Hardcore and realistic, Life is Feudal: MMO showcases medieval life on a grand scale. Players will use survival skills, immersive RPG features, a thriving economy, community building, diplomacy and warfare to survive and flourish in the unforgiving world of Abella.
Recent Reviews:
Mostly Negative (401) - 39% of the 401 user reviews in the last 30 days are positive.
All Reviews:
Mixed (3,508) - 41% of the 3,508 user reviews for this game are positive.
Release Date:
Jan 12, 2018
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

There are a number of reasons why we felt Early Access was the right path for us. Starting out, we were just a small team of avid gamers, working out of a tiny apartment and just barely scraping by. In order to create a game that truly encapsulated feudal life, while also offering an open, freeform and quality experience worth coming back for, we knew we’d have to invest all of our time and resources to accomplish this. Without Early Access, this would not have been possible.

Furthermore, the community feedback has been definitive in helping shape the Life is Feudal world. We wanted to continue to have this relationship with the players. Early Access gives us the ability to collect and integrate player opinions and feedback into the game to help deliver the best experience possible in Life is Feudal: MMO.

Approximately how long will this game be in Early Access?

Life is Feudal: MMO will launch approximately 12 months after the release into Early Access.

How is the full version planned to differ from the Early Access version?

The full version of Life is Feudal: MMO will be feature complete. We plan to implement ships and basic naval warfare, advanced AI and hostile NPC encounters. We are continuing to add, finish and polish the siege mechanics, along with all of the many others already included within the game. We are adding more siege equipment, siege engines and a number of other secondary features that the community will choose by voting for their favorites. Along with these new features, players can expect a more polished and smooth gameplay experience in the full version of the game.

What is the current state of the Early Access version?

Life is Feudal: MMO enables you, along with thousands of other players, to dive into a living, breathing - and ever-evolving - world. Begin your journey by stepping into an enormous 21x21km, fully realized world, complete with naturalistic weather, day-night cycles, and changing seasons. Explore a vast world; choose a suitable location for your humble home, walled city or strapping fort. Level and terraform to perfect the area before getting to work. Meet new friends and forge alliances with neighbors — imagine the possibilities with a team of people.
Some polishing is still ongoing and you can expect bugs here and there, but from a feature perspective, we believe we have an almost complete game. The features that we plan to implement for the full release can be considered as secondary in relation to the core gameplay that is already present in game.

Will the game be priced differently during and after Early Access?

We do not plan significant price changes during the Early Access. You can expect the price increase after the EA.

How are you planning on involving the Community in your development process?

The feedback from our players is exceptionally important to us, which is why we want to involve them as much as possible. To do so, we have consistently provided weekly developer news updates and have regularly asked for player feedback on key issues and game mechanics throughout the development process. We will continue to include the community this way as we move into Early Access. Players can also have their voices heard by submitting, voting for, and discussing ideas on our official forum.
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Recent updates View all (104)

March 15

NOT 0.2.5 time yet. But it is time to go after the provinces! (0.20.10.1)

As it often happens we’ve stumbled upon some bugs in new systems that we have been developing for the LiF:MMO 0.2.5 update. This will forces us to delay its release for next week. The good news is, that this patch contains a lot of good fixes and effectively unlocks the province rush. IB totems now costs “only” 10 Gold Coins instead of 50 as it was before! Go grab some provinces to get taxes coming in and start generating a return on your expenses!

Patch Notes (ver. 0.20.10.1):

New Features and Tweaks:
  • Instanced Battle Totem cost significantly reduced to only 10 Gold Coins (from 50)
  • All Jewelry can now be sold to the Crown
  • Added guilds JH schedule page in the guild dashboard that can be accessed by everyone to see when guilds will have active JHs
  • Added confirmation messages before the initiation of outpost upgrades to avoid accidental outpost upgrades
  • Updated Instanced Battle informational messages, who sees them and when
  • Enemies and everyone who does not have “Can build” access rights should no longer be able to initiate the upgrade of your outposts. Though they are still allowed to manage it and steal the production from it.
  • Fixed usability of **Improper Honey** recipe. It can be cooked in the kitchen now.

Bug Fixes and Optimizations:
  • Fixed fief and objects access rules messed up after crossing server node borders
  • Fixed many issues that appeared upon reconnection and some server node crossing bugs.
  • Fixed commission calculation bugs in the Market interface
  • Fixed claim rules management for Trade Posts
  • Outpost max support points visual text should be correct now and show the actual amount of max support points that can be added to it
  • Gems should now drop properly when mining ores
  • Fixed proper skill calculations when not using an active premium subscription
  • Server node border crossings should not cause visual skill raise bugs anymore
  • Fixed the seeding and harvest of Cultural Onions bug
  • Both types of Grape harvests should work properly now

— The Team
1 comments Read more

March 15

(Dev News #147) Climbing towards 0.2.5 and Celebrating Players’ Initiatives



Hey, Feudalists!

This week we continue to work on features for 0.2.5, however, we have encountered some bugs in some of these new systems that we’ve been developing for the patch. As we focus on squashing those bugs, sadly, the release date of 0.2.5 is now pushed back to next week. Apologies for the delay, we just want to make sure that everything is working smoothly as possible in 0.2.5.

And thus we have released a patch with fixes and a couple of tweaks, including an IB monument price drop, which we hope will kindle wars for provinces. You can read the full patch notes here. Now, go and conquer those provinces, and in case you forgot how the conquering mechanics works in 0.2.0, don’t forget to check our guide to 0.2.0!

