIA - GeForce® GTX 980, AMD - Radeon™ RX 480
    • DirectX: Version 12
    • Network: Broadband Internet connection
    • Storage: 90 GB available space

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