In the meantime, we would like to show you what we are working on, lo and behold the first look at



climbing.

Please tell us how you liked it, we are looking forward to hearing your feedback, and we absolutely cannot wait for you to try it when 0.2.5 is released.

This week we have two 0.2.0 challenges completed, and both by one guild!
We would like to congratulate Vanirs Expedition guild with accomplishing ‘Build a Small Keep’ and ‘Veni, vidi, vici'. Keep up the good work!



In other news, we are happy to announce that player-run events are back!
On March 19 the first ever player-driven PvE and Arena event - organized by our fellow feudalist Device - shall commence!
The event will last for 5 days and end on March 23 at 23:59 (your local time).

During these 5 days there are going to be chosen the best PvE players in the following specialities - Farmer, Blacksmith, Forester, Carpenter, Gatherer and a Digger.
The event will also determine the best Arena players in 3 classes: Berserkers (two-handed weapon), Swordsmen (shield and one-handed weapon) and Spearmen.

The best of the best are going to receive great prizes, provided by lifdamage.online and the LiF Team. Find more info about the event on Device’s webpage.
All you need to do is upload your logs, just like in any other of Device’s events. You can find the detailed instructions how to do it here.
May the best feudalists win!

* Please keep in mind that this is a player-run event so the team makes no guarantees that this event will be peacefully executed. Always be prepared! Life is feudal, afterall…

And tomorrow there is another event organized by our player Alexejcraft - The Caravan of the Clergy. You can read more about it in our Discord MMO events channel. Come and join!

Another feudalist who also happens to be a content creator, Papai Krestovi4, has launched a contest on his channel — he is willing to giveaway his old city of Forrestville on Epleland to a new owner. Check out his video (it has English subtitles in it) and take part in the contest, and maybe you will become the owner of Forrestville and bring glory and fame to it!

https://www.youtube.com/watch?v=JhQK3ZG_U_I&feature=youtu.be

The last, but definitely not the least and a surprising piece of player’s creativity that we were happy to receive this week is from Yarthos. A remix of one of LiF MMO soundtracks. Grab your earphones and check out the dubstep take on folk music from the game:

*Turn your volume down* Dubstep take on folk music from the game

That’s all for this week, have a great weekend!

— The team
3 comments Read more
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Explore Newbie Island for FREE!



With Life is Feudal: MMO 0.2.0 Update every explorer can now go to the Newbie Island for free! From now on, you can start your journey completely for free without buying game starter-packs, and later, if you’d like to continue it on the mainland —
all you need is a ticket to Abella.

A great excuse to gather your friends and, explore new map and start building a kingdom that will be famous for centuries to come!
And don't forget to user Counselors Feature to get a special reward for teaching your friends!

About This Game

Life is Feudal: MMO enables you, along with thousands of other players, to dive into a living, breathing - and ever-evolving - world. You can create and influence the history in the land of Abella and have those events ripple through eternity.



Begin your journey by stepping into an enormous 1296 real km², fully realized world, complete with naturalistic weather, day-night cycles, and changing seasons. Various areas produce differing amounts of region-specific resources, while the weather alternates throughout the land, and can play a vital role in successful crop growth and availability of natural resources. Each of 32 regions can offer unique advantages and favorable conditions for brave adventurers.



Explore a vast world; choose a suitable location for your humble home, walled city or strapping fort. Level and terraform to perfect the area before getting to work. Set out to meet new friends and forge alliances with neighbors — imagine the possibilities with a team of people. Excluding the starting city, everything will be built by you - the players, as you cooperate to build majestic kingdoms and thriving communities.



Kingdoms will rise and kingdoms will fall. The pen can be mightier than the sword if wielded properly. Guild holdings can turn into towns; towns into cities and cities into kingdoms, stretching across the land. Do you have what it takes to form coalitions and alliances to defend your lands and rule over Abella?



When diplomacy fails, it is time to reach for the sword. During this era, there was always that bright, shining light of peace and prosperity, but, alas, civilizations were usually mired in the dark, brutal and often violent reality of medieval life. Take up arms against your foes, utilizing the non-target, physics-based combat system. With realistic player damage you can create deadly combos to deliver bleeding wounds and fractured bones, and in the end... conquer the battlefield.



Establish yourself as an entrepreneur; watch your wealth and influence grow as you build an empire with a completely realistic economy. Barter for goods with others through player-built trading posts across the world. Set up trade routes and recruit competent guards to escort you and your caravans, offering protection from raiders and brigands on your journey.


Carve out your legacy; be a part of the history of Life is Feudal: MMO.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: 64-bit - Windows 7 (SP1), Windows 8.1, Windows 10
    • Processor: Intel - Core i5 2.5 GHz, AMD - Phenom II X4 2.5 GHz
    • Memory: 8 GB RAM
    • Graphics: NVIDIA - GeForce® GTX 660, AMD - Radeon™ HD 6970
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 50 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: 64-bit - Windows 7 (SP1), Windows 8.1, Windows 10
    • Processor: Intel - Core i7 3.0 GHz
    • Memory: 16 GB RAM
    • Graphics: NVIDIA - GeForce® GTX 980, AMD - Radeon™ RX 480
    • DirectX: Version 12
    • Network: Broadband Internet connection
    • Storage: 90 GB available space

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